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We also maintain a curated database of over 7500 publications of agent-based and individual based models with additional detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
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This model simulates different trade dynamics in shellmound (sambaqui) builder communities in coastal Southern Brazil. It features two simulation scenarios, one in which every site is the same and another one testing different rates of cooperation. The purpose of the model is to analyze the networks created by the trade dynamics and explore the different ways in which sambaqui communities were articulated in the past.
How it Works?
There are a few rules operating in this model. In either mode of simulation, each tick the agents will produce an amount of resources based on the suitability of the patches inside their occupation-radius, after that the procedures depend on the trade dynamic selected. For BRN? the agents will then repay their owed resources, update their reputation value and then trade again if they need to. For GRN? the agents will just trade with a connected agent if they need to. After that the agents will then consume a random amount of resources that they own and based on that they will grow (split) into a new site or be removed from the simulation. The simulation runs for 1000 ticks. Each patch correspond to a 300x300m square of land in the southern coast of Santa Catarina State in Brazil. Each agent represents a shellmound (sambaqui) builder community. The data for the world were made from a SRTM raster image (1 arc-second) in ArcMap. The sites can be exported into a shapefile (.shp) vector to display in ArcMap. It uses a UTM Sirgas 2000 22S projection system.
GenoScope is a modular agent-based model designed to simulate how cells respond to environmental stressors or other treatment conditions across species. Genes, treatment conditions, and cell physiology outcomes are represented as interacting agents that influence each other’s behavior over time. Rather than imposing fixed interaction rules, GenoScope initializes with randomized regulatory logic and calibrates rule sets based on empirical data. Calibration is grounded in a common-garden experiment involving 16 mammalian species—including humans, dolphins, bats, and camels—exposed to varying levels of temperature, glucose, and oxygen. This comparative approach enables the identification of mechanisms by which animal cells achieve robustness under extreme environmental conditions.
SeaROOTS ABM is a quite generic agent-based modeling system, for simulating and evaluating potential terrestrial and maritime mobility of artificial hominin groups, configured by available archaeological data and hypotheses. Necessary bathymetric, geomorphological and paleoenvironmental data are combined in order to reconstruct paleoshorelines for the study area and produce an archaeologically significant agent environment. Paleoclimatic and archaeological data are incorporated in the ABM in order to simulate maritime crossings and assess the emergent patterns of interaction between human agency and the sea.
SeaROOTS agent-based system includes completely autonomous, utility-based agents (Chliaoutakis & Chalkiadakis 2016), representing artificial hominin groups, with partial knowledge of their environment, for simulating their evolution and potential maritime mobility, utilizing alternative Least Cost Path analysis modeling techniques (Gustas & Supernant 2017, Gravel-Miguel & Wren 2021). Two groups of hominins, Neanderthals and Homo sapiens, are chosen in order to study the challenges and actions employed as a response to the fluctuating sea-levels, as well as probability scenarios with respect to sea-crossings via buoyant vessels (rafting) or the human body itself (swimming). SeaROOTS ABM aims to simulate various scenarios and investigate the degree climatic fluctuations influenced such activities and interactions in the Middle Paleolithic period.
The model focuses on simulating potential terrestrial and maritime routes, explore the interactions and relations between autonomous agents and their environment, as well as to test specific research questions; for example, when and under what conditions would Middle Paleolithic hominins be more likely to attempt a crossing and successfully reach the islands? By which agent type (Sapiens or Neanderthals) and how (e.g. swimming or by sea-vessels) could such short sea crossings be (mostly) attempted, and which (sea) routes were usually considered by the agents? When does a sea-crossing become a choice and when is it a result of forced migration, i.e. disaster- or conflict-induced displacement? Results show that the dynamic marine environment of the Inner Ionian, our case study in this work, played an important role in their decision-making process.
A letter sending model with historically informed initial positions to reconstruct communication and archiving processes in the Republic of Letters, the 15th to 17th century form of scholarship.
The model is aimed at historians, willing to formalize historical assumptions about the letter sending process itself and allows in principle to set heterogeneous social roles, e.g. to evaluate the role of gender or social status in the formation of letter exchange networks. The model furthermore includes a pruning process to simulate the loss of letters to critically asses the role of biases e.g. in relation to gender, geographical regions, or power structures, in the creation of empirical letter archives.
Each agent has an initial random topic vector, expressed as a RGB value. The initial positions of the agents are based on a weighted random draw based on data from [2]. In each step, agents generate two neighbourhoods for sending letters and potential targets to move towards. The probability to send letters is a self-reinforcing process. After each sending the internal topic of the receiver is updated as a movement in abstract space by a random amount towards the letters topic.
