Computational Model Library

This model aims to examine how different levels of communication noise and superiority bias affect team performance when solving problems collectively. We used a networked agent-based model of collective problem solving in which agents explore the NK landscape for a better solution and communicate with each other regarding their current solutions. We compared the team performance in solving problems collectively at different levels of self-superiority bias when facing simple and complex problems. Additionally, we addressed the effect of different levels of communication noise on the team’s outcome

This code is for an agent-based model of collective problem solving in which agents with different behavior strategies, explore the NK landscape while they communicate with their peers agents. This model is based on the famous work of Lazer, D., & Friedman, A. (2007), The network structure of exploration and exploitation.

Inquisitiveness in ad hoc teams

Davide Secchi | Published Sun Oct 18 22:09:14 2015 | Last modified Thu Jun 11 19:53:09 2020

This model builds on inquisitiveness as a key individual disposition to expand the bounds of their rationality. It represents a system where teams are formed around problems and inquisitive agents integrate competencies to find ‘emergent’ solutions.

A series of studies show the applicability of the NK model in the crowdsourcing research, but it also exposes a problem that the application of the NK model is not tightly integrated with crowdsourcing process, which leads to lack of a basic crowdsourcing simulation model. Accordingly, by introducing interaction relationship among task decisions to define three tasks of different structure: local task, small-world task and random task, and introducing bounded rationality and its two dimensions are taken into account: bounded rationality level that used to distinguish industry types and bounded rationality bias that used to differentiate professional users and ordinary users, an agent-based model that simulates the problem-solving process of tournament-based crowdsourcing is constructed by combining the NK fitness landscapes and the crowdsourcing framework of “Task-Crowd-Process-Evaluation”.

A series of studies show the applicability of the NK model in the crowdsourcing research, but it also exposes a problem that the application of the NK model is not tightly integrated with crowdsourcing process, which leads to lack of a basic crowdsourcing simulation model. Accordingly, by introducing interaction relationship among task decisions to define three tasks of different structure: local task, small-world task and random task, and introducing bounded rationality and its two dimensions are taken into account: bounded rationality level that used to distinguish industry types and bounded rationality bias that used to differentiate professional users and ordinary users, an agent-based model that simulates the problem-solving process of tournament-based crowdsourcing is constructed by combining the NK fitness landscapes and the crowdsourcing framework of “Task-Crowd-Process-Evaluation”.

Simulation of the Effects of Disorganization on Goals and Problem Solving

Dinuka Herath | Published Sun Aug 13 21:33:53 2017 | Last modified Sun Aug 13 21:39:07 2017

This is a model of the occurrence of disorganization and its impact on individual goal setting and problem-solving. This model therefore, explores the effects of disorganization on goal achievement.

Peak-seeking Adder

J Kasmire Janne M Korhonen | Published Tue Dec 2 10:53:27 2014 | Last modified Fri Feb 20 13:47:47 2015

Continuing on from the Adder model, this adaptation explores how rationality, learning and uncertainty influence the exploration of complex landscapes representing technological evolution.

The model combines the two elements of disorganization and motivation to explore their impact on teams. Effects of disorganization on team task performance (problem solving)

Exploration and Exploitation in Parallel Problem Solving Effect of Agent’s Imitation Strategy

Hua Zhang | Published Sat Jun 27 04:28:54 2009 | Last modified Sat Apr 27 20:18:32 2013

I extend Lazer’s model by adding agent’s two kinds of imitation strategies: selective imitation and structurally equivalent imitation. I examined the effect of interaction of network with agent behavi

This website uses cookies and Google Analytics to help us track user engagement and improve our site. If you'd like to know more information about what data we collect and why, please see our data privacy policy. If you continue to use this site, you consent to our use of cookies.
Accept