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We also maintain a curated database of over 7500 publications of agent-based and individual based models with additional detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
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The Retail Competition Agent-based Model (RC-ABM) is designed to simulate the retail competition system in the Region of Waterloo, Ontario, Canada, which which explicitly represents store competition behaviour. Through the RC-ABM, we aim to answer 4 research questions: 1) What is the level of correspondence between market share and revenue acquisition for an agent-based approach compared to a traditional location-allocation-based approach? 2) To what degree can the observed store spatial pattern be reproduced by competition? 3) To what degree are their path dependent patterns of retail success? 4) What is the relationship between retail survival and the endogenous geographic characteristics of stores and consumer expenditures?
Agers and non-agers agent compete over a spatial landscape. When two agents occupy the same grid, who will survive is decided by a random draw where chances of survival are proportional to fitness. Agents have offspring each time step who are born at a distance b from the parent agent and the offpring inherits their genetic fitness plus a random term. Genetic fitness decreases with time, representing environmental change but effective non-inheritable fitness can increase as animals learn and get bigger.
Our aim is to show effects of group living when only low-level cognition is assumed, such as pattern recognition needed for normal functioning, without assuming individuals have knowledge about others around them or warn them actively.
The model is of a group of vigilant foragers staying within a patch, under attack by a predator. The foragers use attentional scanning for predator detection, and flee after detection. This fleeing action constitutes a visual cue to danger, and can be received non-attentionally by others if it occurs within their limited visual field. The focus of this model is on the effectiveness of this non-attentional visual information reception.
A blind angle obstructing cue reception caused by behaviour can exist in front, morphology causes a blind angle in the back. These limitations are represented by two visual field shapes. The scan for predators is all-around, with distance-dependent detection; reception of flight cues is limited by visual field shape.
Initial parameters for instance: group sizes, movement, vision characteristics for predator detection and for cue reception. Captures (failure), number of times the information reached all individuals at the same time (All-fled, success), and several other effects of the visual settings are recorded.
Organisms, Individuals and Organizations face the dilemma of exploration vs. exploitation
Identifying the optimal trade-off between the two is a challenge
Too much exploration (e.g. gaining new knowledge) can be detrimental to day-to-day survival and too much exploitation (applying existing knowledge) could be detrimental to long term survival esp. if conditions change over time
The purpose of the model is to investigate how the amount of resources acquired (wealth/success) is related to persistence with the strategy of local exploration under different resource distributions, availability of resources over time and cost of relocation
The model answers the question how homophily and number of close-links in small-world network influences behavior of consumats. The results show that the more close-links the more probable the consumat follows the major behavior, but homophilly blocks the major behavior and supports survival of the minor behavior.
This is a multi-patch meta-population ecological model. It intended as a test-bed in which to test the impact of humans with different kinds of social structure.
This study investigates a possible nexus between inter-group competition and intra-group cooperation, which may be called “tribalism.” Building upon previous studies demonstrating a relationship between the environment and social relations, the present research incorporates a social-ecological model as a mediating factor connecting both individuals and communities to the environment. Cyclical and non-cyclical fluctuation in a simple, two-resource ecology drive agents to adopt either “go-it-alone” or group-based survival strategies via evolutionary selection. Novelly, this simulation employs a multilevel selection model allowing group-level dynamics to exert downward selective pressures on individuals’ propensity to cooperate within groups. Results suggest that cooperation and inter-group conflict are co-evolved in a triadic relationship with the environment. Resource scarcity increases inter-group competition, especially when resources are clustered as opposed to widely distributed. Moreover, the tactical advantage of cooperation in the securing of clustered resources enhanced selective pressure on cooperation, even if that implies increased individual mortality for the most altruistic warriors. Troubling, these results suggest that extreme weather, possibly as a result of climate change, could exacerbate conflict in sensitive, weather-dependent social-ecologies—especially places like the Horn of Africa where ecologically sensitive economic modalities overlap with high-levels of diversity and the wide-availability of small arms. As well, global development and foreign aid strategists should consider how plans may increase the value of particular locations where community resources are built or aid is distributed, potentially instigating tribal conflict. In sum, these factors, interacting with pre-existing social dynamics dynamics, may heighten inter-ethnic or tribal conflict in pluralistic but otherwise peaceful communities.
For special issue submission in JASSS.
This program simulates a group of hunter-gatherer (households) moving randomly over an artificial landscapoe pulated with resources randomly distributed (a Gaussian distribution). To survive, agents hunt and gather using their own labor resources and available technology. When labor and technology is not enough to compensate the resource difficulty of access, they need to cooperate. The purpose of the model is to analyze the consequences of cooperation on cultural diversity: the more the agents cooperate, the more their culture (a 10 componenet vector) is updated to imitate the culture of cooperative agents. The less the agent cooperates, the more different its culture becomes.
This is an agent-based model designed to explore the evolution of cooperation under changes in resources availability for a given population
How can species evolve a cooperative network to keep the environment suitable for life?
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