Our mission is to help computational modelers develop, document, and share their computational models in accordance with community standards and good open science and software engineering practices. Model authors can publish their model source code in the Computational Model Library with narrative documentation as well as metadata that supports open science and emerging norms that facilitate software citation, computational reproducibility / frictionless reuse, and interoperability. Model authors can also request private peer review of their computational models. Models that pass peer review receive a DOI once published.
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Displaying 10 of 64 results for "Todd Combs" clear search
MOSAIC is an agent-based NetLogo model of decentralized mission coordination among heterogeneous robots operating under partial observability, limited energy, spatially variable risk, dynamic communication, and individual and cooperative task requirements. Robots discover tasks locally, exchange task information through temporary communication links, submit capability-, energy-, deadline-, and risk-aware bids, compete for individual contracts, and form temporary coalitions for cooperative tasks.
The model integrates decentralized auctions, greedy capability-based coalition formation, contract release and reassignment, four reward regimes, reputation, adaptive bidding strategies, failure traceability, and mission-, network-, information-, inequality-, and coalition-level metrics. It operates without a centralized mission planner or global combinatorial assignment solver.
Seven paired-seed BehaviorSpace experiments comprising 690 official simulation runs evaluate baseline mission viability, reward regimes, communication structure, capability heterogeneity, cooperative-task demand, reputation and adaptive strategies, and mission-incentive strength. The results indicate that structural coordination capacity—particularly information reach, capability compatibility, and feasible coalition construction—has a stronger effect on mission completion than increasing incentive intensity within the tested architecture and parameter ranges.
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This model couples a two-asset heterogeneous-agent New Keynesian macroeconomy with a household layer that can be driven in two ways. One is a conventional calibration. The other is a set of large-language-model persona agents built from real survey households in Korea (NaSTaB), the United States (PSID) and Italy (SHIW). Each persona is given its balance sheet, income and prices, and reports consumption, saving and labour supply. A feasibility layer enforces the budget constraint. A conditional-mean surrogate then turns these decisions into a propensity surface. That surface reaches the macroeconomic block through a single channel, the intertemporal marginal propensity to consume matrix. Because of this, a calibrated “twin” can be aligned with the generative layer exactly, and the two can be compared policy by policy.
Both layers are then scored against the held-out consumption of the same households. The model’s role is to serve as a benchmark: it tests whether generative agents add information beyond the balance sheet, and whether that information matches real behaviour.
The deposit contains:
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LogoClim is a NetLogo model designed to be integrated into other simulations through the LevelSpace extension (Hjorth et al., 2020), providing high resolution climate data from sources validated and used by the Intergovernmental Panel on Climate Change (IPCC).
The model simplifies and standardizes the integration of climate data into NetLogo, allowing researchers to focus their efforts on the model itself with the assurance of using reliable and widely recognized data. Although its main use is as a component of larger simulations, LogoClim also has its own graphical interface for monitoring and checking the datasets.
The climate data comes from the WorldClim 2.1 project (Fick & Hijmans, 2017), for which LogoClim works as an interface to NetLogo. The model supports all three WorldClim data series: (1) Historical Climate Data (1970 to 2000), with 12 monthly points for minimum, mean, and maximum temperature, precipitation, solar radiation, wind speed, vapor pressure, elevation, and bioclimatic variables; (2) Historical Monthly Weather Data (1951 to 2024), based on downscaling of CRU-TS-4.09, developed by the Climatic Research Unit at the University of East Anglia (Harris et al., 2020), with minimum and maximum temperature and total precipitation; and (3) Future Climate Data, based on downscaling climate projections derived from global climate models of the Coupled Model Intercomparison Project Phase 6 (CMIP6) (Eyring et al., 2016) for four future periods (2021 to 2040, 2041 to 2060, 2061 to 2080, and 2081 to 2100) and four scenarios based on the Shared Socioeconomic Pathways (SSPs 126, 245, 370, and 585), covering minimum and maximum temperature, total precipitation, and bioclimatic variables. All series are available at multiple spatial resolutions, from 10 minutes (about 340 km² at the equator) to 30 seconds (about 1 km² at the equator).
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This is a NetLogo 7.0.1 agent-based model of interdependent team productivity under O-ring production logic. The model asks when collective problem-solving capacity (CPS) improves team output and when its effect is constrained by trust, burnout, specialization diversity, weak-link quality, and team-formation rules. Agents are heterogeneous in skill, CPS, trust, burnout, effort, learning rate, openness, specialization, adaptability, and aspiration. Each tick forms temporary teams, computes individual contribution quality, combines contributions through a geometric O-ring production function with an explicit weakest-link term, records output and success, and updates agents through feedback, learning, trust change, burnout, recovery, and turnover. The paper follows the ODD protocol, reports exact implementation equations, and analyzes six BehaviorSpace experiments with 50 stochastic repetitions per condition. Scenario results show that CPS is beneficial but not sufficient: productivity is highest when CPS is combined with trust, low burnout, effective coordination, and a reliable weakest-link floor. Diversity yields only modest gains at low CPS but larger gains when CPS is high. Formation-mode results are especially informative because mixed CPS-skill formation maximizes total output, whereas random formation has the highest binary success rate, showing that output magnitude and threshold success can diverge. The study contributes a transparent computational mechanism linking collective intelligence with O-ring production and identifies boundary conditions under which high-CPS teams can still be limited by weak links and interdependence.
