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NetLogo implementation of Linear Threshold model of influence propagation.
In a two-level hierarchical structure (consisting of the positions of managers and operators), persons holding these positions have a certain performance and the value of their own (personal perception in this, simplified, version of the model) perception of each other. The value of the perception of each other by agents is defined as a random variable that has a normal distribution (distribution parameters are set by the control elements of the interface).
In the world of the model, which is the space of perceptions, agents implement two strategies: rapprochement with agents that perceive positively and distance from agents that perceive negatively (both can be implemented, one of these strategies, or neither, the other strategy, which makes the agent stationary). Strategies are implemented in relation to those agents that are in the radius of perception (PerRadius).
The manager (Head) forms a team of agents. The performance of the group (the sum of the individual productivities of subordinates, weighted by the distance from the leader) varies depending on the position of the agents in space and the values of their individual productivities. Individual productivities, in the current version of the model, are set as a random variable distributed evenly on a numerical segment from 0 to 100. The manager forms the team 1) from agents that are in (organizational) radius (Op_Radius), 2) among agents that the manager perceives positively and / or negatively (both can be implemented, one of the specified rules, or neither, which means the refusal of the command formation).
Agents can (with a certain probability, given by the variable PrbltyOfDecisn%), in case of a negative perception of the manager, leave his group permanently.
It is possible in the model to change on the fly radii values, update the perception value across the entire population and the perception of an individual agent by its neighbors within the perception radius, and the probability values for a subordinate to make a decision about leaving the group.
You can also change the set of strategies for moving agents and strategies for recruiting a team manager. It is possible to add a randomness factor to the movement of agents (Stoch_Motion_Speed, the default is set to 0, that is, there are no random movements).
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This model visualizes gradient descent optimization - the fundamental algorithm used to train neural networks and other machine learning models. Agents represent different optimization algorithms searching for the minimum of a loss landscape (the “error surface” that ML models try to minimize during training).
The model demonstrates how different optimizer types (SGD, Momentum with different parameters) behave on various loss landscapes, from simple bowls to the notoriously difficult Rosenbrock “banana valley” function. This helps build intuition about why certain optimization algorithms work better than others for different problem geometries.
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This model has been created with and for the researcher-farmers of the Muonde Trust (http://www.muonde.org/), a registered Zimbabwean non-governmental organization dedicated to fostering indigenous innovation. Model behaviors and parameters (mashandiro nemisiyano nedzimwe model) derive from a combination of literature review and the collected datasets from Muonde’s long-term (over 30 years) community-based research. The goals of this model are three-fold (muzvikamu zvitatu):
A) To represent three components of a Zimbabwean agro-pastoral system (crops, woodland grazing area, and livestock) along with their key interactions and feedbacks and some of the human management decisions that may affect these components and their interactions.
B) To assess how climate variation (implemented in several different ways) and human management may affect the sustainability of the system as measured by the continued provisioning of crops, livestock, and woodland grazing area.
C) To provide a discussion tool for the community and local leaders to explore different management strategies for the agro-pastoral system (hwaro/nzira yekudyidzana kwavanhu, zvipfuo nezvirimwa), particularly in the face of climate change.
MERCURY aims to represent and explore two descriptive models of the functioning of the Roman trade system that aim to explain the observed strong differences in the wideness of distributions of Roman tableware.
An agent based simulation of a political process based on stakeholder narratives
MicroAnts 2.5 is a general-purpose agent-based model designed as a flexible workhorse for simulating ecological and evolutionary dynamics in artificial populations, as well as, potentially, the emergence of political institutions and economic regimes. It builds on and extends Stephen Wright’s original MicroAnts 2.0 by introducing configurable predators, inequality tracking, and other options.
Ant agents are of two tyes/casts and controlled by 16-bit chromosomes encoding traits such as vision, movement, mating thresholds, sensing, and combat strength. Predators (anteaters) operate in static, random, or targeted predatory modes. Ants reproduce, mutate, cooperate, fight, and die based on their traits and interactions. Environmental pressures (poison and predators) and social dynamics (sharing, mating, combat) drive emergent behavior across red and black ant populations.
The model supports insertion of custom agents at runtime, configurable mutation/inversion rates, and exports detailed statistics, including inequality metrics (e.g., Gini coefficients), trait frequencies, predator kills, and lineage data. Intended for rapid testing and educational experimentation, MicroAnts 2.5 serves as a modular base for more complex ecological and social simulations.
The various technologies used inside a Dutch greenhouse interact in combination with an external climate, resulting in an emergent internal climate, which contributes to the final productivity of the greenhouse. This model examines how differing technology development styles affects the overall ability of a community of growers to approach the theoretical maximum yield.
This research article presents an agent-based simulation hereinafter called COMMONSIM. It builds on COMMONISM, i.e. a large-scale commons-based vision for a utopian society. In this society, production and distribution of means are not coordinated via markets, exchange, and money, or a central polity, but via bottom-up signalling and polycentric networks, i.e. ex-ante coordination via needs. Heterogeneous agents care for each other in life groups and produce in different groups care, environmental as well as intermediate and final means to satisfy sensual-vital needs. Productive needs decide on the magnitude of activity in groups for a common interest, e.g. the production of means in a multi-sectoral artificial economy. Agents share cultural traits identified by different behaviour: a propensity for egoism, leisure, environmentalism, and productivity. The narrative of this utopian society follows principles of critical psychology and sociology, complexity and evolution, the theory of commons, and critical political economy. The article presents the utopia and an agent-based study of it, with emphasis on culture-dependent allocation mechanisms and their social and economic implications for agents and groups.
An agent-based model of saving and dissaving behaviour under quasi-hyperbolic (β–δ) discounting. Building on the individual decision problem of Cao and Werning (2018), the model embeds present-biased agents in a Watts–Strogatz small-world network and adds three configurable mechanisms of social influence — information diffusion, peer comparison, and social-norm conformity — across five heterogeneous behavioural profiles (Planners, Moderates, Procrastinators, Inverse Procrastinators, and Impulsive agents).
Each profile’s saving policy is approximated by value-function iteration over a discretised wealth grid; the solved policies are cached and applied as agents interact over their network neighbourhoods. The model tests whether each social mechanism can alter the saving and wealth trajectories that present-biased agents would otherwise follow in isolation, and characterises the direction and size of each effect on median wealth, wealth inequality (Gini), and the incidence of severely depleted agents.
The deposit includes the core model (Model.py), an analysis and visualisation pipeline (analyze_results.py), a standalone ODD description (ODD.md), and pinned dependencies.
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