Computational Model Library

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a computer-based role-playing game simulating the interactions between farming activities, livestock herding and wildlife in a virtual landscape reproducing local socioecological dynamics at the periphery of Hwange National Park (Zimbabwe).

SimPLS - The PLS Agent

Iris Lorscheid Sandra Schubring Matthias Meyer Christian Ringle | Published Monday, April 18, 2016 | Last modified Tuesday, May 17, 2016

The simulation model SimPLS shows an application of the PLS agent concept, using SEM as empirical basis for the definition of agent architectures. The simulation model implements the PLS path model TAM about the decision of using innovative products.

Walk Away in groups

Athena Aktipis | Published Thursday, March 17, 2016

This NetLogo model implements the Walk Away strategy in a spatial public goods game, where individuals have the ability to leave groups with insufficient levels of cooperation.

Scilab version of an agent-based model of societal well-being, based on the factors of: overvaluation of conspicuous prosperity; tradeoff rate between inconspicuous/conspicuous well-being factors; turnover probability; and individual variation.

The model explores how two types of information - social (in the form of pheromone trails) and private (in the form of route memories) affect ant colony level foraging in a variable enviroment.

REHAB has been designed as an ice-breaker in courses dealing with ecosystem management and participatory modelling. It helps introducing the two main tools used by the Companion Modelling approach, namely role-playing games and agent-based models.

The MML is a hybrid modeling environment that couples an agent-based model of small-holder agropastoral households and a cellular landscape evolution model that simulates changes in erosion/deposition, soils, and vegetation.

This multi-model (i.e. a model composed of interacting submodels) is a multi-level representation of a collective motion phenomenon. It was designed to study the impact of the mutual influences between individuals and groups in collective motion.

CoDMER v. 2.0 was parameterized with ethnographic data from organizations dealing with prescribed fire and seeding native plants, to advance theory on how collective decisions emerge in ecological restoration.

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