Computational Model Library

The model is designed to analyse the effects of mitigation measures on the European brown hare (Lepus europaeus), which is directly affected by ongoing land use change and has experienced widespread decline throughout Europe since the 1960s. As an input, we use two 4×4 km large model landscapes, which were generated by a landscape generator based on real field sizes and crop proportions and differed in average field size and crop composition. The crops grown annually are evaluated in terms of forage suitability, breeding suitability and crop richness for the hare. Six mitigation scenarios are implemented, defined by a 10 % increase in: (1) mixed silphie, (2) miscanthus, (3) grass-clover ley, (4) alfalfa, (5) set-aside, and (6) general crop richness. The model shows that that both landscape configuration and composition have a significant effect on hare population development, which responds particularly strongly to compositional changes.

The Bronze Age Collapse model (BACO model) is written using free NetLogo software v.6.0.3. The purpose of using the BACO model is to develop a tool to identify and analyse the main factors that made the Late Bronze Age and Early Iron Age socio-ecological system resilient or vulnerable in the face of the environmental aridity recorded in the Aegean. The model explores the relationship between dependent and independent variables. Independent variables are: a) inter-annual rainfall variability for the Late Bronze Age and Early Iron Age in the eastern Mediterranean, b) intensity of raiding, c) percentage of marine, agricultural and other calorie sources included in the diet, d) soil erosion processes, e) farming assets, and d) storage capacity. Dependent variables are: a) human pressure for land, b) settlement patterns, c) number of commercial exchanges, d) demographic behaviour, and e) number of migrations.

Change and Senescence

André Martins | Published Tue Nov 10 20:28:59 2020

Agers and non-agers agent compete over a spatial landscape. When two agents occupy the same grid, who will survive is decided by a random draw where chances of survival are proportional to fitness. Agents have offspring each time step who are born at a distance b from the parent agent and the offpring inherits their genetic fitness plus a random term. Genetic fitness decreases with time, representing environmental change but effective non-inheritable fitness can increase as animals learn and get bigger.

HomininSpace

Fulco Scherjon | Published Fri Nov 25 12:00:02 2016 | Last modified Tue Oct 6 11:01:00 2020

A modelling system to simulate Neanderthal demography and distribution in a reconstructed Western Europe for the late Middle Paleolithic.

Peer reviewed Multilevel Group Selection I

Garry Sotnik Thaddeus Shannon Wayne W. Wakeland | Published Tue Apr 21 18:07:27 2020 | Last modified Sat Sep 26 01:41:46 2020

The Multilevel Group Selection I (MGS I) model simulates a population of contributing and non-contributing agents, competing on a social landscape for higher-value spots in an effort to withstand some selection pressure. It may be useful to both scientists and students in hypothesis testing, theory development, or more generally in understanding multilevel group selection.

The model simulates the national Campaign-Based Watershed Management program of Ethiopia. It includes three agents (farmers, Kebele/ village administrator, extension workers) and the physical environment that interact with each other. The physical environment is represented by patches (fields). Farmers make decisions on the locations of micro-watersheds to be developed, participation in campaign works to construct soil and water conservation structures, and maintenance of these structures. These decisions affect the physical environment or generate model outcomes. The model is developed to explore conditions that enhance outcomes of the program by analyzing the effect on the area of land covered and quality of soil and water conservation structures of (1) enhancing farmers awareness and motivation, (2) establishing and strengthening micro-watershed associations, (3) introducing alternative livelihood opportunities, and (4) enhancing the commitment of local government actors.

Sugarscape with spice

Marco Janssen | Published Tue Jan 14 17:09:12 2020 | Last modified Fri Sep 18 16:31:42 2020

This is a variation of the Sugarspace model of Axtell and Epstein (1996) with spice and trade of sugar and spice. The model is not an exact replication since we have a somewhat simpler landscape of sugar and spice resources included, as well as a simple reproduction rule where agents with a certain accumulated wealth derive an offspring (if a nearby empty patch is available).
The model is discussed in Introduction to Agent-Based Modeling by Marco Janssen. For more information see https://intro2abm.com/

Auctionsimulation

Deniz Kayar | Published Wed Aug 12 08:34:31 2020

This repository the multi-agent simulation software for the paper “Comparison of Competing Market Mechanisms with Reinforcement Learning in a CarPooling Scenario”. It’s a mutlithreaded Javaapplication.

Peer reviewed BAM: The Bottom-up Adaptive Macroeconomics Model

Alejandro Platas López | Published Tue Jan 14 17:04:32 2020 | Last modified Sun Jul 26 00:26:21 2020

Overview

Purpose

Modeling an economy with stable macro signals, that works as a benchmark for studying the effects of the agent activities, e.g. extortion, at the service of the elaboration of public policies..

The MML is a hybrid modeling environment that couples an agent-based model of small-holder agropastoral households and a cellular landscape evolution model that simulates changes in erosion/deposition, soils, and vegetation.

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