Computational Model Library

This is a set of threshold public goods games models. Set consists of baseline model, endogenous shared punishment model, endogenous shared punishment model with activists and cooperation model. In each round, all agents are granted a budget of size set in GUI. Then they decide on how much they contribute to public goods and how much they keep. Public goods are provided only if the sum of contributions meets or exceeds the threshold defined in the GUI. After each round agents evaluate their strategy and payoff from this strategy.

Governing the commons

Marco Janssen | Published Tue Jan 14 17:12:29 2020

Model on the use of shared renewable resources including impact of imitation via success-bias and altruistic punishment.
The model is discussed in Introduction to Agent-Based Modeling by Marco Janssen. For more information see

Evolution of altruistic punishment

Marco Janssen | Published Wed Sep 3 21:01:26 2008 | Last modified Sat Mar 9 01:22:54 2019

In the model agents make decisions to contribute of not to the public good of a group, and cooperators may punish, at a cost, defectors. The model is based on group selection, and is used to understan

Spatial model of the noisy Prisoner's Dilemma with reward shift

Matus Halas | Published Thu Mar 5 16:17:54 2015 | Last modified Tue May 29 09:09:01 2018

Interactions of players embedded in a closed square lattice are determined by distance and overall gains and they lead to shifts of reward payoff between temptation and punishment. A new winner balancing against threats is ultimately discovered.

I model a forest and a community of loggers. Agents follow different kinds of rules in order to log. I compare the impact of endogenous and of exogenous institutions on the state of the forest and on the profit of the users, representing different scenarios of participatory conservation projects.

Evolution of Conditional Cooperation

Marco Janssen Miles Manning Oyita Udiani | Published Thu Aug 1 04:03:07 2013 | Last modified Fri Dec 6 05:35:19 2013

Cultural group selection model used to evaluate the conditions for agents to evolve who have other-regarding preferences in making decisions in public good games.

Cultural group selection model of agents playing public good games and who are able to punish and punish back.

The set of models test how receivers ability to accurately rank signalers under various ecological and behavioral contexts.

Setting the Stage for Inequality

Timothy Dennehy | Published Mon Mar 11 21:52:57 2013 | Last modified Sat Apr 27 20:18:45 2013

How can a strictly egalitarian social system give way to a stratified society if all of its members punish each other for any type of selfish behavior? This model examines the role of prestige bias in constant and variable environments on the development of hierarchies of wealth.

Agent based simulation of social dynamics

Klaus Jaffe | Published Mon Sep 14 12:44:25 2009 | Last modified Wed Aug 3 16:01:17 2016

Sociodynamica simulates human societies as viewed by Adam Smith in “The Wealth of Nations”

This website uses cookies and Google Analytics to help us track user engagement and improve our site. If you'd like to know more information about what data we collect and why, please see our data privacy policy. If you continue to use this site, you consent to our use of cookies.