Computational Model Library

Displaying 10 of 1113 results for "Oto Hudec" clear search

In his 2003 book, Historical Dynamics (ch. 4), Turchin describes and briefly analyzes a spatial ABM of his metaethnic frontier theory, which is essentially a formalization of a theory by Ibn Khaldun in the 14th century. In the model, polities compete with neighboring polities and can absorb them into an empire. Groups possess “asabiya”, a measure of social solidarity and a sense of shared purpose. Regions that share borders with other groups will have increased asabiya do to salient us vs. them competition. High asabiya enhances the ability to grow, work together, and hence wage war on neighboring groups and assimilate them into an empire. The larger the frontier, the higher the empire’s asabiya.
As an empire expands, (1) increased access to resources drives further growth; (2) internal conflict decreases asabiya among those who live far from the frontier; and (3) expanded size of the frontier decreases ability to wage war along all frontiers. When an empire’s asabiya decreases too much, it collapses.  Another group with more compelling asabiya eventually helps establish a new empire.

Peer reviewed Yards

srailsback Emily Minor Soraida Garcia Philip Johnson | Published Thursday, November 02, 2023

This is a model of plant communities in urban and suburban residential neighborhoods. These plant communities are of interest because they provide many benefits to human residents and also provide habitat for wildlife such as birds and pollinators. The model was designed to explore the social factors that create spatial patterns in biodiversity in yards and gardens. In particular, the model was originally developed to determine whether mimicry behaviors–-or neighbors copying each other’s yard design–-could produce observed spatial patterns in vegetation. Plant nurseries and socio-economic constraints were also added to the model as other potential sources of spatial patterns in plant communities.

The idea for the model was inspired by empirical patterns of spatial autocorrelation that have been observed in yard vegetation in Chicago, Illinois (USA), and other cities, where yards that are closer together are more similar than yards that are farther apart. The idea is further supported by literature that shows that people want their yards to fit into their neighborhood. Currently, the yard attribute of interest is the number of plant species, or species richness. Residents compare the richness of their yards to the richness of their neighbors’ yards. If a resident’s yard is too different from their neighbors, the resident will be unhappy and change their yard to make it more similar.

The model outputs information about the diversity and identity of plant species in each yard. This can be analyzed to look for spatial autocorrelation patterns in yard diversity and to explore relationships between mimicry behaviors, yard diversity, and larger scale diversity.

The SimPioN model aims to abstractly reproduce and experiment with the conditions under which a path-dependent process may lead to a (structural) network lock-in in interorganisational networks.

Path dependence theory is constructed around a process argumentation regarding three main elements: a situation of (at least) initially non-ergodic (unpredictable with regard to outcome) starting conditions in a social setting; these become reinforced by the workings of (at least) one positive feedback mechanism that increasingly reduces the scope of conceivable alternative choices; and that process finally results in a situation of lock-in, where any alternatives outside the already adopted options become essentially impossible or too costly to pursue despite (ostensibly) better options theoretically being available.

The purpose of SimPioN is to advance our understanding of lock-ins arising in interorganisational networks based on the network dynamics involving the mechanism of social capital. This mechanism and the lock-ins it may drive have been shown above to produce problematic consequences for firms in terms of a loss of organisational autonomy and strategic flexibility, especially in high-tech knowledge-intensive industries that rely heavily on network organising.

A proof-of-concept agent-based model ‘SimDrink’, which simulates a population of 18-25 year old heavy alcohol drinkers on a night out in Melbourne to provide a means for conducting policy experiments to inform policy decisions.

Livestock drought insurance model

Birgit Müller Felix John Jürgen Groeneveld Karin Frank Russell Toth | Published Tuesday, December 19, 2017 | Last modified Saturday, April 14, 2018

The model analyzes the economic and ecological effects of a provision of livestock drought insurance for dryland pastoralists. More precisely, it yields qualitative insights into how long-term herd and pasture dynamics change through insurance.

In this paper we introduce an agent-based model of elections and government formation where voters do not have perfect knowledge about the parties’ ideological position. Although voters are boundedly rational, they are forward-looking in that they try to assess the likely impact of the different parties over the resulting government. Thus, their decision rules combine sincere and strategic voting: they form preferences about the different parties but deem some of them as inadmissible and try to block them from office. We find that the most stable and durable coalition governments emerge at intermediate levels of informational ambiguity. When voters have very poor information about the parties, their votes are scattered too widely, preventing the emergence of robust majorities. But also, voters with highly precise perceptions about the parties will cluster around tiny electoral niches with a similar aggregate effect.

What is stable: the large but coordinated change during a diffusion or the small but constant and uncoordinated changes during a dynamic equilibrium? This agent-based model of a diffusion creates output that reveal insights for system stability.

Friendship Games Rev 1.0

David Dixon | Published Friday, October 07, 2011 | Last modified Saturday, April 27, 2013

A friendship game is a kind of network game: a game theory model on a network. This is a NetLogo model of an agent-based adaptation of “‘Friendship-based’ Games” by PJ Lamberson. The agents reach an equilibrium that depends on the strategy played and the topology of the network.

The uFUNK Model

Davide Secchi | Published Monday, August 31, 2020

The agent-based simulation is set to work on information that is either (a) functional, (b) pseudo-functional, (c) dysfunctional, or (d) irrelevant. The idea is that a judgment on whether information falls into one of the four categories is based on the agent and its network. In other words, it is the agents who interprets a particular information as being (a), (b), (c), or (d). It is a decision based on an exchange with co-workers. This makes the judgment a socially-grounded cognitive exercise. The uFUNK 1.0.2 Model is set on an organization where agent-employee work on agent-tasks.

Patagonia PSMED is an agent-based model designed to study a simple case of Evolution of Ethnic Differentiation. It replicates how can hunter-gatherer societies evolve and built cultural identities as a consequence of the way they interacted.

Displaying 10 of 1113 results for "Oto Hudec" clear search

This website uses cookies and Google Analytics to help us track user engagement and improve our site. If you'd like to know more information about what data we collect and why, please see our data privacy policy. If you continue to use this site, you consent to our use of cookies.
Accept