Computational Model Library

Displaying 10 of 792 results NetLogo clear search

This model was designed to study resilience in organizations. Inspired by ethnographic work, it follows the simple goal to understand whether team structure affects the way in which tasks are performed. In so doing, it compares the ‘hybrid’ data-inspired structure with three more traditional structures (i.e. hierarchy, flexible/relaxed hierarchy, and anarchy/disorganization).

FIsheries Simulation with Human COmplex DEcision-making (FISHCODE) is an agent-based model to depict and analyze current and future spatio-temporal dynamics of three German fishing fleets in the southern North Sea. Every agent (fishing vessel) makes daily decisions about if, what, and how long to fish. Weather, fuel and fish prices, as well as the actions of their colleagues influence agents’ decisions. To combine behavioral theories and enable agents to make dynamic decision, we implemented the Consumat approach, a framework in which agents’ decisions vary in complexity and social engagement depending on their satisfaction and uncertainty. Every agent has three satisfactions and two uncertainties representing different behavioral aspects, i.e. habitual behavior, profit maximization, competition, conformism, and planning insecurity. Availability of extensive information on fishing trips allowed us to parameterize many model parameters directly from data, while others were calibrated using pattern oriented modelling. Model validation showed that spatial and temporal aggregated ABM outputs were in realistic ranges when compared to observed data. Our ABM hence represents a tool to assess the impact of the ever growing challenges to North Sea fisheries and provides insight into fisher behavior beyond profit maximization.

Due to the role of education in promoting social status and facilitating upward social mobility, individuals and their families spare no effort to pursue better educational opportunities, especially in countries where education is highly competitive.

In China, the enrollment of senior high schools and universities mainly follows a ranking system based on students’ scores in national entrance exams (Zhongkao and Gaokao). Typically, students with higher scores have priority in choosing schools and endeavor to get into better senior high schools to increase their chances of entering a prestigious university.

However, students can only select “better” senior high schools based on their average Gaokao grades, which are strongly influenced by the initial performance (Zhongkao grades) of enrolled students. The true quality indicator of school education (schooling effect, defined as the grade improvement achieved through education at the senior high school) is unknowable. This raises the first question: will school rankings reflect the real educational quality of schools over decades of educational competition, or merely the initial quality of the students they enroll?

This model is represents an effort to replicate one of the first attempts (van der Vaart 2006) to develop an agent based model of agricultural origins using principles and equations drawn from human behavioral ecology. We have taken one theory of habitat choice (Ideal Free Distribution) and applied it to human behavioral adaptations to differences in resource quality of different habitats.

This paper presents an agent-based model to study the dynamics of city-state systems in a constrained environment with limited space and resources. The model comprises three types of agents: city-states, villages, and battalions, where city-states, the primary decision-makers, can build villages for food production and recruit battalions for defense and aggression. In this setting, simulation results, generated through a multi-parameter grid sampling, suggest that risk-seeking strategies are more effective in high-cost scenarios, provided that the production rate is sufficiently high. Also, the model highlights the role of output productivity in defining which strategic preferences are successful in a long-term scenario, with higher outputs supporting more aggressive expansion and military actions, while resource limitations compel more conservative strategies focused on survival and resource conservation. Finally, the results suggest the existence of a non-linear effect of diminishing returns in strategic investments on successful strategies, emphasizing the need for careful resource allocation in a competitive environment.

The School Enrollment Model is a spatially-explicit computational model that depicts a city, with schools and students located within the space. The model represents the Chilean school system, a market-based educational system, where people are free to choose among public, private voucher, or private fee-paying schools. In the model, students become aware of some schools, apply to schools, switch schools, pass or fail grade levels, and eventually either graduate or dropout. Schools select students, update their tuition, test scores, and other characteristics.

The purpose of the model is to represent the Chilean school system and analyze the different mechanisms that affected the enrollment distribution between public, private voucher, and private fee-paying school sectors during the period 2004-2016.

This model illustrates the processes underlying the social construction of reality through an agent-based genetic algorithm. By simulating the interactions of agents within a structured environment, we have demonstrated how shared information and popularity contribute to the formation of emergent social structures with diverse cultures. The model illustrates how agents balance environmentally valid information with socially reliable information. It also highlights how social interaction leads to the formation of stable, yet diverse, social groups.

This model simulate the process of borrowing from an Microfinance Institute (MFI) and starting a business within a poor household.

Food trade networks represent a complex system where food is periodically produced in different regions of the world. Food is continuously stocked and traded. Food security in a globalised world is vulnerable to shocks. We present DARTS, a new agent based model that models monthly dynamics of food production, trade, stocking, consumption and food security for different interconnected world regions and a city state. Agents in different regions differ in their harvest seasons, wealth (rich and poor), degree of urbanisation and connection to domestic and global markets. DARTS was specifically designed to model direct and indirect effects of shocks in the food system. We introduce a new typology of 6 distinct shock types and analyse their impact on food security, modelling local and global effects and short term and longer term effects. An second important scientific novelty of the model is that DARTS can also model indirect effects of shocks (cascading in space and in time, lag effects due to trade and food stock buffering). A third important scientific novelty of the model is its’ capability of modelling food security at different scales, in which the rural/urban divide and differences in (intra-annually varying) production and trade connections play a key role. At the time of writing DARTS is yet insufficiently parameterised for accurate prediction for real world regions and cities. Simulations for a hypothetical in silico world with 3 regions and a city state show that DARTS can reproduce rich and complex dynamics with analogues in the real world. The scientific interest is more on deepening insight in process dynamics and chains of events that lead to ultimate shock effects on food security.

Shellmound Trade

Henrique de Sena Kozlowski | Published Saturday, June 15, 2024

This model simulates different trade dynamics in shellmound (sambaqui) builder communities in coastal Southern Brazil. It features two simulation scenarios, one in which every site is the same and another one testing different rates of cooperation. The purpose of the model is to analyze the networks created by the trade dynamics and explore the different ways in which sambaqui communities were articulated in the past.

How it Works?
There are a few rules operating in this model. In either mode of simulation, each tick the agents will produce an amount of resources based on the suitability of the patches inside their occupation-radius, after that the procedures depend on the trade dynamic selected. For BRN? the agents will then repay their owed resources, update their reputation value and then trade again if they need to. For GRN? the agents will just trade with a connected agent if they need to. After that the agents will then consume a random amount of resources that they own and based on that they will grow (split) into a new site or be removed from the simulation. The simulation runs for 1000 ticks. Each patch correspond to a 300x300m square of land in the southern coast of Santa Catarina State in Brazil. Each agent represents a shellmound (sambaqui) builder community. The data for the world were made from a SRTM raster image (1 arc-second) in ArcMap. The sites can be exported into a shapefile (.shp) vector to display in ArcMap. It uses a UTM Sirgas 2000 22S projection system.

Displaying 10 of 792 results NetLogo clear search

This website uses cookies and Google Analytics to help us track user engagement and improve our site. If you'd like to know more information about what data we collect and why, please see our data privacy policy. If you continue to use this site, you consent to our use of cookies.
Accept