A general model of human mate choice in which agents are localized in space, interact with close neighbors, and tend to range either near or far. At the individual level, our model uses two oft-used but incompletely understood decision rules: one based on preferences for similar partners, the other for maximally attractive partners.
A spatial prisoner’s dilemma model with mobile agents, de-coupled birth-death events, and harsh environments.
This model simulates a foraging system based on Middle Stone Age plant and shellfish foraging in South Africa.
LUXE is a land-use change model featuring different levels of land market implementation. It integrates utility measures, budget constraints, competitive bidding, and market interactions to model land-use change in exurban environment.
We seek to improve understanding of roles enzyme play in soil food webs. We created an agent-based simulation of a simple food web that includes enzymatic activity. The model was used in a publication, Moore et al. (in press; Biochemistry).
Biobehavioral interactions between two populations under different movement strategies.
This model represents technological and ecological behaviors of mobile hunter-gatherers, in a variable environment, as they produce, use, and discard chipped stone artifacts. The results can be analyzed and compared with archaeological sites.