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This model is an application of Brantingham’s neutral model to a real landscape with real locations of potential sources. The sources are represented as their sizes during current conditions, and from marine geophysics surveys, and the agent starts at a random location in Mossel Bay Region (MBR) surrounding the Archaeological Pinnacle Point (PP) locality, Western Cape, South Africa. The agent moves at random on the landscape, picks up and discards raw materials based only upon space in toolkit and probability of discard. If the agent happens to encounter the PP locality while moving at random the agent may discard raw materials at it based on the discard probability.
The Megafaunal Hunting Pressure Model (MHPM) is an interactive, agent-based model designed to conduct experiments to test megaherbivore extinction hypotheses. The MHPM is a model of large-bodied ungulate population dynamics with human predation in a simplified, but dynamic grassland environment. The overall purpose of the model is to understand how environmental dynamics and human predation preferences interact with ungulate life history characteristics to affect ungulate population dynamics over time. The model considers patterns in environmental change, human hunting behavior, prey profitability, herd demography, herd movement, and animal life history as relevant to this main purpose. The model is constructed in the NetLogo modeling platform (Version 6.3.0; Wilensky, 1999).
This project was developed during the Santa Fe course Introduction to Agent-Based Modeling 2022. The origin is a Cellular Automata (CA) model to simulate human interactions that happen in the real world, from Rubens and Oliveira (2009). These authors used a market research with real people in two different times: one at time zero and the second at time zero plus 4 months (longitudinal market research). They developed an agent-based model whose initial condition was inherited from the results of the first market research response values and evolve it to simulate human interactions with Agent-Based Modeling that led to the values of the second market research, without explicitly imposing rules. Then, compared results of the model with the second market research. The model reached 73.80% accuracy.
In the same way, this project is an Exploratory ABM project that models individuals in a closed society whose behavior depends upon the result of interaction with two neighbors within a radius of interaction, one on the relative “right” and other one on the relative “left”. According to the states (colors) of neighbors, a given cellular automata rule is applied, according to the value set in Chooser. Five states were used here and are defined as levels of quality perception, where red (states 0 and 1) means unhappy, state 3 is neutral and green (states 3 and 4) means happy.
There is also a message passing algorithm in the social network, to analyze the flow and spread of information among nodes. Both the cellular automaton and the message passing algorithms were developed using the Python extension. The model also uses extensions csv and arduino.
Organizations operate under conditions of imperfect performance in which human error is inevitable, yet errors are rarely examined as the triggers for the managerial interactions that shape organizational culture over time. The present research introduces an agent-based simulation of a work team completing a fixed sequence of tasks under varying degrees of managerial oversight and response policy. The model isolates the mechanical loss of throughput caused by errors from the psychological and cultural consequences of managerial reactions, which are categorized into ignoring, correcting or punishing. Furthermore, the model incorporates an autonomous self-notice mechanism, allowing workers to correct themselves in the absence of managerial intervention. By tracking the accumulation of worker resentment and the transient enhancements in learning, the simulation acts as a dynamic laboratory for observing delayed consequences, nonlinear tipping points and systemic organizational collapse. The results reveal a central paradox of organizational control. Highly monitored punitive environments generate high short-term throughput, yet they simultaneously accumulate interactional injustice and resentment that engineer a rapid cascading turnover and the highest probability of systemic collapse. Conversely, corrective policies combined with active monitoring achieve equivalent throughput while sustaining workforce viability. A comprehensive sensitivity analysis establishes that error accumulation is primarily determined by structural factors, namely agent-level mistake propensity and task difficulty, while resignation dynamics, resentment accumulation and collapse timing remain predominantly governed by managerial policy, a hierarchy independently corroborated by a surrogate model and shown to be stable across independent seeds and across stakeholder weighting scenarios. The study bridges the operational mechanics of task completion and the social dynamics of workplace mistreatment, illustrating how short-term punitive success often masks long-term structural fragility.
Agent-based model of hunting behavior of Ache hunter-gatherers from Paraguay. We evaluate the effect of group size and cooperative hunting
A haystack-style model of group selection to capture the essential features of colony foundation for queens of the ant based on observation of the ant Pogonomyrmex californicus.
This model was build to explore the bio-cultural interaction between AMH and Neanderthals during the Middle to Upper Paleolithic Transition in the Iberian Peninsula
The rapid environmental changes currently underway in many dry regions of the world, and the deep uncertainty about their consequences, underscore a critical challenge for sustainability: how to maintain cooperation that ensures the provision of natural resources when the benefits of cooperating are variable, sometimes uncertain, and often limited. We present an agent-based model that simulates the economic decisions of households to engage, or not, in labor-sharing agreements under different scenarios of water supply, water variability, and socio-environmental risk. We formulate the model to investigate the consequences of environmental variability on the fate of labor-sharing agreements between farmers. The economic decisions were implemented in the framework of prospect theory.
Social distancing is a strategy to mitigate the spread of contagious disease, but it bears negative impacts on people’s social well-being, resulting in non-compliance. This paper uses an integrated behavioral simulation model, called HUMAT, to identify a sweet spot
that balances strictness of and obedience to social distancing rules.
A novel agent-based model was developed that aims to explore social interaction while it is constrained by visitor limitations (due to Dutch COVID measures). Specifically, the model aims to capture the interaction between the need for social contact and the support for the visitors measure. The model was developed using the HUMAT integrated framework, which offered a psychological and sociological foundation for the behavior of the agents.
Agent-based modeling and simulation (ABMS) is a class of computational models for simulating the actions and interactions of autonomous agents with the goal of assessing their effects on a system as a whole. Several frameworks for generating parallel ABMS applications have been developed taking advantage of their common characteristics, but there is a lack of a general benchmark for comparing the performance of generated applications. We propose and design a benchmark that takes into consideration the most common characteristics of this type of applications and includes parameters for influencing their relevant performance aspects. We provide an initial implementation of the benchmark for DMASON parallel ABMS platform, and we use it for comparing the applications generated by these platforms.
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