CoMSES Net maintains cyberinfrastructure to foster FAIR data principles for access to and (re)use of computational models. Model authors can publish their model code in the Computational Model Library with documentation, metadata, and data dependencies and support these FAIR data principles as well as best practices for software citation. Model authors can also request that their model code be peer reviewed to receive a DOI. All users of models published in the library must cite model authors when they use and benefit from their code.
Please check out our model archive tutorial or contact us if you have any questions or concerns about archiving your model.
CoMSES Net also maintains a curated database of over 7500 publications of agent-based and individual based models with additional metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
The Bronze Age Collapse model (BACO model) is written using free NetLogo software v.6.0.3. The purpose of using the BACO model is to develop a tool to identify and analyse the main factors that made the Late Bronze Age and Early Iron Age socio-ecological system resilient or vulnerable in the face of the environmental aridity recorded in the Aegean. The model explores the relationship between dependent and independent variables. Independent variables are: a) inter-annual rainfall variability for the Late Bronze Age and Early Iron Age in the eastern Mediterranean, b) intensity of raiding, c) percentage of marine, agricultural and other calorie sources included in the diet, d) soil erosion processes, e) farming assets, and d) storage capacity. Dependent variables are: a) human pressure for land, b) settlement patterns, c) number of commercial exchanges, d) demographic behaviour, and e) number of migrations.
Flibs’NLogo implements in NetLogo modelling environment, a genetic algorithm whose purpose is evolving a perfect predictor from a pool of digital creatures constituted by finite automata or flibs (finite living blobs) that are the agents of the model. The project is based on the structure described by Alexander K. Dewdney in “Exploring the field of genetic algorithms in a primordial computer sea full of flibs” from the vintage Scientific American column “Computer Recreations”
As Dewdney summarized: “Flibs […] attempt to predict changes in their environment. In the primordial computer soup, during each generation, the best predictor crosses chromosomes with a randomly selected flib. Increasingly accurate predictors evolve until a perfect one emerges. A flib […] has a finite number of states, and for each signal it receives (a 0 or a 1) it sends a signal and enters a new state. The signal sent by a flib during each cycle of operation is its prediction of the next signal to be received from the environment”
The DiDIY-Factory model is a model of an abstract factory. Its purpose is to investigate the impact Digital Do-It-Yourself (DiDIY) could have on the domain of work and organisation.
DiDIY can be defined as the set of all manufacturing activities (and mindsets) that are made possible by digital technologies. The availability and ease of use of digital technologies together with easily accessible shared knowledge may allow anyone to carry out activities that were previously only performed by experts and professionals. In the context of work and organisations, the DiDIY effect shakes organisational roles by such disintermediation of experts. It allows workers to overcome the traditionally strict organisational hierarchies by having direct access to relevant information, e.g. the status of machines via real-time information systems implemented in the factory.
A simulation model of this general scenario needs to represent a more or less abstract manufacturing firm with supervisors, workers, machines and tasks to be performed. Experiments with such a model can then be run to investigate the organisational structure –- changing from a strict hierarchy to a self-organised, seemingly anarchic organisation.
This model extends the bounded confidence model of Deffuant and Weisbuch. It introduces online contexts in which a person can deliver his or her opinion to several other persons. There are 2 additional parameters accessibility and connectivity.
The model reproduces the spread of environmental awareness among agents and the impact of awareness level of the agents on the consumption of a resource, like energy. An agent is a household with a set of available advanced smart metering functions.
REHAB has been designed as an ice-breaker in courses dealing with ecosystem management and participatory modelling. It helps introducing the two main tools used by the Companion Modelling approach, namely role-playing games and agent-based models.