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We also maintain a curated database of over 7500 publications of agent-based and individual based models with additional detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
Displaying 10 of 109 results decision making clear filters
This model simulates the opinion dynamics of COVID-19 vaccination to examine especially how fears and cognitive bias contribute to the opinion polarisation and vaccination rate. In studying the opinion dynamics of COVID-19 vaccination, this model refers to the HUMAT framework (Antosz et al, 2019). Many psychological and social processes are included in the model, such as dynamical decision-making processes of information exchange and fear formation, satisfaction evaluation, preferred decision selection and dissonance reduction.
The model presented here is extensively described in the paper ‘Talk less to strangers: How homophily can improve collective decision-making in diverse teams’ (forthcoming at JASSS). A full replication package reproducing all results presented in the paper is accessible at https://osf.io/76hfm/.
Narrative documentation includes a detailed description of the model, including a schematic figure and an extensive representation of the model in pseudocode.
The model develops a formal representation of a diverse work team facing a decision problem as implemented in the experimental setup of the hidden-profile paradigm. We implement a setup where a group seeks to identify the best out of a set of possible decision options. Individuals are equipped with different pieces of information that need to be combined to identify the best option. To this end, we assume a team of N agents. Each agent belongs to one of M groups where each group consists of agents who share a common identity.
The virtual teams in our model face a decision problem, in that the best option out of a set of J discrete options needs to be identified. Every team member forms her own belief about which decision option is best but is open to influence by other team members. Influence is implemented as a sequence of communication events. Agents choose an interaction partner according to homophily h and take turns in sharing an argument with an interaction partner. Every time an argument is emitted, the recipient updates her beliefs and tells her team what option she currently believes to be best. This influence process continues until all agents prefer the same option. This option is the team’s decision.
This documentation provides an overview and explanation of the NetLogo simulation code for modeling skilled workers’ migration in Iran. The simulation aims to explore the dynamics of skilled workers’ migration and their transition through various states, including training, employment, and immigration.
The flow of elite and talent migration, or “brain drain,” is a complex issue with far-reaching implications for developing countries. The decision to migrate is made due to various factors including economic opportunities, political stability, social factors and personal circumstances.
Measuring individual interests in the field of immigration is a complex task that requires careful consideration of various factors. The agent-based model is a useful tool for understanding the complex factors that are involved in talent migration. By considering the various social, economic, and personal factors that influence migration decisions, policymakers can provide more effective strategies to retain skilled and talented labor and promote sustainable growth in developing countries. One of the main challenges in studying the flow of elite migration is the complexity of the decision-making process and a set of factors that lead to migration decisions. Agent-based modeling is a useful tool for understanding how individual decisions can lead to large-scale migration patterns.
This ABM aims to introduce a new individual decision-making model, BNE into the ABM of pedestrian evacuation to properly model individual behaviours and motions in emergency situations. Three types of behavioural models has been developed, which are Shortest Route (SR) model, Random Follow (RF) model, and BNE model, to better reproduce evacuation dynamics in a tunnel space. A series of simulation experiments were conducted to evaluate the simulating performance of the proposed ABM.
What policy measures are effective in redistributing essential resources during crisis situations such as climate change impacts? We model a collective action institution with different rules for designing and organizing it, and make our analysis specific to various societal contexts.
Our model captures a generic societal context of unequal vulnerability and climate change impact in a stylized form. We represent a community of people who harvest and consume an essential resource to maintain their well-being. However, their ability to harvest the resource is not equal; people are characterized by a ‘resource access’ attribute whose values are uniformly distributed from 0 to 1 in the population. A person’s resource access value determines the amount of resource units they are able to harvest, and therefore the welfare levels they are able to attain. People travel to the centralized resource region and derive well-being or welfare, represented as an energy gain, by harvesting and consuming resource units.
The community is subject to a climate change impact event that occurs with a certain periodicity and over a certain duration. The capacity of resource units to regenerate diminishes during the impact events. Unequal capacities to access the essential resource results in unequal vulnerability among people with regards to their ability to maintain a sufficient welfare level, especially during impact events.
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The DINO model (Dynamics of Internalization and Dissemimnation of Norms) simulates a conceptual model on the dynamics of norm internalization in the decision-making framework of a 3-person prisoner’s dilemma game.
