Our mission is to help computational modelers develop, document, and share their computational models in accordance with community standards and good open science and software engineering practices. Model authors can publish their model source code in the Computational Model Library with narrative documentation as well as metadata that supports open science and emerging norms that facilitate software citation, computational reproducibility / frictionless reuse, and interoperability. Model authors can also request private peer review of their computational models. Models that pass peer review receive a DOI once published.
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According to the philosopher of science K. Popper “All life is problem solving”. Genetic algorithms aim to leverage Darwinian selection, a fundamental mechanism of biological evolution, so as to tackle various engineering challenges.
Flibs’NFarol is an Agent Based Model that embodies a genetic algorithm applied to the inherently ill-defined “El Farol Bar” problem. Within this context, a group of agents operates under bounded rationality conditions, giving rise to processes of self-organization involving, in the first place, efficiency in the exploitation of available resources. Over time, the attention of scholars has shifted to equity in resource distribution, as well. Nowadays, the problem is recognized as paradigmatic within studies of complex evolutionary systems.
Flibs’NFarol provides a platform to explore and evaluate factors influencing self-organized efficiency and fairness. The model represents agents as finite automata, known as “flibs,” and offers flexibility in modifying the number of internal flibs states, which directly affects their behaviour patterns and, ultimately, the diversity within populations and the complexity of the system.
Agent-Based-Modeling - space colonization
ask me for the .nlogo model
WHAT IS IT?
The goal of this project is to simulate with NetLogo (v6.2) a space colonization of humans, starting from Earth, into the Milky Way.
HOW IT WORKS
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This model tests whether local housing supply elasticity governs crash severity inside a single metropolitan housing market. Saiz (2010) established that across US metros, regions constrained by geography and regulation experience deeper boom-bust cycles than flexible ones. That finding is routinely applied downward to neighborhoods and ZIP codes as though the mechanism scaled without qualification.
The empirical record for the Washington DC and Northern Virginia region says it does not. Across 84 ZIP codes, measured supply elasticity ranges from 0.35 to 4.95 with a median of 1.21. The worst single-year price decline between 2007 and 2012 averaged 9.6 percent in constrained ZIP codes and 9.0 percent in flexible ones, a gap that cannot be distinguished from noise. Wide variation in the proposed cause, no meaningful separation in the proposed effect.
The model embeds households, houses and a metro-wide credit condition in the real ZIP geography of the region using three GIS layers and an empirical price panel. Local elasticity governs construction, exactly as theory predicts. Prices are driven by a shared macro drift schedule and, under the credit-amplified mode, by a leverage cycle with a financial accelerator and a deviation penalty. The design question is whether those shared forces are sufficient to override local supply differences at the sub-metropolitan scale.
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This model is a small extension (rectangular layout) of Joshua Epstein’s (2001) model on development of thoughtless conformity in an artificial society of agents.
This model examines how financial and social top-down interventions interplay with the internal self-organizing dynamics of a fishing community. The aim is to transform from hierarchical fishbuyer-fisher relationship into fishing cooperatives.
The western honey bee Apis mellifera is the most important pollinator in the world. The biggest threat to managed honey bees is the ectoparasitic mite Varroa destructor and the viruses DWV (Deformed Wing Virus) and APV (Acute Paralysis Virus) it transmits. Untreated honey bee colonies are expected to die within one to three years. This led to the development of strategies for beekeepers to control the Varroa mite in honey bee colonies and ensure the health and survival of their bee colonies, so called Good Beekeeping Practice. The aim of the extension of BEEHAVE was to represent the Good Beekeeping Practice of Varroa control in Germany. The relevant measures within the Varroa control strategies are drone brood removal as a Varroa trap and the treatment of bee colonies with organic acaricides (formic and oxalic acid) to kill the mites. This extension improves BEEHAVE and builds a bridge between beekeepers in practice and in the modelling world. It vastly contributes to the future use of BEEHAVE in beekeeping education in Germany.
