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Micro-targeted vs stochastic political campaigning agent-based model simulation. Written by Toby D. Pilditch (University of Oxford, University College London), in collaboration with Jens K. Madsen (University of Oxford, London School of Economics)
The purpose of the model is to explore the various impacts on voting intention among a population sample, when both stochastic (traditional) and Micto-targeted campaigns (MTCs) are in play. There are several stages of the model: initialization (setup), campaigning (active running protocols) and vote-casting (end of simulation). The campaigning stage consists of update cycles in which “voters” are targeted and “persuaded” - updating their beliefs in the campaign candidate / policies.
Agent-based model simulating 60 undergraduate CS students over 8 semesters to investigate how differential AI tool access affects academic inequality, performance distributions, and dependency formation. Implements a three-phase AI dependency mechanism (effort reduction, metacognitive miscalibration, capability erosion) under five policy scenarios with a 4,050-run parameter sensitivity sweep.
CRESY-I stands for CREativity from a SYstems perspetive, Model I. This is the base model in a series designed to describe a systems approach to creativity in terms of variation, selection and retention (VSR) subprocesses.
Agents can influence each other if they are close enough in knowledge. The probability to convince with good knowledge and number of agents have an impact on the dissemination of knowledge.
The purpose of the Digital Mobility Model (DMM) is to explore how a society’s adoption of digital technologies can impact people’s mobilities and immobilities within an urban environment. Thus, the model contains dynamic agents with different levels of digital technology skills, which can affect their ability to access urban services using digital systems (e.g., healthcare or municipal public administration with online appointment systems). In addition, the dynamic agents move within the model and interact with static agents (i.e., places) that represent locations with different levels of digitalization, such as restaurants with online reservation systems that can be considered as a place with a high level of digitalization. This indicates that places with a higher level of digitalization are more digitally accessible and easier to reach by individuals with higher levels of digital skills. The model simulates the interaction between dynamic agents and static agents (i.e., places), which captures how the gap between an individual’s digital skills and a place’s digitalization level can lead to the mobility or immobility of people to access different locations and services.
The intention of this model is to create an universal basis on how to model change in value prioritizations within social simulation. This model illustrates the designing of heterogeneous populations within agent-based social simulations by equipping agents with Dynamic Value-based Cognitive Architectures (DVCA-model). The DVCA-model uses the psychological theories on values by Schwartz (2012) and character traits by McCrae and Costa (2008) to create an unique trait- and value prioritization system for each individual. Furthermore, the DVCA-model simulates the impact of both social persuasion and life-events (e.g. information, experience) on the value systems of individuals by introducing the innovative concept of perception thermometers. Perception thermometers, controlled by the character traits, operate as buffers between the internal value prioritizations of agents and their external interactions. By introducing the concept of perception thermometers, the DVCA-model allows to study the dynamics of individual value prioritizations under a variety of internal and external perturbations over extensive time periods. Possible applications are the use of the DVCA-model within artificial sociality, opinion dynamics, social learning modelling, behavior selection algorithms and social-economic modelling.
The “Urban Drought Nexus Tool” is a system dynamics model, aiming to facilitate the co-development of climate services for cities under increasing droughts. The tool integrates multiple types of information and still can be applied to other case studies with minimal adjustments on the parameters of land use, water consumption and energy use in the water sector. The tool needs hydrological projections under climate scenarios to evaluate climatic futures, and requires the co-creation of socio-economic future scenarios with local stakeholders. Thus it is possible to provide specific information about droughts taking into account future water availability and future water consumption. Ultimately, such complex system as formed by the water-energy-land nexus can be reduced to single variables of interest, e.g. the number of events with no water available in the future and their length, so that the complexities are reduced and the results can be conveyed to society in an understandable way, including the communication of uncertainties. The tool and an explanatory guide in pdf format are included. Planned further developments include calibrating the system dynamics model with the social dynamics behind each flow with agent-based models.
Viking Sailing is a spatially explicit agent-based simulation for conditional exploration of how rasterized coastlines, wind, and
surface-current conditions interact with simplified ship movement, sailing, rowing, navigation, and land-avoidance rules. The
model compares simulated route trajectories and terminal outcomes for hypothetical Viking-era small-ship voyages. It includes an example dataset representing sea surface winds and currents from June 1000 CE. Additional data can are downloaded from Zenodo: https://zenodo.org/records/23213147.
This is a Netlogo model which simulates car and bus/tram traffic in Augsburg, specifically between the districts Stadtbergen, Göggingen and the Königsplatz. People either use their cars or public transport to travel to one of their random destinations (Stadtbergen or Göggingen), performing some activity and then returning to their home. Attributes such as travel and waiting time as well as their happiness upon arriving are stored and have an impact on individuals on whether they would consider changing their mode of transport or not.
An Agent-based model simulates consumer demand for Smart Metering tariffs. It utilizes the Bass Diffusion Model and Rogers´s adopter categories. Integration of empirical census microdata enables a validated socio-economic background for each consumer.
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