Studies on word-of-mouth identify two behaviors leading to transmission of information between individuals: proactive transmission of information, and information seeking. Individuals who are aware might be curious of it and start seeking for information; they might find around them the expertise held by another individual. Field studies indicate individuals do not adopt an innovation if they don’t hold the corresponding expertise. This model describes this information seeking behavior, and enables the exploration of the dynamics which emerges out of it.
To our knowledge, this is the first agent-based simulation of continuous-time PGGs (where participants can change contributions at any time) which are much harder to realise within both laboratory and simulation environments.
Work related to this simulation has been published in the following journal article:
Vu, Tuong Manh, Wagner, Christian and Siebers, Peer-Olaf (2019) ‘ABOOMS: Overcoming the Hurdles of Continuous-Time Public Goods Games with a Simulation-Based Approach’ Journal of Artificial Societies and Social Simulation 22 (2) 7 http://jasss.soc.surrey.ac.uk/22/2/7.html. doi: 10.18564/jasss.3995
Model for evaluating various ambulance dispatching policies of an equity constrained emergency medical services under bounded rationality.
This is an agent-based model of peer review built on the following three entities: papers, scientists and conferences. The model has been implemented on a BDI platform (Jason) that allows to perform both parameter and mechanism exploration.