Computational Model Library

Displaying 10 of 950 results for "Rolf Anker Ims" clear search

Cultural Group Selection of Sustainable Institutions

Timothy Waring Paul Smaldino Sandra H Goff | Published Wednesday, June 10, 2015 | Last modified Tuesday, August 04, 2015

We develop a spatial, evolutionary model of the endogenous formation and dissolution of groups using a renewable common pool resource. We use this foundation to measure the evolutionary pressures at different organizational levels.

An agent-based framework that aggregates social network-level individual interactions to run targeting and rewarding programs for a freemium social app. Git source code in https://bitbucket.org/mchserrano/socialdynamicsfreemiumapps

Non-traditional tools and mediums can provide unique methodological and interpretive opportunities for archaeologists. In this case, the Unreal Engine (UE), which is typically used for games and media, has provided a powerful tool for non-programmers to engage with 3D visualization and programming as never before. UE has a low cost of entry for researchers as it is free to download and has user-friendly “blueprint” tools that are visual and easily extendable. Traditional maritime mobility in the Salish Sea is examined using an agent-based model developed in blueprints. Focusing on the sea canoe travel of the Straits Salish northwestern Washington State and southwest British Columbia. This simulation integrates GIS data to assess travel time between Coast Salish archaeological village locations and archaeologically represented resource gathering areas. Transportation speeds informed by ethnographic data were used to examine travel times for short forays and longer inter-village journeys. The results found that short forays tended to half day to full day trips when accounting for resource gathering activities. Similarly, many locations in the Salish Sea were accessible in long journeys within two to three days, assuming fair travel conditions. While overall transportation costs to reach sites may be low, models such as these highlight the variability in transport risk and cost. The integration of these types of tools, traditionally used for entertainment, can increase the accessibility of modeling approaches to researchers, be expanded to digital storytelling, including aiding in the teaching of traditional ecological knowledge and placenames, and can have wide applications beyond maritime archaeology.

This is v0.01 of a UE5.2.1 agent based model.

Netlogo Profiler code example

Colin Wren | Published Wednesday, March 04, 2015

This is a very simple foraging model used to illustrate the features of Netlogo’s Profiler extension.

BehaviorSpace tutorial model

Colin Wren | Published Wednesday, March 23, 2016

This is based off my previous Profiler tutorial model, but with an added tutorial on converting it into a model usable with BehaviorSpace, and creating a BehaviorSpace experiment.

NeoCOOP is an iteration-based ABM that uses Reinforcement Learning and Artificial Evolution as adaptive-mechanisms to simulate the emergence of resource trading beliefs among Neolithic-inspired households.

Ants in the genus Temnothorax use tandem runs (rather than pheromone trails) to recruit to food sources. This model explores the collective consequences of this linear recruitment (as opposed to highly nonlinear pheromone trails).

HCAM: A Hybrid Climate Assessment Model

Peer-Olaf Siebers | Published Wednesday, November 06, 2019

This model is part of a JASSS article that introduce a conceptual framework for developing hybrid (system dynamics and agent-based) integrated assessment models, which focus on examining the human impacts on climate change. This novel modelling approach allows to reuse existing rigid, but well-established integrated assessment models, and adds more flexibility by replacing aggregate stocks with a community of vibrant interacting entities. The model provides a proof-of-concept of the application of this conceptual framework in form of an illustrative example. taking the settings of the US. It is solely created for the purpose of demonstrating our hybrid modelling approach; we do not claim that it has predictive powers.

This model is designed to show the effects of personality types and student organizations have on ones chance to making friendships in a university setting. As known from psychology studies, those that are extroverted have an easier chance making friendships in comparison to those that are introverted.
Once every tick a pair of students (nodes) will be randomly selected they will then have the chance to either be come friends or not (create an edge or not) based on their personality type (you are able to change what the effect of each personality is) and whether or not they are in the same club (you can change this value) then the model triggers the next tick cycle to begin.

Displaying 10 of 950 results for "Rolf Anker Ims" clear search

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