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Interest-based compound economies generate monotonically increasing wealth inequality through multiplicative accumulation dynamics, yet the conditions under which gift-based reciprocal exchange outperforms such systems in collective well-being remain unquantified. We present Zensei Wago (全生和合), a seven-layer agent-based model comparing a Gift Resource Circulation (GRC) economy with a Compound Interest Circulation (CIC) economy under identical initial conditions. Across N = 5000 Monte Carlo replications (T = 700 ticks, N = 100 agents), GRC produced significantly higher collective resonance than CIC (p < 0.001, Cohen’s d = +0.171), above a critical prosocial threshold pm ≈ 0.698. Cohen’s d grows monotonically with duration — d = +1.943 at T = 1500 and d = +4.126 at T = 3000 — driven primarily by structural collapse of CIC resonance as inequality exceeds a critical Gini threshold (G > 0.333), while GRC resonance remains stable. The gift mechanism further decouples collective well-being from distributional outcomes, generating resonance through relational quality rather than material redistribution. Network topology analysis across seven configurations — combining a Watts-Strogatz rewiring sweep and a T = 1500 longitudinal replication — reveals that ring topology maximises GRC advantage (d = +1.17), that most topology-dependent reversals are transient (sparse and small-world both transition to significantly positive by T = 1500), and that a critical rewiring threshold of p ≈ 0.10–0.20 separates GRC-advantaged from GRC-disadvantaged network configurations. Scale-free networks remain persistently adverse (d = -7.24*), requiring structural redesign for gift-economy viability.
This is a simulation model of communication between two groups of managers in the course of project implementation. The “world” of the model is a space of interaction between project participants, each of which belongs either to a group of work performers or to a group of customers. Information about the progress of the project is publicly available and represents the deviation Earned value (EV) from the planned project value (cost baseline).
The key elements of the model are 1) persons belonging to a group of customers or performers, 2) agents that are communication acts. The life cycle of persons is equal to the time of the simulation experiment, the life cycle of the communication act is 3 periods of model time (for the convenience of visualizing behavior during the experiment). The communication act occurs at a specific point in the model space, the coordinates of which are realized as random variables. During the experiment, persons randomly move in the model space. The communication act involves persons belonging to a group of customers and a group of performers, remote from the place of the communication act at a distance not exceeding the value of the communication radius (MaxCommRadius), while at least one representative from each of the groups must participate in the communication act. If none are found, the communication act is not carried out. The number of potential communication acts per unit of model time is a parameter of the model (CommPerTick).
The managerial sense of the feedback is the stimulating effect of the positive value of the accumulated communication complexity (positive background of the project implementation) on the productivity of the performers. Provided there is favorable communication (“trust”, “mutual understanding”) between the customer and the contractor, it is more likely that project operations will be performed with less lag behind the plan or ahead of it.
The behavior of agents in the world of the model (change of coordinates, visualization of agents’ belonging to a specific communicative act at a given time, etc.) is not informative. Content data are obtained in the form of time series of accumulated communicative complexity, the deviation of the earned value from the planned value, average indicators characterizing communication - the total number of communicative acts and the average number of their participants, etc. These data are displayed on graphs during the simulation experiment.
The control elements of the model allow seven independent values to be varied, which, even with a minimum number of varied values (three: minimum, maximum, optimum), gives 3^7 = 2187 different variants of initial conditions. In this case, the statistical processing of the results requires repeated calculation of the model indicators for each grid node. Thus, the set of varied parameters and the range of their variation is determined by the logic of a particular study and represents a significant narrowing of the full set of initial conditions for which the model allows simulation experiments.
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This model explores the effects of agent interaction, information feedback, and adaptive learning in repeated auctions for farmland. It gathers information for three types of sealed-bid auctions, and one English auction and compares the auctions on the basis of several measures, including efficiency, price information revelation, and ability to handle repeated bidding and agent learning.
This generic individual-based model of a bird colony shows how the influence neighbour’s stress levels synchronize the laying date of neighbours and also of large colonies. The model has been used to demonstrate how this form of simulation model can be recognised as being ‘event-driven’, retaining a history in the patterns produced via simulated events and interactions.
This is an agent-based model that allows to test alternative designs for three model components. The model was built using the LUDAS design strategy, while each alternative is in line with the strategy. Using the model, it can be shown that alternative designs, though built on the same strategy, lead to different land-use patterns over time.
This model describes and analyses the outcomes of the confrontation of interests, some conflicting, some common, about the management of a small river in SW France
A global model of the 1918-19 Influenza Pandemic. It can be run to match history or explore counterfactual questions about the influence of World War I on the dynamics of the epidemic. Explores two theories of the location of the initial infection.
ForagerNet3_Demography is a non-spatial ABM for exploring hunter-gatherer demography. Key methods represent birth, death, and marriage. The dependency ratio is an imporant variable in many economic decisions embedded in the methods.
The modeling includes citizens, bounded into families; firms and governments; all of them interacting in markets for goods, labor and real estate. The model is spatial and dynamic.
A dynamic model of social network formation on single-layer and multiplex networks with structural incentives that vary over time.
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