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Displaying 10 of 261 results for "Philipp S. Sommer" clear search
In this paper we introduce an agent-based model of elections and government formation where voters do not have perfect knowledge about the parties’ ideological position. Although voters are boundedly rational, they are forward-looking in that they try to assess the likely impact of the different parties over the resulting government. Thus, their decision rules combine sincere and strategic voting: they form preferences about the different parties but deem some of them as inadmissible and try to block them from office. We find that the most stable and durable coalition governments emerge at intermediate levels of informational ambiguity. When voters have very poor information about the parties, their votes are scattered too widely, preventing the emergence of robust majorities. But also, voters with highly precise perceptions about the parties will cluster around tiny electoral niches with a similar aggregate effect.
The purpose of the simulation was to explore and better understand the process of bridging between an analysis of qualitative data and the specification of a simulation. This may be developed for more serious processes later but at the moment it is merely an illustration.
This exercise was done by Stephanie Dornschneider (School of Politics and International Relations, University College Dublin) and Bruce Edmonds to inform the discussion at the Lorentz workshop on “Integrating Qualitative and Quantitative Data using Social Simulation” at Leiden in April 2019. The qualitative data was collected and analysed by SD. The model specification was developed as the result of discussion by BE & SD. The model was programmed by BE. This is described in a paper submitted to Social Simulation 2019 and (to some extent) in the slides presented at the workshop.
The model represents a team intended at designing a methodology for Institutional Planning. Included in ICAART’14 to exemplify how emotions can be identified in SocLab; and in ESSA’14 to show the Efficiency of Organizational Withdrawal vs Commitment.
We compare the effect of four activation regimes by measuring the appropriate opinion clustering statistics and also the number of emergent extremists.
The (cultural) evolution of cooperative breeding in harsh environments.
This agent-based model investigates group longevity in a population in a foundational way, using theory on social relations and culture. It is the first application of the GRASP meta-model for social agents, containing elements of Groups, Rituals, Affiliation, Status, and Power. It can be considered an exercise in artificial sociality: a culture-general, content-free base-line trust model from which to engage in more specific studies. Depending on cultural settings for individualism and power distance, as well as settings for xenophobia and for the increase of trust over group life, the GRASP world model generates a variety of patters. Number of groups ranges from one to many, composition from random to segregated, and pattern genesis from rapid to many hundreds of time steps. This makes GRASP world an instrument that plausibly models some basic elements of social structure in different societies.
Confirmation Bias is usually seen as a flaw of the human mind. However, in some tasks, it may also increase performance. Here, agents are confronted with a number of binary Signals (A, or B). They have a base detection rate, e.g. 50%, and after they detected one signal, they get biased towards this type of signal. This means, that they observe that kind of signal a bit better, and the other signal a bit worse. This is moderated by a variable called “bias_effect”, e.g. 10%. So an agent who detects A first, gets biased towards A and then improves its chance to detect A-signals by 10%. Thus, this agent detects A-Signals with the probability of 50%+10% = 60% and detects B-Signals with the probability of 50%-10% = 40%.
Given such a framework, agents that have the ability to be biased have better results in most of the scenarios.
This model aims to simulate Competition and Displacement of Online Interpersonal Communication Platforms process from a bottom-up angle. Individual interpersonal communication platform adoption and abandonment serve as the micro-foundation of the simulation model. The evolution mode of platform user online communication network determines how present platform users adjust their communication relationships as well as how new users join that network. This evolution mode together with innovations proposed by individual interpersonal communication platforms would also have impacts on the platform competition and displacement process and result by influencing individual platform adoption and abandonment behaviors. Three scenes were designed to simulate some common competition situations occurred in the past and current time, that two homogeneous interpersonal communication platforms competed with each other when this kind of platforms first came into the public eye, that a late entrant platform with a major innovation competed with the leading incumbent platform during the following days, as well as that both the leading incumbent and the late entrant continued to propose many small innovations to compete in recent days, respectively.
Initial parameters are as follows: n(Nmax in the paper), denotes the final node number of the online communication network node. mi (m in the paper), denotes the initial degree of those initial network nodes and new added nodes. pc(Pc in the paper), denotes the proportion of links to be removed and added in each epoch. pst(Pv in the paper), denotes the proportion of nodes with a viscosity to some platforms. comeintime(Ti in the paper), denotes the epoch when Platform 2 joins the market. pit(Pi in the paper), denotes the proportion of nodes adopting Platform 2 immediately at epoch comeintime(Ti). ct(Ct in the paper), denotes the Innovation Effective Period length. In Scene 2, There is only one major platform proposed by Platform 2, and ct describes that length. However, in Scene 3, Platform 2 and 1 will propose innovations alternately. And so, we set ct=10000 in simulation program, and every jtt epochs, we alter the innovation proposer from one platform to the other. Hence in this scene, jtt actually denotes the Innovation Effective Period length instead of ct.
The model implements a double auction financial markets with two types of agents: rational and noise. The model aims to study the impact of different compensation structure on the market stability and market quantities as prices, volumes, spreads.
Exploring how learning and social-ecological networks influence management choice set and their ability to increase the likelihood of species coexistence (i.e. biodiversity) on a fragmented landscape controlled by different managers.
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