The model generates disaggregated traffic flows of pedestrians, simulating their daily mobility behaviour represented as probabilistic rules. Various parameters of physical infrastructure and travel behaviour can be altered and tested. This allows predicting potential shifts in traffic dynamics in a simulated setting. Moreover, assumptions in decision-making processes are general for mid-sized cities and can be applied to similar areas.
Together with the model files, there is the ODD protocol with the detailed description of model’s structure. Check the associated publication for results and evaluation of the model.
Installation
Download GAMA-platform (GAMA1.8.2 with JDK version) from https://gama-platform.github.io/. The platform requires a minimum of 4 GB of RAM.
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This is an extension of the original RAGE model (Dressler et al. 2018), where we add learning capabilities to agents, specifically learning-by-doing and social learning (two processes central to adaptive (co-)management).
The extension module is applied to smallholder farmers’ decision-making - here, a pasture (patch) is the private property of the household (agent) placed on it and there is no movement of the households. Households observe the state of the pasture and their neighrbours to make decisions on how many livestock to place on their pasture every year. Three new behavioural types are created (which cannot be combined with the original ones): E-RO (baseline behaviour), E-LBD (learning-by-doing) and E-RO-SL1 (social learning). Similarly to the original model, these three types can be compared regarding long-term social-ecological performance. In addition, a global strategy switching option (corresponding to double-loop learning) allows users to study how behavioural strategies diffuse in a heterogeneous population of learning and non-learning agents.
An important modification of the original model is that extension agents are heterogeneous in how they deal with uncertainty. This is represented by an agent property, called the r-parameter (household-risk-att in the code). The r-parameter is catch-all for various factors that form an agent’s disposition to act in a certain way, such as: uncertainty in the sensing (partial observability of the resource system), noise in the information received, or an inherent characteristic of the agent, for instance, their risk attitude.
The Olympic Peninsula ABM works as a virtual laboratory to simulate the existing forestland management practices as followed by different forestland owner groups in the Olympic Peninsula, Washington, and explore how they could shape the future provisions of multifunctional ecosystem services such as Carbon storage and revenue generation under the business-as-usual scenario as well as by their adaptation to interventions. Forestlands are socio-ecological systems that interact with economic, socio-cultural, and policy systems. Two intervention scenarios were introduced in this model to simulate the adaptation of landowner behavior and test the efficacy of policy instruments in promoting sustainable forest practices and fostering Carbon storage and revenue generation. (1) A market-linked carbon offset scheme that pays the forestland owners a financial incentive in the form of a yearly carbon rent. (2) An institutional intervention policy that allows small forest owners (SFLO) to cooperate for increased market access and benefits under carbon rent scenario. The model incorporates the heterogeneous contexts within which the forestland owners operate and make their forest management decisions by parameterizing relevant agent attributes and contextualizing their unique decision-making processes.
This NetLogo model is an implementation of the mostly verbal (and graphic) model in Jarret Walker’s Human Transit: How Clearer Thinking about Public Transit Can Enrich Our Communities and Our Lives (2011). Walker’s discussion is in the chapter “Connections or Complexity?”. See especially figure 12-2, which is on page 151.
In “Connections or Complexity?”, Walker frames the matter as involving a choice between two conflicting goals. The first goal is to minimize connections, the need to make transfers, in a transit system. People naturally prefer direct routes. The second goal is to minimize complexity. Why? Well, read the chapter, but as a general proposition we want to avoid unnecessary complexity with its attendant operating characteristics (confusing route plans in the case of transit) and management and maintenance challenges. With complexity general comes degraded robustness and resilience.
How do we, how can we, choose between these conflicting goals? The grand suggestion here is that we only choose indirectly, implicitly. In the present example of connections versus complexity we model various alternatives and compare them on measures of performance (MoP) other than complexity or connections per se. The suggestion is that connections and complexity are indicators of, heuristics for, other MoPs that are more fundamental, such as cost, robustness, energy use, etc., and it is these that we at bottom care most about. (Alternatively, and not inconsistently, we can view connections and complexity as two of many MoPs, with the larger issue to be resolve in light of many MoPs, including but not limited to complexity and connections.) We employ modeling to get a handle on these MoPs. Typically, there will be several, taking us thus to a multiple criteria decision making (MCDM) situation. That’s the big picture.
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