Sean Bergin

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Hegmon's Model of Sharing

Sean Bergin | Published Thu May 2 16:23:55 2013

The purpose of Hegmon’s Sharing model is to develop an understanding of the effect sharing strategies have on household survival.

Relational Social Interaction Model of Migration (RSIMM)

Sean Bergin Christopher Roberts | Published Mon Feb 7 21:08:27 2011 | Last modified Sat Apr 27 20:18:48 2013

Current trends suggest that when individuals of different cultural backgrounds encounter one another, their social categories become entangled and create new hybridized or creole identities.

Peer reviewed Torsten Hägerstrand’s Spatial Innovation Diffusion Model

Sean Bergin | Published Fri Sep 14 17:48:22 2012 | Last modified Sat Apr 27 20:18:51 2013

This model is a replication of Torsten Hägerstrand’s 1965 model–one of the earliest known calibrated and validated simulations with implicit “agent based” methodology.

Neolithic Spread Model Version 1.0

Sean Bergin Michael Barton Salvador Pardo Gordo Joan Bernabeu Auban | Published Thu Dec 11 19:12:19 2014 | Last modified Mon Dec 31 17:39:18 2018

This model simulates different spread hypotheses proposed for the introduction of agriculture on the Iberian peninsula. We include three dispersal types: neighborhood, leapfrog, and ideal despotic distribution (IDD).

The MML is a hybrid modeling environment that couples an agent-based model of small-holder agropastoral households and a cellular landscape evolution model that simulates changes in erosion/deposition, soils, and vegetation.

The Cardial Spread Model

Sean Bergin | Published Fri Sep 29 18:53:33 2017 | Last modified Mon Feb 4 20:35:27 2019

The purpose of this model is to provide a platform to test and compare four conceptual models have been proposed to explain the spread of the Impresso-Cardial Neolithic in the west Mediterranean.

Geographic Expansion Model (GEM)

Sean Bergin | Published Fri Feb 28 17:41:57 2020

The purpose of this model is to explore the importance of geographic factors to the settlement choices of early Neolithic agriculturalists. In the model, each agriculturalist spreads to one of the best locations within a modeler specified radius. The best location is determined by choosing either one factor such as elevation or slope; or by ranking geographic factors in order of importance.

Game of Thrones model

Claudine Gravel-Miguel Sean Bergin | Published Sun Jan 3 22:48:33 2021 | Last modified Sun Jan 3 22:49:39 2021

This model slowly evolves to become Westeros, with houses fighting for the thrones, and whitewalkers trying to kill all living things. You can download each version to see the evolution of the code, from the Wolf Sheep Predation model to the Game of Thrones model. If you are only interested in the end product, simply download the latest version.

For instructions on each step, see: https://claudinegravelmigu.wixsite.com/got-abm

Under development.

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