Computational Model Library

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An agent-based microsimulation of insecticide-treated net (ITN) distribution and adoption in Kenya (2003–2024), integrating the Theory of Planned Behaviour, Rogers diffusion, Weibull net decay, and a GPS-based two-layer social network. 8,561 household agents calibrated via Approximate Bayesian Computation to six DHS/MIS survey waves, achieving 2.42 pp mean absolute error on Kenya-level ownership. The analysis chain supports mechanism counterfactuals and policy experiments on equity outcomes of ITN distribution strategies.

This model is an agent-based simulation designed to explore how climate-induced environmental degradation can contribute to the emergence of social violence in coastal communities that depend heavily on ecosystem services for their livelihoods. The model represents a coupled social–ecological system in which environmental shocks—such as sea level rise and marine ecosystem decline—affect local economic conditions, food security, and community stability.

Agents in the model represent individuals whose livelihoods depend on coastal ecosystems. Environmental degradation reduces ecosystem productivity and increases economic hardship, which can lead to the formation of grievances among agents. The model incorporates behavioral thresholds that determine how individuals respond to hardship and perceived injustice. Under certain conditions—particularly when institutional capacity and law enforcement effectiveness are limited—these grievances may escalate into violent behavior.

The simulation allows users to explore how different climate scenarios, levels of ecosystem degradation, livelihood dependence, and institutional responses influence the probability of social instability and violence. By modeling the interactions between environmental stress, socio-economic vulnerability, and governance capacity, the model provides a computational framework for examining potential pathways linking climate change and conflict in coastal social–ecological systems.

A simulation model for Dublin city

umesh7lowe | Published Friday, April 10, 2026

An agent-based model of urban travel behaviour in Dublin, Ireland, built in NetLogo and empirically grounded in 2016 travel survey data. Each agent represents a Dublin resident initialised with real socio-demographic attributes — including age, gender, household size and car ownership, income, driving licence status, and access to local amenities — alongside observed trip characteristics such as distance, travel time, and trip type (work, shopping, leisure).
At each time step, agents choose between four transport modes (car, public transport, cycling, and walking) across short, medium, and long trips. Mode choice is governed by a preference vector that weighs personal need satisfaction against social influence from neighbouring agents reflecting consumat framework. Satisfaction evolves dynamically based on cost (incorporating Irish motor tax bands and per-km operating rates), travel time, and trip-type suitability, with an uncertainty parameter capturing variability in perceived utility over time.
The model tracks aggregate modal shares and total CO2 emission at each tick, enabling exploration of how policy interventions — such as fuel taxation, public transport pricing, or active travel incentives — might shift the city’s travel demand profile over 100 simulated days.

An agent-based model of irregular warfare in which civilians adapt their alignment in response to local violence, security presence, and territorial control. The simulation explores how decentralized interactions generate spatial patterns of loyalty, conflict dynamics, and stabilization.

Gradient Descent Simulation

Ilyes Azouani | Published Wednesday, March 18, 2026

This model visualizes gradient descent optimization - the fundamental algorithm used to train neural networks and other machine learning models. Agents represent different optimization algorithms searching for the minimum of a loss landscape (the “error surface” that ML models try to minimize during training).

The model demonstrates how different optimizer types (SGD, Momentum with different parameters) behave on various loss landscapes, from simple bowls to the notoriously difficult Rosenbrock “banana valley” function. This helps build intuition about why certain optimization algorithms work better than others for different problem geometries.

HOW IT WORKS

Peer reviewed Green Consumption Tipping Point

Mario | Published Thursday, February 26, 2026

This model is a minimal agent-based model (ABM) of green consumption and market tipping dynamics in a stylised two-firm economy. It is designed as an existence proof to illustrate how weak individual preferences, when combined with habit formation, social influence, and firm price adaptation, can generate non-linear transitions (tipping points) in market outcomes.

The economy consists of:
1) Two firms, each supplying a differentiated consumption bundle that differs in its fixed green share (one relatively greener, one less green).
2) Many households, each consuming a unit mass per period and allocating consumption between the two firms.

This agent-based model simulates how new immigrant households choose where to live in Metro Vancouver under the origins diversity scenario. The model begins with 16,000 household agents, reflecting an expected annual population increase of about 42,500 people based on an average household size of 2.56. Each agent is assigned four characteristics: one of ten origin categories, income level (adjusted using NOC data and recent immigrant earnings), likelihood of having children, and preferred mode of commuting. The ten origin groups are drawn from Census patterns, including six subgroups within the broader Asian category (China, India, the Philippines, Iran, South Korea, and Other Asian countries) and two categories for immigrants from the Americas. This refined classification better captures the diversity of newcomers arriving in the region.

This study presents a System Dynamics (SD) model that explores the “trajectories of homelessness” among youth outside of the formal care system. Unlike traditional approaches that view runaway behavior as a discrete choice, this model reinterprets it as a neurobiological adaptation to chronic resource deprivation and systemic neglect.
​The model incorporates key mechanisms such as ‘Allostatic Load’ accumulation, ‘PFC-Amygdala Switching’, and the ‘Iatrogenic Effects’ of shelter policies. It utilizes Monte Carlo simulations to demonstrate how structural factors create a “probabilistic vulnerability,” trapping youth in cycles of survival crime and isolation regardless of individual resilience.
​The uploaded code includes a Python implementation of the model to ensure reproducibility of the stochastic analysis presented in the paper.

This model explores the coupled dynamics of social norm diffusion and finite resource depletion. Extending the “Affordance Landscape” framework by Kaaronen & Strelkovskii (2020), this simulation investigates how resource scarcity and regeneration rates influence the adoption of pro-environmental behaviours.

The model addresses the gap by linking behavioural norms to a depleting common-pool resource. It tests whether sustainable norms can diffuse rapidly enough to prevent ecological collapse and identifies “tipping points” where resource scarcity acts as a driver for behavioural change.

Behavioural model

Aulia Imania Sukma | Published Friday, November 07, 2025

This repository serves as a design proof for agent-based modeling simulation in heat adaptation behavior. This model was developed as part of the UrbanAir project theme. This repository will be kept updated in the four-year timeline (2025 until 2029).

Displaying 10 of 449 results simulation clear search

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