This model consists of three agents, and each agent type operates per business theories as below.
a. New technologies(Tech): It evolves per sustaining or disruptive technology trajectory with the constraint of project management triangle (Scope, Time, Quality, and Cost).
b. Entrepreneurs(Entre): It builds up the solution by combining Tech components per its own strategy (Exploration, Exploitation, or Ambidex).
c. Consumer(Consumer): It selects the solution per its own preference due to Diffusion of innovation theory (Innovators, Early Adopters, Early Majority, Late Majority, Laggards)
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AgModel is an agent-based model of the forager-farmer transition. The model consists of a single software agent that, conceptually, can be thought of as a single hunter-gather community (i.e., a co-residential group that shares in subsistence activities and decision making). The agent has several characteristics, including a population of human foragers, intrinsic birth and death rates, an annual total energy need, and an available amount of foraging labor. The model assumes a central-place foraging strategy in a fixed territory for a two-resource economy: cereal grains and prey animals. The territory has a fixed number of patches, and a starting number of prey. While the model is not spatially explicit, it does assume some spatiality of resources by including search times.
Demographic and environmental components of the simulation occur and are updated at an annual temporal resolution, but foraging decisions are “event” based so that many such decisions will be made in each year. Thus, each new year, the foraging agent must undertake a series of optimal foraging decisions based on its current knowledge of the availability of cereals and prey animals. Other resources are not accounted for in the model directly, but can be assumed for by adjusting the total number of required annual energy intake that the foraging agent uses to calculate its cereal and prey animal foraging decisions. The agent proceeds to balance the net benefits of the chance of finding, processing, and consuming a prey animal, versus that of finding a cereal patch, and processing and consuming that cereal. These decisions continue until the annual kcal target is reached (balanced on the current human population). If the agent consumes all available resources in a given year, it may “starve”. Starvation will affect birth and death rates, as will foraging success, and so the population will increase or decrease according to a probabilistic function (perturbed by some stochasticity) and the agent’s foraging success or failure. The agent is also constrained by labor caps, set by the modeler at model initialization. If the agent expends its yearly budget of person-hours for hunting or foraging, then the agent can no longer do those activities that year, and it may starve.
Foragers choose to either expend their annual labor budget either hunting prey animals or harvesting cereal patches. If the agent chooses to harvest prey animals, they will expend energy searching for and processing prey animals. prey animals search times are density dependent, and the number of prey animals per encounter and handling times can be altered in the model parameterization (e.g. to increase the payoff per encounter). Prey animal populations are also subject to intrinsic birth and death rates with the addition of additional deaths caused by human predation. A small amount of prey animals may “migrate” into the territory each year. This prevents prey animals populations from complete decimation, but also may be used to model increased distances of logistic mobility (or, perhaps, even residential mobility within a larger territory).
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The model’s purpose is to provide a potential explanation for the emergence, sustenance and decline of unpopular norms based on pluralistic ignorance on a social network.
The purpose of this agent-based model is to compare different variants of crowdworking in a general way, so that the obtained results are independent of specific details of the crowdworking platform. It features many adjustable parameters that can be used to calibrate the model to empirical data, but also when not calibrated it yields essential results about crowdworking in general.
Agents compete for contracts on a virtual crowdworking platform. Each agent is defined by various properties like qualification and income expectation. Agents that are unable to turn a profit have a chance to quit the crowdworking platform and new crowdworkers can replace them. Thus the model has features of an evolutionary process, filtering out the ill suited agents, and generating a realistic distribution of agents from an initially random one. To simulate a stable system, the amount of contracts issued per day can be set constant, as well as the number of crowdworkers. If one is interested in a dynamically changing platform, the simulation can also be initialized in a way that increases or decreases the number of crowdworkers or number of contracts over time. Thus, a large variety of scenarios can be investigated.
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