Computational Model Library

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This model was created to investigate the potential impacts of large-scale recreational and transport-related physical activity promotion strategies on six United Nations Sustainable Development Goals (SDGs) related outcomes—road traffic deaths (SDG 3), transportation mode share (SDG 9), convenient access to public transport, levels of fine particulate matter, and access to public open spaces (SDG 11), and levels of carbon dioxide emissions (SDG 13)—in three cities designed as abstract representations of common city types in high-, middle-, and low-income countries.

Large-scale land acquisitions (LSLAs) threaten smallholder livelihoods globally. Despite more than a decade of research on the LSLA phenomenon, it remains a challenge to identify governance conditions that may foster beneficial outcomes for both smallholders and investors. One potentially promising strategy toward this end is contract farming (CF), which more directly involves smallholder households in commodity production than conditions of acquisition and displacement.

To improve understanding of how CF may mediate the outcomes of LSLAs, we developed an agent-based model of smallholder livelihoods, which we used as a virtual laboratory to experiment on a range of hypothetical LSLA and CF implementation scenarios.

The model represents a community of smallholder households in a mixed crop-livestock system. Each agent farms their own land and manages a herd of livestock. Agents can also engage in off-farm employment, for which they earn a fixed wage and compete for a limited number of jobs. The principal model outputs include measures of household food security (representing access to a single, staple food crop) and agricultural production (of a single, staple food crop).

Violence against women occurs predominantly in the family and domestic context. The COVID-19 pandemic led Brazil to recommend and, at times, impose social distancing, with the partial closure of economic activities, schools, and restrictions on events and public services. Preliminary evidence shows that intense co- existence increases domestic violence, while social distancing measures may have prevented access to public services and networks, information, and help. We propose an agent-based model (ABM), called VIDA, to illustrate and examine multi-causal factors that influence events that generate violence. A central part of the model is the multi-causal stress indicator, created as a probability trigger of domestic violence occurring within the family environment. Two experimental design tests were performed: (a) absence or presence of the deterrence system of domestic violence against women and measures to increase social distancing. VIDA presents comparative results for metropolitan regions and neighbourhoods considered in the experiments. Results suggest that social distancing measures, particularly those encouraging staying at home, may have increased domestic violence against women by about 10%. VIDA suggests further that more populated areas have comparatively fewer cases per hundred thousand women than less populous capitals or rural areas of urban concentrations. This paper contributes to the literature by formalising, to the best of our knowledge, the first model of domestic violence through agent-based modelling, using empirical detailed socioeconomic, demographic, educational, gender, and race data at the intraurban level (census sectors).

Studies of colonization processes in past human societies often use a standard population model in which population is represented as a single quantity. Real populations in these processes, however, are structured with internal classes or stages, and classes are sometimes created based on social differentiation. In this present work, information about the colonization of old Providence Island was used to create an agent-based model of the colonization process in a heterogeneous environment for a population with social differentiation. Agents were socially divided into two classes and modeled with dissimilar spatial clustering preferences. The model and simulations assessed the importance of gregarious behavior for colonization processes conducted in heterogeneous environments by socially-differentiated populations. Results suggest that in these conditions, the colonization process starts with an agent cluster in the largest and most suitable area. The spatial distribution of agents maintained a tendency toward randomness as simulation time increased, even when gregariousness values increased. The most conspicuous effects in agent clustering were produced by the initial conditions and behavioral adaptations that increased the agent capacity to access more resources and the likelihood of gregariousness. The approach presented here could be used to analyze past human colonization events or support long-term conceptual design of future human colonization processes with small social formations into unfamiliar and uninhabited environments.

Peer reviewed B3GET

Kristin Crouse | Published Thursday, November 14, 2019 | Last modified Tuesday, September 20, 2022

B3GET simulates populations of virtual organisms evolving over generations, whose evolutionary outcomes reflect the selection pressures of their environment. The model simulates several factors considered important in biology, including life history trade-offs, investment in fighting ability and aggression, sperm competition, infanticide, and competition over access to food and mates. Downloaded materials include starting genotype and population files. Edit the these files and see what changes occur in the behavior of virtual populations!

View the B3GET user manual here.

We present an agent-based model for the sharing economy, in the short-time accommodations market, where peers participating as suppliers and demanders follow simple decision rules about sharing market participation, according to their heterogeneous characteristics. We consider the sharing economy mainly as a peer-to-peer market where the access is preferred to ownership, excluding professional agents using sharing platforms as Airbnb to promote their business.

Peer reviewed COMMAND-AND-CONTROL

Farzaneh Davari | Published Tuesday, September 10, 2019 | Last modified Thursday, September 12, 2019

The command and control policy in natural resource management, including water resources, is a longstanding established policy that has been theoretically and practically argued from the point of view of social-ecological complex systems. With the intention of making a system ecologically resilient, these days, policymakers apply the top-down policies of controlling communities through regulations. To explore how these policies may work and to understand whether the ecological goal can be achieved via command and control policy, this research uses the capacity of Agent-Based Modeling (ABM) as an experimental platform in the Urmia Lake Basin (ULB) in Iran, which is a social-ecological complex system and has gone through a drought process.

Despite the uncertainty of the restorability capacity of the lake, there has been a consensus on the possibility to artificially restore the lake through the nationally managed Urmia Lake Restoratoin Program (ULRP). To reduce water consumption in the Basin, the ULRP widely targets the agricultural sector and proposes the project of changing crop patterns from high-water-demand (HWD) to low-water-demand (LWD), which includes a component to control water consumption by establishing water-police forces.

Using a wide range of multidisciplinary studies about Urmia Lake at the Basin and sub-basins as well as qualitative information at micro-level as the main conceptual sources for the ABM, the findings under different strategies indicate that targeting crop patterns change by legally limiting farmers’ access to water could force farmers to change their crop patterns for a short period of time as long as the number of police constantly increases. However, it is not a sustainable policy for either changing the crop patterns nor restoring the lake.

This program simulates a group of hunter-gatherer (households) moving randomly over an artificial landscapoe pulated with resources randomly distributed (a Gaussian distribution). To survive, agents hunt and gather using their own labor resources and available technology. When labor and technology is not enough to compensate the resource difficulty of access, they need to cooperate. The purpose of the model is to analyze the consequences of cooperation on cultural diversity: the more the agents cooperate, the more their culture (a 10 componenet vector) is updated to imitate the culture of cooperative agents. The less the agent cooperates, the more different its culture becomes.

The model simulates seven agents engaging in collective action and inter-network social learning. The objective of the model is to demonstrate how mental models of agents can co-evolve through a complex relationship among factors influencing decision-making, such as access to knowledge and personal- and group-level constraints.

Importing a Roman transport network

Tom Brughmans | Published Sunday, September 30, 2018

A draft model teaching how a Roman transport model can be imported into Netlogo, and the issues confronted when importing and reusing open access Roman datasets. This model is used for the tutorial:
Brughmans, T. (2018). Importing a Roman Transport network with Netlogo, Tutorial, https://archaeologicalnetworks.wordpress.com/resources/#transport .

Displaying 10 of 46 results #access clear search

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