CoMSES Net maintains cyberinfrastructure to foster FAIR data principles for access to and (re)use of computational models. Model authors can publish their model code in the Computational Model Library with documentation, metadata, and data dependencies and support these FAIR data principles as well as best practices for software citation. Model authors can also request that their model code be peer reviewed to receive a DOI. All users of models published in the library must cite model authors when they use and benefit from their code.
CoMSES Net also maintains a curated database of over 7500 publications of agent-based and individual based models with additional metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
A simulated approach for Personal Carbon Trading, for figuring out what effects it might have if it will be implemented in the real world. We use an artificial population with some empirical data from international literature and basic assumptions about heterogeneous energy demand. The model is not to be used as simulating the actual behavior of real populations, but a toy model to test the effects of differences in various factors such as number of agents, energy price, price of allowances, etc. It is important to adapt the model for specific countries as carbon footprint and energy demand determines the relative success of PCT.
A minimal genetic algorithm was preliminarily developed to search for the solution of an elementary arithmetic problem. It has been modified to explore the effect of a mutator gene and the consequent entrance into a hypermutation state. The phenomenon is particularly important in some types of tumorigenesis and in a more general way, in cells and tissues submitted to chronic sublethal environmental or genomic stress.
Since a long time, some scholars suppose that organisms speed up their own evolution by varying mutation rate, but evolutionary biologists are not convinced that evolution can select a mechanism promoting more (often harmful) mutations looking forward an environmental challenge.
The model aims to shed light on these controversial points of view and it provides also the features required to check the role of sex and genetic recombination in the mutator genes diffusion.
EMMIT is an end-user developed agent-based simulation of malaria transmission. The simulation’s development is a case study demonstrating an approach for non-technical investigators to easily develop useful simulations of complex public health problems. We focused on malaria transmission, a major global public health problem, and insecticide resistance (IR), a major problem affecting malaria control. Insecticides are used to reduce transmission of malaria caused by the Plasmodium parasite that is spread by the Anopheles mosquito. However, the emergence and spread of IR in a mosquito population can diminish the insecticide’s effectiveness. IR results from mutations that produce behavioral changes or biochemical changes (such as detoxification enhancement, target site alterations) in the mosquito population that provide resistance to the insecticide. Evolutionary selection for the IR traits reduces the effectiveness of an insecticide favoring the resistant mosquito population. It has been suggested that biopesticides, and specifically those that are Late Life Acting (LLA), could address this problem. LLA insecticides exploit Plasmodium’s approximate 10-day extrinsic incubation period in the mosquito vector, a delay that limits malaria transmission to older infected mosquitoes. Since the proposed LLA insecticide delays mosquito death until after the exposed mosquito has a chance to produce several broods of offspring, reducing the selective pressure for resistance, it delays IR development and gives the insecticide longer effectivity. Such insecticides are designed to slow the evolution of IR thus maintaining their effectiveness for malaria control. For the IR problem, EMMIT shows that an LLA insecticide could work as intended, but its operational characteristics are critical, primarily the mean-time-to-death after exposure and the associated standard deviation. We also demonstrate the simulation’s extensibility to other malaria control measures, including larval source control and policies to mitigate the spread of IR. The simulation was developed using NetLogo as a case study of a simple but useful approach to public health research.
This model is designed to address the following research question: How does the amount and topology of intergroup cultural transmission modulate the effect of local group extinction on selectively neutral cultural diversity in a geographically structured population? The experimental design varies group extinction rate, the amount of intergroup cultural transmission, and the topology of intergroup cultural transmission while measuring the effects of local group extinction on long-term cultural change and regional cultural differentiation in a constant-size, spatially structured population. The results show that for most of the intergroup social network topologies tested here, increasing the amount of intergroup cultural transmission (similar to increasing gene flow in a genetic model) erases the negative effect of local group extinction on selectively neutral cultural diversity. The stochastic (i.e., preference attachment) network seems to stand out as an exception.
The three-day participatory workshop organized by the TISSS Lab had 20 participants who were academics in different career stages ranging from university student to professor. For each of the five games, the participants had to move between tables according to some pre-specified rules. After the workshop both the participant’s perception of the games’ complexities and the participants’ satisfaction with the games were recorded.
In order to obtain additional objective measures for the games’ complexities, these games were also simulated using this simulation model here. Therefore, the simulation model is an as-accurate-as-possible reproduction of the workshop games: it has 20 participants moving between 5 different tables. The rules that specify who moves when vary from game to game. Just to get an idea, Game 3 has the rule: “move if you’re sitting next to someone who is waring white or no socks”.
An exact description of the workshop games and the associated simulation models can be found in the paper “The relation between perceived complexity and happiness with decision situations: searching for objective measures in social simulation games”.
Studies on the fundamental role of diverse media in the evolution of public opinion can protect us from the spreading brainwashing, extremism, and terrorism. Many fear the information cocoon may result in polarization of the public opinion. The model of opinion dynamics that considers different influences and horizons for every individual, and the simulations are based on a real-world social network.
Ecosystems are among the most complex structures studied. They comprise elements that seem both stable and contingent. The stability of these systems depends on interactions among their evolutionary history, including the accidents of organisms moving through the landscape and microhabitats of the earth, and the biotic and abiotic conditions in which they occur. When ecosystems are stable, how is that achieved? Here we look at ecosystem stability through a computer simulation model that suggests that it may depend on what constrains the system and how those constraints are structured. Specifically, if the constraints found in an ecological community form a closed loop, that allows particular kinds of feedback may give structure to the ecosystem processes for a period of time. In this simulation model, we look at how evolutionary forces act in such a way these closed constraint loops may form. This may explain some kinds of ecosystem stability. This work will also be valuable to ecological theorists in understanding general ideas of stability in such systems.
Netlogo model that shows how the cooling process determines the quality of a solution in simulated annealing using Metropolis algorithm.
This generic agent-based model simulates the evolution of agent’s opinions through their exchange of arguments.
The idea behind this model is to explicitly represent the process of mental deliberation of agents from arguments to an opinion, through the use of Dung’s argumentation framework complemented by a structured description of arguments. An application of the model on the diffusion of vegetarian diets is proposed.
This is an Agent Based Model of a generic food chain network consisting of stylized individuals representing producers, traders, and consumers. It is developed to: 1/ to describe the dynamically changing disaggregated flows of crop items between these agents, and 2/ to be able to explicitly consider agent behavior. The agents have implicit personal objectives for trading. Resilience and efficiency are quantified using the ascendency concept by linking these to the fraction of fulfillment of the overall explicit objective to have all consumers meet their food requirement. Different types of network structures in combination with different agent interaction types under different types of stylized shocks can be simulated.