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ViSA 2.0.0 is an updated version of ViSA 1.0.0 aiming at integrating empirical data of a new use case that is much smaller than in the first version to include field scale analysis. Further, the code of the model is simplified to make the model easier and faster. Some features from the previous version have been removed.
It simulates decision behaviors of different stakeholders showing demands for ecosystem services (ESS) in agricultural landscape. It investigates conditions and scenarios that can increase the supply of ecosystem services while keeping the viability of the social system by suggesting different mixes of initial unit utilities and decision rules.
A fisher directed management system was describeded by Hart (2021). It was proposed that fishers should only be allowed to exploit a resource if they collaborated in a resource management system for which they would own and be collectively responsible for. As part of the system fishers would need to follow the rules of exploitation set by the group and provide a central unit with data with which to monitor the fishery. Any fisher not following the rules would at first be fined but eventually expelled from the fishery if he/she continued to act selfishly. This version of the model establishes the dynamics of a fleet of vessels and controls overfishing by imposing fines on fishers whose income is low and who are tempted to keep fishing beyond the set quota which is established each year depending on the abundance of the fish stock. This version will later be elaborated to have interactions between the fishers including pressure to comply with the norms set by the group and which could lead to a stable management system.
The model explores the impact of public disclosure on tax compliance among diverse agents, including individual taxpayers and a tax authority. It incorporates heterogeneous preferences and income endowments among taxpayers, captured through a utility function that considers psychic costs subtracted from expected pecuniary utility. These costs include moral, reciprocity, and stigma costs associated with norm violations, leading to variations in taxpayers’ risk attitudes and related parameters. The tax authority’s attributes, such as the frequency of random audits, penalty rate, and the choice between partial or full disclosure, remain fixed throughout the simulation. Income endowments and preference parameters are randomly assigned to taxpayers at the outset.
Taxpayers maximize their expected utility by reporting income, taking into account tax, penalty, and audit rates. They make annual decisions based on their own and their peers’ behaviors from the previous year. Taxpayers indirectly interact at the societal level through public disclosure conducted by the tax authority, exchanging tax information among peers. Each period in the simulation collects data on total reported income, average compliance rates per income group, distribution of compliance rates, counts of compliers, full evaders, partial evaders, and the numbers of taxpayers experiencing guilt and anger. The model evaluates whether public disclosure positively or negatively impacts compliance rates and quantifies this impact based on aggregated individual reporting behaviors.
Non-traditional tools and mediums can provide unique methodological and interpretive opportunities for archaeologists. In this case, the Unreal Engine (UE), which is typically used for games and media, has provided a powerful tool for non-programmers to engage with 3D visualization and programming as never before. UE has a low cost of entry for researchers as it is free to download and has user-friendly “blueprint” tools that are visual and easily extendable. Traditional maritime mobility in the Salish Sea is examined using an agent-based model developed in blueprints. Focusing on the sea canoe travel of the Straits Salish northwestern Washington State and southwest British Columbia. This simulation integrates GIS data to assess travel time between Coast Salish archaeological village locations and archaeologically represented resource gathering areas. Transportation speeds informed by ethnographic data were used to examine travel times for short forays and longer inter-village journeys. The results found that short forays tended to half day to full day trips when accounting for resource gathering activities. Similarly, many locations in the Salish Sea were accessible in long journeys within two to three days, assuming fair travel conditions. While overall transportation costs to reach sites may be low, models such as these highlight the variability in transport risk and cost. The integration of these types of tools, traditionally used for entertainment, can increase the accessibility of modeling approaches to researchers, be expanded to digital storytelling, including aiding in the teaching of traditional ecological knowledge and placenames, and can have wide applications beyond maritime archaeology.
This is v0.01 of a UE5.2.1 agent based model.
The present model is an abstract ABM designed for theoretical exploration and hypotheses generation. Its main aim is to explore the relationship between disagreement over the diagnostic value of evidence and the formation of polarization in scientific communities.
The model represents a scientific community in which scientists aim to determine whether hypothesis H is true, and we assume that agents are in a world in which H is indeed true. To this end, scientists perform experiments, interpret data and exchange their views on how diagnostic of H the obtained evidence is. Based on how the scientists conduct the inquiry, the community may reach a correct consensus (i.e. a situation in which every scientist agrees that H is correct) or not.
The purpose of the Credit and debt market of low-income families model is to help the user examine how the financial market of low-income families works.
The model is calibrated based on real-time data which was collected in a small disadvantaged village in Hungary it contains 159 households’ social network and attributes data.
The simulation models the households’ money liquidity, expenses and revenue structures as well as the formal and informal loan institutions based on their network connections. The model forms an intertwined system integrated in the families’ local socioeconomic context through which families handle financial crises and overcome their livelihood challenges from one month to another.
The simulation-based on the abstract model of low-income families’ financial survival system at the bottom of the pyramid, which was described in following the papers:
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