Computational Model Library

Displaying 10 of 325 results for "J Hall" clear search

This is a set of threshold public goods games models. Set consists of baseline model, endogenous shared punishment model, endogenous shared punishment model with activists and cooperation model. In each round, all agents are granted a budget of size set in GUI. Then they decide on how much they contribute to public goods and how much they keep. Public goods are provided only if the sum of contributions meets or exceeds the threshold defined in the GUI. After each round agents evaluate their strategy and payoff from this strategy.

This paper builds on a basic ABM for a revolution and adds a combination of behaviors to its agents such as military benefits, citizen’s grievances, geographic vision, empathy, personality type and media impact.

We present the Integrated Urban Complexity model (IUCm 1.0) that computes “climate-smart urban forms”, which are able to cut emissions related to energy consumption from urban mobility in half. Furthermore, we show the complex features that go beyond the normal debates about urban sprawl vs. compactness. Our results show how to reinforce fractal hierarchies and population density clusters within climate risk constraints to significantly decrease the energy consumption of urban mobility. The new model that we present aims to produce new advice about how cities can combat climate change. From a technical angle, this model is a geographical automaton, conceptually interfacing between cellular automata and spatial explicit optimisation to achieve normative sustainability goals related to low energy. See a complete user guide at https://iucm.readthedocs.io/en/latest/ .

The model of market of one commodity , in which there are in each moment of time the same quantity and the same quantity of money was formulated and researched in this text. We also study this system as a game of automata.

01a ModEco V2.05 – Model Economies – In C++

Garvin Boyle | Published Monday, February 04, 2013 | Last modified Friday, April 14, 2017

Perpetual Motion Machine - A simple economy that operates at both a biophysical and economic level, and is sustainable. The goal: to determine the necessary and sufficient conditions of sustainability, and the attendant necessary trade-offs.

The model employs an agent-based model for exploring the victim-centered approach to identifying human trafficking and the approach’s effectiveness in an abstract representation of migrant flows.

Automatic multi game chess

Julia Kasmire | Published Monday, July 22, 2019

This model converts cleaned up versions of .pgn files (records of real chess games) and conversts them into files that record all of the events and “possible” events within a game of chess. This is intended to be a way to create sets of data that capture event sequences within the relatively complex but finite context of chess games as a proxy or “toy” data set. Although not a perfect correlation, these toy data sets are a first step in analysing complex and dynamic systems of events and possible events that happen in the real world.

The MML is a hybrid modeling environment that couples an agent-based model of small-holder agropastoral households and a cellular landscape evolution model that simulates changes in erosion/deposition, soils, and vegetation.

This model extends the original Artifical Anasazi (AA) model to include individual agents, who vary in age and sex, and are aggregated into households. This allows more realistic simulations of population dynamics within the Long House Valley of Arizona from AD 800 to 1350 than are possible in the original model. The parts of this model that are directly derived from the AA model are based on Janssen’s 1999 Netlogo implementation of the model; the code for all extensions and adaptations in the model described here (the Artificial Long House Valley (ALHV) model) have been written by the authors. The AA model included only ideal and homogeneous “individuals” who do not participate in the population processes (e.g., birth and death)–these processes were assumed to act on entire households only. The ALHV model incorporates actual individual agents and all demographic processes affect these individuals. Individuals are aggregated into households that participate in annual agricultural and demographic cycles. Thus, the ALHV model is a combination of individual processes (birth and death) and household-level processes (e.g., finding suitable agriculture plots).

As is the case for the AA model, the ALHV model makes use of detailed archaeological and paleoenvironmental data from the Long House Valley and the adjacent areas in Arizona. It also uses the same methods as the original model (from Janssen’s Netlogo implementation) to estimate annual maize productivity of various agricultural zones within the valley. These estimates are used to determine suitable locations for households and farms during each year of the simulation.

This ABM looks at the effect of multiple reviewers and their behavior on the quality and efficiency of peer review. It models a community of scientists who alternatively act as “author” or “reviewer” at each turn.

Displaying 10 of 325 results for "J Hall" clear search

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