Computational Model Library

Displaying 10 of 1169 results for "Lee-Ann Sutherland" clear search

Peer reviewed Visibility of archaeological social networks

Claudine Gravel-Miguel | Published Sunday, November 26, 2023

The purpose of this model is to explore the impact of combining archaeological palimpsests with different methods of cultural transmission on the visibility of prehistoric social networks. Up until recently, Paleolithic archaeologists have relied on stylistic similarities of artifacts to reconstruct social networks. However, this method - which is successfully applied to more recent ceramic assemblages - may not be applicable to Paleolithic assemblages, as several of those consist of palimpsests of occupations. Therefore, this model was created to study how palimpsests of occupation affect our social network reconstructions.

The model simplifies inter-groups interactions between populations who share cultural traits as they produce artifacts. It creates a proxy archaeological record of artifacts with stylistic traits that can then be used to reconstruct interactions. One can thus use this model to compare the networks reconstructed through stylistic similarities with direct contact.

Peer reviewed DogFoxCDVspillover

Aniruddha Belsare Matthew Gompper | Published Thursday, March 16, 2017 | Last modified Tuesday, April 04, 2017

The purpose of this model is to better understand the dynamics of a multihost pathogen in two host system comprising of high densities of domestic hosts and sympatric wildlife hosts susceptible to the pathogen.

Stylized agricultural land-use model for resilience exploration

Patrick Bitterman | Published Tuesday, June 14, 2016 | Last modified Monday, April 08, 2019

This model is a highly stylized land use model in the Clear Creek Watershed in Eastern Iowa, designed to illustrate the construction of stability landscapes within resilience theory.

The model employs an agent-based model for exploring the victim-centered approach to identifying human trafficking and the approach’s effectiveness in an abstract representation of migrant flows.

Peer reviewed Umwelten Ants

Kit Martin | Published Thursday, January 15, 2015 | Last modified Thursday, August 27, 2015

Simulates impacts of ants killing colony mates when in conflict with another nest. The murder rate is adjustable, and the environmental change is variable. The colonies employ social learning so knowledge diffusion proceeds if interactions occur.

A spatial model of resource-consumer dynamics

Arend Ligtenberg Guus Ten Broeke George Ak Van Voorn Jaap Molenaar | Published Wednesday, January 11, 2017 | Last modified Thursday, September 17, 2020

The model simulates agents in a spatial environment competing for a common resource that grows on patches. The resource is converted to energy, which is needed for performing actions and for surviving.

If you have any questions about the model run, please send me an email and I will respond as soon as possible.
Under complex system perspectives, we build the multi-agent system to back-calculate this unification process of the Warring State period, from 32 states in 475 BC to 1 state (Qin) in 221 BC.

Comparing agent-based models on experimental data of irrigation games

Marco Janssen Jacopo A. Baggio | Published Tuesday, July 02, 2013 | Last modified Wednesday, July 03, 2013

Comparing 7 alternative models of human behavior and assess their performance on a high resolution dataset based on individual behavior performance in laboratory experiments.

A first version of a model that describes how coalitions are formed during open, networked innovation

The S-uFUNK Model

Davide Secchi | Published Friday, March 17, 2023

This version 2.1.0 of the uFunk model is about setting a business strategy (the S in the name) for an organization. A team of managers (or executives) meet and discuss various options on the strategy for the firm. There are three aspects that they have to agree on to set the strategic positioning of the organization.
The discussion is on market, stakeholders, and resources. The team (it could be a business strategy task force) considers various aspects of these three elements. The resources they use to develop the discussion can come from a traditional approach to strategy or from non-traditional means (e.g., so-called serious play, creativity and imagination techniques).
The S-uFunk 2.1.0 Model wants to understand to which extent cognitive means triggered by traditional and non-traditional resources affect the making of the strategy process.

Displaying 10 of 1169 results for "Lee-Ann Sutherland" clear search

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