Our mission is to help computational modelers develop, document, and share their computational models in accordance with community standards and good open science and software engineering practices. Model authors can publish their model source code in the Computational Model Library with narrative documentation as well as metadata that supports open science and emerging norms that facilitate software citation, computational reproducibility / frictionless reuse, and interoperability. Model authors can also request private peer review of their computational models. Models that pass peer review receive a DOI once published.
All users of models published in the library must cite model authors when they use and benefit from their code.
Please check out our model publishing tutorial and feel free to contact us if you have any questions or concerns about publishing your model(s) in the Computational Model Library.
Displaying 10 of 1015 results for "P Van Geert" clear search
An empirically calibrated agent-based model of cooperation among 14 EU member states. Adaptive state-agents update their cooperation propensity through behavioural inertia, influence along the observed intra-EU trade network (IMF bilateral flows), and repeated-game payoff indicators built from verified Eurostat, Eurobarometer and IMF data (2021-2024). An anchored logistic mapping makes the observed configuration stationary in the absence of shocks, so outcomes read as deviations from the empirical baseline. The model stress-tests European cooperation to 2040 under five scenarios of increasing severity, from a baseline to a Taiwan Strait crisis counterfactual, with 1,000 Monte Carlo replications and a full sensitivity suite (one-factor-at-a-time, joint parameter sampling, breaking-point analysis, alternative functional form). Documented with the ODD protocol; self-testing and fully reproducible under fixed seeds.
Agent-based model of cooperation among fourteen EU member states under geopolitical shocks, 2024-2040. States are adaptive agents on the observed intra-EU trade network, updating a cooperation propensity through inertia, network influence, and a repeated-game payoff structure built from verified Eurostat, Eurobarometer and IMF data. An anchoring device makes the observed 2024 configuration exactly stationary absent shocks, so results are read as deviations from an empirical baseline. Five scenarios of increasing severity are simulated with Monte Carlo replication, up to an extreme counterfactual crisis in the Taiwan Strait. Includes six robustness batteries and a full ODD description.
We construct an agent-based model to investigate and understand the roles of green attachment, engagement in local ecological investment (i.e., greening), and social feedback.
The model reproduces the spread of environmental awareness among agents and the impact of awareness level of the agents on the consumption of a resource, like energy. An agent is a household with a set of available advanced smart metering functions.
The model combines the two elements of disorganization and motivation to explore their impact on teams. Effects of disorganization on team task performance (problem solving)
The purpose of this model is to understand the role of trade networks and their interaction with different fish resources, for fish provision. The model is developed based on a multi-methods approach, combining agent-based modeling, network analysis and qualitative data based on a small-scale fisheries study case. The model can be used to investigate both how trade network structures are embedded in a social-ecological context and the trade processes that occur within them, to analyze how they lead to emergent outcomes related to the resilience of fish provision. The model processes are informed by qualitative data analysis, and the social network analysis of an empirical fish trade network. The network analysis can be used to investigate diverse network structures to perform model experiments, and their influence on model outcomes.
The main outcomes we study are 1) the overexploitation of fish resources and 2) the availability and variability of fish provision to satisfy different market demands, and 3) individual traders’ fish supply at the micro-level. The model has two types of trader agents, seller and dealer. The model reveals that the characteristics of the trade networks, linked to different trader types (that have different roles in those networks), can affect the resilience of fish provision.
The Oussa Pañn model is an agent-based representation of the social-ecological system embedded in the Oussa Pañn role-playing game. It represents shellfish harvesters making individual livelihood decisions between harvesting renewable shellfish resources from mudflats and engaging in alternative income-generating activities in a village. The model was developed to (i) compare simulated and observed game trajectories, (ii) verify the internal consistency of recorded game data, and (iii) provide a baseline against which observed player behaviour can be compared, notably through random decision-making scenarios.
This package implements a simplified artificial agent-based demographic model of the UK. Individuals of an initial population are subject to ageing, deaths, births, divorces and marriages. A specific case-study simulation is progressed with a user-defined simulation fixed step size on a hourly, daily, weekly, monthly basis or even an arbitrary user-defined clock rate. While the model can serve as a base model to be adjusted to realistic large-scale socio-economics, pandemics or social interactions-based studies mainly within a demographic context, the main purpose of the model is to explore and exploit capabilities of the state-of-the-art Agents.jl Julia package as well as other ecosystem of Julia packages like GlobalSensitivity.jl. Code includes examples for evaluating global sensitivity analysis using Morris and Sobol methods and local sensitivity analysis using OFAT and OAT methods. Multi-threaded parallelization is enabled for improved runtime performance.
This model builds on inquisitiveness as a key individual disposition to expand the bounds of their rationality. It represents a system where teams are formed around problems and inquisitive agents integrate competencies to find ‘emergent’ solutions.
Style_Net_01 is a spatial agent-based model designed to serve as a platform for exploring geographic patterns of tool transport and discard among seasonally mobile hunter-gatherer populations. The model has four main levels: artifact, person, group, and system. Persons make, use, and discard artifacts. Persons travel in groups within the geographic space of the model. The movements of groups represent a seasonal pattern of aggregation and dispersal, with all groups coalescing at an aggregation site during one point of the yearly cycle. The scale of group mobility is controlled by a parameter. The creation, use, and discard of artifacts is controlled by several parameters that specify how many tools each person carries in a personal inventory, how many times each tool can be used before it is discarded, and the frequency of tool usage. A lithic source (representing a geographically-specific, recognizable source of stone for tools) can be placed anywhere in the geographic space of the model.
Displaying 10 of 1015 results for "P Van Geert" clear search