Negotiation Lab 1.0 is an agent-based model of peace negotiations that explores how the parties’ readiness — their motivation and optimism to engage in talks — evolves dynamically throughout the negotiation process. The model reconceptualizes readiness as an adaptive state variable that is continuously updated through feedback from negotiation outcomes, rather than a static precondition assessed at the onset of talks.
The model simulates two parties negotiating a multi-issue agenda. In each round, parties allocate effort to the current sub-issue; outcomes depend on their joint effort and a stochastic component representing external factors. Results feed back into each party’s readiness, shaping subsequent engagement. The negotiation ends either when all agenda items are resolved (agreement) or when a party’s readiness falls below a critical threshold (breakdown).
Key parameters include the initial readiness of each party, agenda structure (balanced, hard, easy, red, or random), type of negotiation (from highly cooperative to highly competitive), and each party’s effort strategy (always high, always low, random, or pseudo tit-for-tat). The model shows that while initial readiness is associated with negotiation outcomes, it is neither necessary nor sufficient to determine them: process variables — the type of interaction, agenda design, and adaptive effort strategies — exert comparatively larger effects on outcomes. Identical initial conditions can produce widely divergent trajectories, illustrating path dependence and sensitivity to feedback dynamics.
The model is implemented in NetLogo 7.0 and is documented using the ODD+D protocol. It is associated with the paper “Beyond Initial Conditions: How Adaptive Readiness Shapes Peace Negotiation Outcomes” (Arévalo, under review).
An empirical-response agent-based model of how many personalized feeds execute a shared low-exposure creator-discovery objective. Built from the KuaiRec dataset: the big interaction matrix initializes a transparent rank-8 matrix-factorization platform learner and the activity schedule, while the near-complete small matrix returns observed viewing responses only after a user-video pair is exposed. Four exploration policies (synchronous low-exposure targeting, uniform exploration, per-user random tie-breaking, capacity-balanced coordination) are compared over 28 rounds at a nominal 10% exploration budget, across 30 paired seeds (core) and 10 paired seeds (bias-only probe), with slot-level redundancy, cross-user collision, and coverage diagnostics.
This release accompanies an anonymised manuscript under review at the Journal of Artificial Societies and Social Simulation.
The model represents 1,411 users, 3,327 videos, 2,031 authors, and an adaptive platform over 28 discrete rounds derived from the KuaiRec big-matrix activity calendar. Exploration policies differ only in how a fixed 10% slot budget is allocated; all policies share the opportunity schedule, response oracle, initial checkpoints, and online update rule.
Archive contents: analysis pipeline scripts (01-16), frozen machine-readable protocols with input hashes, initial model checkpoints, aggregate result tables, the complete ODD protocol record, and publication figures. Raw KuaiRec files are not redistributed; obtain them from the official dataset repository and verify against the input hashes in data_contract/. Row-level oracle tables are excluded by design.
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The model generates disaggregated traffic flows of pedestrians, simulating their daily mobility behaviour represented as probabilistic rules. Various parameters of physical infrastructure and travel behaviour can be altered and tested. This allows predicting potential shifts in traffic dynamics in a simulated setting. Moreover, assumptions in decision-making processes are general for mid-sized cities and can be applied to similar areas.
Together with the model files, there is the ODD protocol with the detailed description of model’s structure. Check the associated publication for results and evaluation of the model.
Installation
Download GAMA-platform (GAMA1.8.2 with JDK version) from https://gama-platform.github.io/. The platform requires a minimum of 4 GB of RAM.
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An agent-based model in which fourteen European Union member states each carry a cooperation
propensity in [0,1], updated by a logistic link applied to a latent index that combines the unit’s
own previous state, a weighted average of the other units’ states, and four min-max normalised
exogenous indicators (cooperative benefit, opportunistic temptation, systemic exit cost,
intertemporal confidence). The logistic centres are anchored so that the observed 2024
configuration is an exact fixed point of the baseline map, the device that makes such models
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Meridian is a deterministic artificial world in which autonomous LLM scientist agents run
experiments on instruments, exchange letters, and maintain explicit probabilistic beliefs, while
a physical constant changes covertly mid-run. The true state is known only to the simulator, so
whether anyone notices becomes a measurement rather than an interpretation.
The platform separates three things that are usually confounded: what could have been known from
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This generic individual-based model of a bird colony shows how the influence neighbour’s stress levels synchronize the laying date of neighbours and also of large colonies. The model has been used to demonstrate how this form of simulation model can be recognised as being ‘event-driven’, retaining a history in the patterns produced via simulated events and interactions.
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