Computational Model Library

Our aim is to show effects of group living when only low-level cognition is assumed, such as pattern recognition needed for normal functioning, without assuming individuals have knowledge about others around them or warn them actively.
The model is of a group of vigilant foragers staying within a patch, under attack by a predator. The foragers use attentional scanning for predator detection, and flee after detection. This fleeing action constitutes a visual cue to danger, and can be received non-attentionally by others if it occurs within their limited visual field. The focus of this model is on the effectiveness of this non-attentional visual information reception.
A blind angle obstructing cue reception caused by behaviour can exist in front, morphology causes a blind angle in the back. These limitations are represented by two visual field shapes. The scan for predators is all-around, with distance-dependent detection; reception of flight cues is limited by visual field shape.
Initial parameters for instance: group sizes, movement, vision characteristics for predator detection and for cue reception. Captures (failure), number of times the information reached all individuals at the same time (All-fled, success), and several other effects of the visual settings are recorded.

Peer reviewed Population Genetics

Kristin Crouse | Published Thu Feb 8 22:07:51 2018 | Last modified Mon Feb 24 17:26:22 2020

This model simulates the mechanisms of evolution, or how allele frequencies change in a population over time.

Lethal Geometry

Kristin Crouse | Published Fri Feb 21 11:27:16 2020

Lethal Geometry examines the relationship between territory size and intergroup mortality risk under realistic assumptions. Furthermore, the model investigates how fertility is affected by this relationship. Territory sizes are expected to fluctuate over time in response to individual reproduction, random-walking, and lethal intergroup encounters. In turn, the individuals within these territories are expected to vary in their mortality and fertility rates.

AnimDens NetLogo

Miguel Pais Christine Ward-Paige | Published Fri Feb 10 17:40:04 2017 | Last modified Sun Feb 23 00:43:36 2020

The model demonstrates how non-instantaneous sampling techniques produce bias by overestimating the number of counted animals, when they move relative to the person counting them.

Peer reviewed Evolution of Sex

Kristin Crouse | Published Sun Jun 5 08:24:01 2016 | Last modified Thu Feb 20 22:54:34 2020

Evolution of Sex is a NetLogo model that illustrates the advantages and disadvantages of sexual and asexual reproductive strategies. It seeks to demonstrate the answer to the question “Why do we have sex?”

Peer reviewed MOOvPOPsurveillance

Aniruddha Belsare Matthew Gompper Joshua J Millspaugh | Published Tue Apr 4 17:03:40 2017 | Last modified Thu Aug 8 21:31:35 2019

MOOvPOPsurveillance was developed as a tool for wildlife agencies to guide collection and analysis of disease surveillance data that relies on non-probabilistic methods like harvest-based sampling.

Peer reviewed BAM: The Bottom-up Adaptive Macroeconomics Model

Alejandro Platas López | Published Tue Jan 14 17:04:32 2020

Overview

Purpose

Modeling an economy with stable macro signals, that works as a benchmark for studying the effects of the agent activities, e.g. extortion, at the service of the elaboration of public policies..

Port of Mars simplified

Marco Janssen | Published Tue Jan 14 17:02:08 2020

This is a simulation model to explore possible outcomes of the Port of Mars cardgame. Port of Mars is a resource allocation game examining how people navigate conflicts between individual goals and common interests relative to shared resources. The game involves five players, each of whom must decide how much of their time and effort to invest in maintaining public infrastructure and renewing shared resources and how much to expend in pursuit of their individual goals. In the game, “Upkeep” is a number that represents the physical health of the community. This number begins at 100 and goes down by twenty-five points each round, representing resource consumption and wear and tear on infrastructure. If that number reaches zero, the community collapses and everyone dies.

The Informational Dynamics of Regime Change

Dominik Klein Johannes Marx | Published Sat Oct 7 20:03:20 2017 | Last modified Tue Jan 14 10:39:18 2020

We model the epistemic dynamics preceding political uprising. Before deciding whether to start protests, agents need to estimate the amount of discontent with the regime. This model simulates the dynamics of group knowledge about general discontent.

Telephone Game

Julia Kasmire | Published Fri Jan 10 12:58:29 2020

This is a model of a game of Telephone (also known as Chinese Whishpers in the UK), with agents representing people that can be asked, to play. The first player selects a word from their internal vocabulary and “whispers” it to the next player, who may mishear it depending on the current noise level, who whispers that word to the next player, and so on.

When the game ends, the word chosen by the first player is compared to the word heard by the last player. If they match exactly, all players earn large prize. If the words do not match exactly, a small prize is awarded to all players for each part of the words that do match. Players change color to reflect their current prize-count. A histogram shows the distribution of colors over all the players.

The user can decide on factors like * how many players there are,

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