Computational Model Library

Displaying 10 of 1070 results for "Oto Hudec" clear search

MiniDemographicABM.jl: A simplified agent-based demographic model of the UK

Atiyah Elsheikh | Published Friday, July 28, 2023 | Last modified Tuesday, December 12, 2023

This package implements a simplified artificial agent-based demographic model of the UK. Individuals of an initial population are subject to ageing, deaths, births, divorces and marriages. A specific case-study simulation is progressed with a user-defined simulation fixed step size on a hourly, daily, weekly, monthly basis or even an arbitrary user-defined clock rate. While the model can serve as a base model to be adjusted to realistic large-scale socio-economics, pandemics or social interactions-based studies mainly within a demographic context, the main purpose of the model is to explore and exploit capabilities of the state-of-the-art Agents.jl Julia package as well as other ecosystem of Julia packages like GlobalSensitivity.jl. Code includes examples for evaluating global sensitivity analysis using Morris and Sobol methods and local sensitivity analysis using OFAT and OAT methods. Multi-threaded parallelization is enabled for improved runtime performance.

This is a generic sub-model of animal territory formation. It is meant to be a reusable building block, but not in the plug-and-play sense, as amendments are likely to be needed depending on the species and region. The sub-model comprises a grid of cells, reprenting the landscape. Each cell has a “quality” value, which quantifies the amount of resources provided for a territory owner, for example a tiger. “Quality” could be prey density, shelter, or just space. Animals are located randomly in the landscape and add grid cells to their intial cell until the sum of the quality of all their cells meets their needs. If a potential new cell to be added is owned by another animal, competition takes place. The quality values are static, and the model does not include demography, i.e. mortality, mating, reproduction. Also, movement within a territory is not represented.

Urban-Dynamics-2017

Hideyuki Nagai Setsuya Kurahashi | Published Thursday, October 06, 2016 | Last modified Thursday, October 06, 2016

This model is designed for the paper of “Bustle Changes the City - Facility for Stopping off and Modeling Urban Dynamics -“. And all experimental results in the paper were implemented in this model.

Peer reviewed ana-wag

Géraldine Abrami Mamadou Diallo Stefano Farolfi Bruno Bonté Nils Ferrand Wanda Aquae Gaudi | Published Monday, February 13, 2017 | Last modified Friday, May 10, 2019

The ana-wag model, for Analyse Wat-A-Game (WAG), is a NetLogo version of the WAG role playing game. It enables to model a river catchment with the graphical modelling language WAG and to play it as a network-game (each player is a water user).

City Sandbox

Javier Sandoval | Published Thursday, January 09, 2020

This model grows land use patterns that emerge as a result of land-use compatibilities stablished in urban development plans, land topography, and street networks. It contains urban brushes to paint streets and land uses as a way to learn about urban pattern emergence through free experimentation.

Cultural Spread

Salvador Pardo Gordó Salvador Pardo-Gordó | Published Thursday, April 02, 2015 | Last modified Thursday, April 23, 2020

The purpose of the model is to simulate the cultural hitchhiking hypothesis to explore how neutral cultural traits linked with advantageous traits spread together over time

Musical Chairs

Andreas Angourakis | Published Wednesday, February 03, 2016 | Last modified Friday, March 11, 2016

This Agent-Based model intends to explore the conditions for the emergence and change of land use patterns in Central Asian oases and similar contexts.

This is an adaptation and extension of Robert Axtell’s model (2013) of endogenous firms, in Python 3.4

Tail biting behaviour in pigs

Iris J.M.M. Boumans Iris Jmm Boumans | Published Friday, April 22, 2016 | Last modified Wednesday, September 14, 2016

The model simulates tail biting behaviour in pigs and how they can turn into a biter and/or victim. The effect of a redirected motivation, behavioural changes in victims and preference to bite a lying pig on tail biting can be tested in the model

Online Collaboration, Competing for Attention

M Manning | Published Wednesday, July 19, 2017 | Last modified Thursday, January 24, 2019

This is a model of a community of online communities. Using mechanisms such as win-stay, lose-shift, and preferential attachment the model can reproduce similar patterns to those of the Stack Exchange network.

Displaying 10 of 1070 results for "Oto Hudec" clear search

This website uses cookies and Google Analytics to help us track user engagement and improve our site. If you'd like to know more information about what data we collect and why, please see our data privacy policy. If you continue to use this site, you consent to our use of cookies.
Accept