Computational Model Library

Displaying 10 of 189 results for "Michel De Garine-Wichatitsky" clear search

This model is an application of Brantingham’s neutral model to a real landscape with real locations of potential sources. The sources are represented as their sizes during current conditions, and from marine geophysics surveys, and the agent starts at a random location in Mossel Bay Region (MBR) surrounding the Archaeological Pinnacle Point (PP) locality, Western Cape, South Africa. The agent moves at random on the landscape, picks up and discards raw materials based only upon space in toolkit and probability of discard. If the agent happens to encounter the PP locality while moving at random the agent may discard raw materials at it based on the discard probability.

In this paper we introduce an agent-based model of elections and government formation where voters do not have perfect knowledge about the parties’ ideological position. Although voters are boundedly rational, they are forward-looking in that they try to assess the likely impact of the different parties over the resulting government. Thus, their decision rules combine sincere and strategic voting: they form preferences about the different parties but deem some of them as inadmissible and try to block them from office. We find that the most stable and durable coalition governments emerge at intermediate levels of informational ambiguity. When voters have very poor information about the parties, their votes are scattered too widely, preventing the emergence of robust majorities. But also, voters with highly precise perceptions about the parties will cluster around tiny electoral niches with a similar aggregate effect.

Peer reviewed A Computational Simulation for Task Allocation Influencing Performance in the Team System

Shaoni Wang | Published Friday, November 11, 2022 | Last modified Thursday, April 06, 2023

This model system aims to simulate the whole process of task allocation, task execution and evaluation in the team system through a feasible method. On the basis of Complex Adaptive Systems (CAS) theory and Agent-based Modelling (ABM) technologies and tools, this simulation system attempts to abstract real-world teams into MAS models. The author designs various task allocation strategies according to different perspectives, and the interaction among members is concerned during the task-performing process. Additionally, knowledge can be acquired by such an interaction process if members encounter tasks they cannot handle directly. An artificial computational team is constructed through ABM in this simulation system, to replace real teams and carry out computational experiments. In all, this model system has great potential for studying team dynamics, and model explorers are encouraged to expand on this to develop richer models for research.

The Bronze Age Collapse model (BACO model) is written using free NetLogo software v.6.0.3. The purpose of using the BACO model is to develop a tool to identify and analyse the main factors that made the Late Bronze Age and Early Iron Age socio-ecological system resilient or vulnerable in the face of the environmental aridity recorded in the Aegean. The model explores the relationship between dependent and independent variables. Independent variables are: a) inter-annual rainfall variability for the Late Bronze Age and Early Iron Age in the eastern Mediterranean, b) intensity of raiding, c) percentage of marine, agricultural and other calorie sources included in the diet, d) soil erosion processes, e) farming assets, and d) storage capacity. Dependent variables are: a) human pressure for land, b) settlement patterns, c) number of commercial exchanges, d) demographic behaviour, and e) number of migrations.

This project is based on a Jupyter Notebook that describes the stepwise implementation of the EWA model in bi-matrix ( 2×2 ) strategic-form games for the simulation of economic learning processes. The output is a dataset with the simulated values of Attractions, Experience, selected strategies, and payoffs gained for the desired number of rounds and periods. The notebook also includes exploratory data analysis over the simulated output based on equilibrium, strategy frequencies, and payoffs.

This is a simulation of an insurance market where the premium moves according to the balance between supply and demand. In this model, insurers set their supply with the aim of maximising their expected utility gain while operating under imperfect information about both customer demand and underlying risk distributions.

There are seven types of insurer strategies. One type follows a rational strategy within the bounds of imperfect information. The other six types also seek to maximise their utility gain, but base their market expectations on a chartist strategy. Under this strategy, market premium is extrapolated from trends based on past insurance prices. This is subdivided according to whether the insurer is trend following or a contrarian (counter-trend), and further depending on whether the trend is estimated from short-term, medium-term, or long-term data.

Customers are modelled as a whole and allocated between insurers according to available supply. Customer demand is calculated according to a logit choice model based on the expected utility gain of purchasing insurance for an average customer versus the expected utility gain of non-purchase.

Individually parameterized mussels (Mytilus californianus) recruit, grow, move and die in a 3D environment while facing predation (in the form of seastar agents), heat and desiccation with increased tide height, and storms. Parameterized with data collected by Wootton, Paine, Kandur, Donahue, Robles and others. See my 2019 CoMSES video presentation to learn more.

In this model, we simulate the navigation behavior of homing pigeons. Specifically we use genetic algorithms to optimize the navigation and flocking parameters of pigeon agents.

00 PSoup V1.22 – Primordial Soup

Garvin Boyle | Published Thursday, April 13, 2017

PSoup is an educational program in which evolution is demonstrated, on the desk-top, as you watch. Blind bugs evolve sophisticated heuristic search algorithms to be the best at finding food fast.

A simple emulation-based computational model

Carlos M Fernández-Márquez Francisco J Vázquez | Published Tuesday, May 21, 2013 | Last modified Tuesday, February 05, 2019

Emulation is one of the simplest and most common mechanisms of social interaction. In this paper we introduce a descriptive computational model that attempts to capture the underlying dynamics of social processes led by emulation.

Displaying 10 of 189 results for "Michel De Garine-Wichatitsky" clear search

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