Our mission is to help computational modelers at all levels engage in the establishment and adoption of community standards and good practices for developing and sharing computational models. Model authors can freely publish their model source code in the Computational Model Library alongside narrative documentation, open science metadata, and other emerging open science norms that facilitate software citation, reproducibility, interoperability, and reuse. Model authors can also request peer review of their computational models to receive a DOI.
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We also maintain a curated database of over 7500 publications of agent-based and individual based models with additional detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
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An agent-based simulation of a game of basketball. The model implements most components of a standard game of basketball. Additionally, the model allows the user to test for the effect of two separate cognitive biases – the hot-hand effect and a belief in the team’s franchise player.
This model simulates the behaviour of the agents in 3 wine markets parallel trading systems: Liv-ex, Auctions and additionally OTC market (finally not used). Behavioural aspects (impatience) is additionally modeled. This is an extention of parallel trading systems model with technical trading (momentum and contrarian) and noise trading.
The intention of this model is to create an universal basis on how to model change in value prioritizations within social simulation. This model illustrates the designing of heterogeneous populations within agent-based social simulations by equipping agents with Dynamic Value-based Cognitive Architectures (DVCA-model). The DVCA-model uses the psychological theories on values by Schwartz (2012) and character traits by McCrae and Costa (2008) to create an unique trait- and value prioritization system for each individual. Furthermore, the DVCA-model simulates the impact of both social persuasion and life-events (e.g. information, experience) on the value systems of individuals by introducing the innovative concept of perception thermometers. Perception thermometers, controlled by the character traits, operate as buffers between the internal value prioritizations of agents and their external interactions. By introducing the concept of perception thermometers, the DVCA-model allows to study the dynamics of individual value prioritizations under a variety of internal and external perturbations over extensive time periods. Possible applications are the use of the DVCA-model within artificial sociality, opinion dynamics, social learning modelling, behavior selection algorithms and social-economic modelling.
The original Ache model is used to explore different distributions of resources on the landscape and it’s effect on optimal strategies of the camps on hunting and camp movement.
The purpose of the model is to explore how processes associated with compliance across different fishery actors’ social groups interplay with their acceptance of a fishery intervention, herein periodic closures of a small-scale octopus fishery. The model agents, entities and processes are designed based on stylized facts from literature and expert workshops on periodic closures in the Western Indian Ocean region, as well as fieldwork from Zanzibari villages that have implemented periodic octopus closures. The model is designed for scientists and decision-makers that are interested in understanding the complex interplay between fishers from different social groups, herein foot fisher men, foot fisher women and male skin divers or free divers within the periodic closure of an octopus species. Including various actions resulting from the restrictions, that is - opportunities that may be presented from restricting fishing in certain areas and during certain times. We are soon publishing an updated model with individual octopuses and their movement behaviors.
The model explores how corruption may spread endogenously within a closed society by depicting the behavior within a cellular automaton context (CA) between bureaucrats and citizens. Within the model, corruption is characterized as a behavior product dependent upon an individual’s personal disposition towards honesty, rational decisionmaking processes, and neighbors’ behavior.
This code is for an agent-based model of collective problem solving in which agents with different behavior strategies, explore the NK landscape while they communicate with their peers agents. This model is based on the famous work of Lazer, D., & Friedman, A. (2007), The network structure of exploration and exploitation.
This NetLogo model simulates the spread of climate change beliefs within a population of individuals. Each believer has an initial belief level, which changes over time due to interactions with other individuals and exposure to media. The aim of the model is to identify possible methods for reducing climate change denial.
How can a strictly egalitarian social system give way to a stratified society if all of its members punish each other for any type of selfish behavior? This model examines the role of prestige bias in constant and variable environments on the development of hierarchies of wealth.
The purpose of Hegmon’s Sharing model is to develop an understanding of the effect sharing strategies have on household survival.
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