Computational Model Library

Our mission is to help computational modelers develop, document, and share their computational models in accordance with community standards and good open science and software engineering practices. Model authors can publish their model source code in the Computational Model Library with narrative documentation as well as metadata that supports open science and emerging norms that facilitate software citation, computational reproducibility / frictionless reuse, and interoperability. Model authors can also request private peer review of their computational models. Models that pass peer review receive a DOI once published.

All users of models published in the library must cite model authors when they use and benefit from their code.

Please check out our model publishing tutorial and feel free to contact us if you have any questions or concerns about publishing your model(s) in the Computational Model Library.

Displaying 10 of 103 results for "Evelyn Sperber" clear search

This model is an extension of Wilensky’s (2003) Traffic Grid, a foundational NetLogo model of urban traffic flow. It embeds a dual-process cognitive architecture into each driver agent, transforming the original’s identical reactive units into cognitively heterogeneous individuals whose internal mental state evolves with experience; making the same intersection produce different decisions from different drivers, and different decisions from the same driver across occasions.
The core question the model addresses is the yellow-light dilemma zone: the seconds following amber onset in which a driver can neither stop safely nor clear the intersection before red. Field research documents that behavioral variance at this moment cannot be explained by geometry or legal obligation alone. This model provides the cognitive architecture that has been missing from traffic ABMs.
Each driver routes every amber-onset decision through either System 1 (fast, heuristic, automatic) or System 2 (slow, deliberative, prospect-theoretic), switching dynamically based on cognitive load, accumulated near-miss memory, and situational framing. The result is crash outcomes that are attributable, path-dependent, and sensitive to both driver disposition and signal infrastructure; none of which fixed-rule models can reproduce. Three signal control modes are included: fixed-cycle (replicating Wilensky’s original), adaptive-queue, and smart occupancy-based switching.

Active Shooter: An Agent-Based Model of Unarmed Resistance

William Kennedy Tom Briggs | Published Thursday, December 29, 2016 | Last modified Tuesday, April 04, 2017

A NetLogo ABM developed to explore unarmed resistance to an active shooter. The landscape is a generalized open outdoor area. Parameters enable the user to set shooter armament and control for assumptions with regard to shooter accuracy.

Our aim is to demonstrate how conversational AI systems, exemplified by ChatGPT, can support the conceptualisation of Agent-Based Social Simulation (ABSS) models, leading to a full ABSS model design document. Through advanced prompt engineering and adherence to the Engineering ABSS framework (Siebers and Klügl 2017), we have constructed a comprehensive script that is easy to use and that supports the design of ABSS models with or even by AI. The performance of the script is demonstrated through an illustrative case study related to the use of adaptive architecture in museums. The repository contains (1) the comprehensive script in a format that allows copying and pasting prompts for use with ChatGPT, (2) the results of the illustrative case study in the form of two conceptual ABSS models, the ground truth and the autogenerated version.

Peer reviewed STiMUS: A Stigmergic–Mutualistic Agent-Based Model of Teamwork on Shared Digital Artefacts (IMOI)

Yevgeny Patarakin | Published Friday, July 03, 2026 | Last modified Wednesday, July 22, 2026

STiMUS (Stigmergic–Mutualistic IMOI Model) is an agent-based model of teamwork in socio-technical systems where contributors collaborate through shared digital artefacts — wiki pages, code files, issue tickets, project cards, Scratch projects — represented as patches in a NetLogo world. The model integrates two coordination mechanisms. Stigmergy is indirect coordination through traces left in a shared environment: each edit deposits a pheromone that diffuses to neighbouring patches and evaporates over time, so recent activity attracts further contributions. Mutualism is a reciprocal benefit loop in which valuable, well-maintained artefacts raise contributor motivation and shared understanding, while motivated contributors improve artefacts.

Contributors (turtles of the contributor breed) carry individual state: skill, motivation, shared-mental-model, specialty, benefit-gain, and an explicit-mode flag. At each tick every contributor selects a target artefact with an ant-colony-optimization-style rule weighing the artefact’s pheromone, incompleteness (1 - completeness), resource-value, and topic match between specialty and the artefact’s topic-tag; with probability p-explicit it instead takes the patch with the highest maintenance-need, modelling explicit task assignment. Each edit increases pheromone, quality, completeness and reuse-count, raises resource-value, lowers maintenance-need, and appends the editor to the artefact’s edit-authors list. When the previous last-editor-id differs from the current editor, the Edit Succession Ratio rises, the editor’s shared-mental-model grows, and a co-editing link is created — operationalising the idea that repeated cross-author succession on the same artefact builds shared understanding. Contributors’ motivation is updated from the benefit drawn from the visited artefact.

Each patch maintains a stigmergic layer (pheromone, quality, completeness, recentness, last-editor-id, edit-count, edit-authors) and a mutualistic layer (resource-value, reuse-count, maintenance-need, topic-tag), plus task flags (is-task?, task-complexity). Global monitors report the Edit Succession Ratio (ESR = cross-author-edits / total-edits, and an alternative esr-value = share of edited patches with more than one distinct author), mean-quality, mean-resource-value, a mutualism-index averaging contributor benefit and resource value, coediting-density (network density of the co-editing graph), active-pages-share, and task-completion-rate. The model logs every edit as a bipartite edge (tick, author_id, pageid, specialty, topic_tag, quality), exportable to CSV.

In Western countries, the distribution of relative incomes within marriages tends to be skewed in a remarkable way. Husbands usually do not only earn more than their female partners, but there also is a striking discontinuity in their relative contributions to the household income at the 50/50 point: many wives contribute just a bit less than or as much as their husbands, but few contribute more. Our model makes it possible to study a social mechanism that might create this ‘cliff’: women and men differ in their incomes (even outside marriage) and this may differentially affect their abilities to find similar- or higher-income partners. This may ultimately contribute to inequalities within the households that form. The model and associated files make it possible to assess the merit of this mechanism in 27 European countries.

MERCURY: an ABM of tableware trade in the Roman East

Tom Brughmans Jeroen Poblome | Published Thursday, September 25, 2014 | Last modified Friday, May 01, 2015

MERCURY aims to represent and explore two descriptive models of the functioning of the Roman trade system that aim to explain the observed strong differences in the wideness of distributions of Roman tableware.

Simulation of the Effects of Disorganization on Goals and Problem Solving

Dinuka Herath | Published Sunday, August 13, 2017 | Last modified Sunday, August 13, 2017

This is a model of the occurrence of disorganization and its impact on individual goal setting and problem-solving. This model therefore, explores the effects of disorganization on goal achievement.

Sorghum supply development in Meru County, Kenya

Tim Verwaart Coen Van Wagenberg | Published Wednesday, September 06, 2017 | Last modified Thursday, May 30, 2019

Trust between farmers and processors is a key factor in developing stable supply chains including “bottom of the pyramid”, small-scale farmers. This simulation studies a case with 10000 farmers.

This model accompanies a paper looking at the role and limits of values and norms for modeling realistic social agents. Based on literature we synthesize a theory on norms and a theory that combines both values and norms. In contrast to previous work, these theories are checked against data on human behavior obtained from a psychological experiment on dividing money: the ultimatum game. We found that agents that act according to a theory that combines both values and norms, produce behavior quite similar to that of humans. Furthermore, we found that this theory is more realistic than theories solely concerned with norms or theories solely concerned with values. However, to explain the amount of money people accept in this ultimatum game we will eventually need an even more realistic theory. We propose that a theory that explains when people exactly choose to use norms instead of values could provide this realism.

Displaying 10 of 103 results for "Evelyn Sperber" clear search

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