Computational Model Library

Displaying 10 of 832 results for "Jes%C3%BAs M Zamarre%C3%B1o" clear search

MELBIS-V1 is a spatially explicit agent-based model that allows the geospatial simulation of the decision-making process of newcomers arriving in the bilingual cities and boroughs of the island of Montreal, Quebec in CANADA, and the resulting urban segregation spatial patterns. The model was implemented in NetLogo, using geospatial raster datasets of 120m spatial resolution.

MELBIS-V2 enhances MELBIS-V1 to implement and simulate the decision-making processes of incoming immigrants, and to analyze the resulting spatial patterns of segregation as immigrants arrive and settle in various cities in Canada. The arrival and segregation of immigrants is modeled with MELBIS-V2 and compared for three major Canadian immigration gateways, including the City of Toronto, Metro Vancouver, and the City of Calgary.

This model is intended to explore the effectiveness of different courses of interventions on an abstract population of infections. Illustrative findings highlight the importance of the mechanisms for variability and mutation on the effectiveness of different interventions.

Societal Simulator v203

Tim Gooding | Published Tuesday, October 01, 2013 | Last modified Friday, November 28, 2014

Designed to capture the evolutionary forces of global society.

Crowdworking Model

Georg Jäger | Published Wednesday, September 25, 2019

The purpose of this agent-based model is to compare different variants of crowdworking in a general way, so that the obtained results are independent of specific details of the crowdworking platform. It features many adjustable parameters that can be used to calibrate the model to empirical data, but also when not calibrated it yields essential results about crowdworking in general.
Agents compete for contracts on a virtual crowdworking platform. Each agent is defined by various properties like qualification and income expectation. Agents that are unable to turn a profit have a chance to quit the crowdworking platform and new crowdworkers can replace them. Thus the model has features of an evolutionary process, filtering out the ill suited agents, and generating a realistic distribution of agents from an initially random one. To simulate a stable system, the amount of contracts issued per day can be set constant, as well as the number of crowdworkers. If one is interested in a dynamically changing platform, the simulation can also be initialized in a way that increases or decreases the number of crowdworkers or number of contracts over time. Thus, a large variety of scenarios can be investigated.

FIsheries Simulation with Human COmplex DEcision-making (FISHCODE) is an agent-based model to depict and analyze current and future spatio-temporal dynamics of three German fishing fleets in the southern North Sea. Every agent (fishing vessel) makes daily decisions about if, what, and how long to fish. Weather, fuel and fish prices, as well as the actions of their colleagues influence agents’ decisions. To combine behavioral theories and enable agents to make dynamic decision, we implemented the Consumat approach, a framework in which agents’ decisions vary in complexity and social engagement depending on their satisfaction and uncertainty. Every agent has three satisfactions and two uncertainties representing different behavioral aspects, i.e. habitual behavior, profit maximization, competition, conformism, and planning insecurity. Availability of extensive information on fishing trips allowed us to parameterize many model parameters directly from data, while others were calibrated using pattern oriented modelling. Model validation showed that spatial and temporal aggregated ABM outputs were in realistic ranges when compared to observed data. Our ABM hence represents a tool to assess the impact of the ever growing challenges to North Sea fisheries and provides insight into fisher behavior beyond profit maximization.

CRESY-II

Cara Kahl | Published Friday, July 08, 2011 | Last modified Monday, August 04, 2014

CREativity from a SYstems perspective, Model II.

The Communication-Based Model of Perceived Descriptive Norm Dynamics in Digital Networks (COMM-PDND) is an agent-based model specifically created to examine the dynamics of perceived descriptive norms in the context of digital network structures. The model, developed as part of a master’s thesis titled “The Dynamics of Perceived Descriptive Norms in Digital Network Publics: An Agent-Based Simulation,” emphasizes the critical role of communication processes in norm formation. It focuses on the role of communicative interactions in shaping perceived descriptive norms.

The COMM-PDND is tuned to explore the effects of normative deviance in digital social networks. It provides functionalities for manipulating agents according to their network position, and has a versatile set of customizable parameters, making it adaptable to a wide range of research contexts.

Our societal belief systems are pruned by evolution, informing our unsustainable economies. This is one of a series of models exploring the dynamics of sustainable economics – PSoup, ModEco, EiLab, OamLab, MppLab, TpLab, CmLab.

Next generation of the CHALMS model applied to a coastal setting to investigate the effects of subjective risk perception and salience decision-making on adaptive behavior by residents.

Informal Information Transmission Networks among Medieval Genoese Investors

Christopher Frantz | Published Wednesday, October 09, 2013 | Last modified Thursday, October 24, 2013

This model represents informal information transmission networks among medieval Genoese investors used to inform each other about cheating merchants they employed as part of long-distance trade operations.

Displaying 10 of 832 results for "Jes%C3%BAs M Zamarre%C3%B1o" clear search

This website uses cookies and Google Analytics to help us track user engagement and improve our site. If you'd like to know more information about what data we collect and why, please see our data privacy policy. If you continue to use this site, you consent to our use of cookies.
Accept