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Displaying 10 of 198 results for "Michel De Garine-Wichatitsky" clear search
How do bots influence beliefs on social media? Why do beliefs propagated by social bots spread far and wide, yet does their direct influence appear to be limited?
This model extends Axelrod’s model for the dissemination of culture (1997), with a social bot agent–an agent who only sends information and cannot be influenced themselves. The basic network is a ring network with N agents connected to k nearest neighbors. The agents have a cultural profile with F features and Q traits per feature. When two agents interact, the sending agent sends the trait of a randomly chosen feature to the receiving agent, who adopts this trait with a probability equal to their similarity. To this network, we add a bot agents who is given a unique trait on the first feature and is connected to a proportion of the agents in the model equal to ‘bot-connectedness’. At each timestep, the bot is chosen to spread one of its traits to its neighbors with a probility equal to ‘bot-activity’.
The main finding in this model is that, generally, bot activity and bot connectedness are both negatively related to the success of the bot in spreading its unique message, in equilibrium. The mechanism is that very active and well connected bots quickly influence their direct contacts, who then grow too dissimilar from the bot’s indirect contacts to quickly, preventing indirect influence. A less active and less connected bot leaves more space for indirect influence to occur, and is therefore more successful in the long run.
An Agent-Based Model to simulate agent reactions to threatening information based on the anxiety-to-approach framework of Jonas et al. (2014).
The model showcases the framework of BIS/BAS (inhibitory and approach motivated behavior) for the case of climate information, including parameters for anxiety, environmental awareness, climate scepticism and pro-environmental behavior intention.
Agents receive external information according to threat-level and information frequency. The population dynamic is based on the learning from that information as well as social contagion mechanisms through a scale-free network topology.
The model uses Netlogo 6.2 and the network extension.
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The model represents a team intended at designing a methodology for Institutional Planning. Included in ICAART’14 to exemplify how emotions can be identified in SocLab; and in ESSA’14 to show the Efficiency of Organizational Withdrawal vs Commitment.
The purpose of this model is to explore the impact of combining archaeological palimpsests with different methods of cultural transmission on the visibility of prehistoric social networks. Up until recently, Paleolithic archaeologists have relied on stylistic similarities of artifacts to reconstruct social networks. However, this method - which is successfully applied to more recent ceramic assemblages - may not be applicable to Paleolithic assemblages, as several of those consist of palimpsests of occupations. Therefore, this model was created to study how palimpsests of occupation affect our social network reconstructions.
The model simplifies inter-groups interactions between populations who share cultural traits as they produce artifacts. It creates a proxy archaeological record of artifacts with stylistic traits that can then be used to reconstruct interactions. One can thus use this model to compare the networks reconstructed through stylistic similarities with direct contact.
This is a variant of the PaleoscapeABM model available here written by Wren and Janssen. In this variant, we give projectile weapons to hunter and document where they discard them over time. Discard rate and location are influenced by probabilities of hitting/missing the prey, probabilities of damaging the weapon, and probabilities of carrying back embedded projectile armatures to the habitation camp with the body carcass.
This model builds on the Armature distribution within the PaleoscapeABM model, which is itself a variant of the PaleoscapeABM available here written by Wren and Janssen, and.
This model aims to explore where and how much shellfish is discarded at coastal and non-coastal locations by daily coastal foraging. We use this model’s output to test the idea that we can confidently use the archaeological record to evaluate the importance of shellfish in prehistoric people’s diets.
The recognition that aquatic adaptations likely had significant impacts on human evolution triggered an explosion of research on that topic. Recognizing coastal foraging in the past relies on the archaeological signature of that behavior. We use this model to explore why some coastal sites are very intensely occupied and see if it is due to the shellfish productivity of the coast.
NetCommons simulates a social dilemma process in case of step-level public goods. Is possible to generate (or load from DL format) any different networks, to change initial parameters, to replicate a number of experimental situations, and to obtain a event history database in CSV format with information about the context of each agents’ decision, the individual behavior and the aggregate outcomes.
This is the replication of the experiment performed by Eerkens and Lipo (2005) to look at the effect of copying errors when specific traits are transferred from an individual to another.
The model presented here was created as part of my dissertation. It aims to study the impacts of topography and climate change on prehistoric networks, with a focus on the Magdalenian, which is dated to between 20 and 14,000 years ago.
REHAB has been designed as an ice-breaker in courses dealing with ecosystem management and participatory modelling. It helps introducing the two main tools used by the Companion Modelling approach, namely role-playing games and agent-based models.
Displaying 10 of 198 results for "Michel De Garine-Wichatitsky" clear search