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We also maintain a curated database of over 7500 publications of agent-based and individual based models with additional detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
Displaying 10 of 147 results for 'M Vavier'
Cooperation is essential for all domains of life. Yet, ironically, it is intrinsically vulnerable to exploitation by cheats. Hence, an explanatory necessity spurs many evolutionary biologists to search for mechanisms that could support cooperation. In general, cooperation can emerge and be maintained when cooperators are sufficiently interacting with themselves. This communication provides a kind of assortment and reciprocity. The most crucial and common mechanisms to achieve that task are kin selection, spatial structure, and enforcement (punishment). Here, we used agent-based simulation models to investigate these pivotal mechanisms against conditional defector strategies. We concluded that the latter could easily violate the former and take over the population. This surprising outcome may urge us to rethink the evolution of cooperation, as it illustrates that maintaining cooperation may be more difficult than previously thought. Moreover, empirical applications may support these theoretical findings, such as invading the cooperator population of pathogens by genetically engineered conditional defectors, which could be a potential therapy for many incurable diseases.
B3GET simulates populations of virtual organisms evolving over generations, whose evolutionary outcomes reflect the selection pressures of their environment. The model simulates several factors considered important in biology, including life history trade-offs, investment in fighting ability and aggression, sperm competition, infanticide, and competition over access to food and mates. Downloaded materials include starting genotype and population files. Edit the these files and see what changes occur in the behavior of virtual populations!
View the B3GET user manual here.
Disparities in access to primary health care have led to health disadvantages among Latinos and other non-White racial groups. To better identify and understand which policies are most likely to improve health care for Latinos, we examined differences in access to primary care between Latinos with proficient English language skills and Latinos with limited English proficiency (LEP) and estimated the extent of access to primary care providers (PCPs) among Latinos in the U.S.
The model measures drivers of effectiveness of risk assessments in risk workshops regarding the correctness and required time. Specifically, we model the limits to information transfer, incomplete discussions, group characteristics, and interaction patterns and investigate their effect on risk assessment in risk workshops.
The model simulates a discussion in the context of a risk workshop with 9 participants. The participants use Bayesian networks to assess a given risk individually and as a group.
ViSA simulates the decision behaviors of different stakeholders showing demands for ecosystem services (ESS) in agricultural landscape. The lack of sufficient supply of ESSs triggers stakeholders to apply different management options to increase their supply. However, while attempting to reduce the supply-demand gap, conflicts arise among stakeholders due to the tradeoff nature of some ESS. ViSA investigates conditions and scenarios that can minimize such supply-demand gap while reducing the risk of conflicts by suggesting different mixes of management options and decision rules.
FIBE represents a simple fishery model. Fish that reproduce and fisher with different fishing styles that fish as their main source of income. The aim of the model is to reflect the different fishing behaviours as described and observed in the (Swedish) Baltic Sea fishery and explore the consequences of different approximations of human/fisher behaviour in under different environmental and managerial scenarios.
The overarching aim is to advance the incorporation and understanding of human behaviour (diversity) in fisheries research and management. In particular focusing on insights from social (fishery) science of fisher behaviour.
This model simulates the propagation of photons in a water tank. A source of light emits an impulse of photons with equal energy represented by yellow dots. These photons are then scattered by water particles before possibly reaching the photo-detector represented by a gray line. Different types of water are considered. For each one of them we calculate the total received energy.
The water tank is represented by a blue rectangle with fixed dimensions. It’s exposed to the air interface and has totally absorbent barriers. Four types of water are supported. Each one is characterized by its absorption and scattering coefficients.
At the source, the photons are generated uniformly with a random direction within the beamwidth. Each photon travels a random distance drawn from a distribution depending on the water characteristics before encountering a water particle.
Based on the updated position of the photon, three situations may occur:
-The photon hits the barrier of the tank on its trajectory. In this case it’s considered as lost since the barriers are assumed totally absorbent.
Cultural group selection model used to evaluate the conditions for agents to evolve who have other-regarding preferences in making decisions in public good games.
This model aims to explore how gambling-like behavior can emerge in loot box spending within gaming communities. A loot box is a purchasable mystery box that randomly awards the player a series of in-game items. Since the contents of the box are largely up to chance, many players can fall into a compulsion loop of purchasing, as the fear of missing out and belief in the gambler’s fallacy allow one to rationalize repeated purchases, especially when one compares their own luck to others. To simulate this behavior, this model generates players in different network structures to observe how factors such as network connectivity, a player’s internal decision making strategy, or even common manipulations games use these days may influence a player’s transactions.
This is a ridesharing model (Uber/Lyft) of the larger Washington DC metro area. The model can be modified (Netlogo 6.x) relatively easily and be adapted to any metro area. Please cite generously (this was a lot of work) and please cite the paper, not the comses model.
Link to the paper published in “Complex Adaptive Systems” here: https://link.springer.com/chapter/10.1007/978-3-030-20309-2_7
Citation: Shaheen J.A.E. (2019) Simulating the Ridesharing Economy: The Individual Agent Metro-Washington Area Ridesharing Model (IAMWARM). In: Carmichael T., Collins A., Hadžikadić M. (eds) Complex Adaptive Systems. Understanding Complex Systems. Springer, Cham. https://doi.org/10.1007/978-3-030-20309-2_7
Displaying 10 of 147 results for 'M Vavier'