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We also maintain a curated database of over 7500 publications of agent-based and individual based models with additional detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
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Non-traditional tools and mediums can provide unique methodological and interpretive opportunities for archaeologists. In this case, the Unreal Engine (UE), which is typically used for games and media, has provided a powerful tool for non-programmers to engage with 3D visualization and programming as never before. UE has a low cost of entry for researchers as it is free to download and has user-friendly “blueprint” tools that are visual and easily extendable. Traditional maritime mobility in the Salish Sea is examined using an agent-based model developed in blueprints. Focusing on the sea canoe travel of the Straits Salish northwestern Washington State and southwest British Columbia. This simulation integrates GIS data to assess travel time between Coast Salish archaeological village locations and archaeologically represented resource gathering areas. Transportation speeds informed by ethnographic data were used to examine travel times for short forays and longer inter-village journeys. The results found that short forays tended to half day to full day trips when accounting for resource gathering activities. Similarly, many locations in the Salish Sea were accessible in long journeys within two to three days, assuming fair travel conditions. While overall transportation costs to reach sites may be low, models such as these highlight the variability in transport risk and cost. The integration of these types of tools, traditionally used for entertainment, can increase the accessibility of modeling approaches to researchers, be expanded to digital storytelling, including aiding in the teaching of traditional ecological knowledge and placenames, and can have wide applications beyond maritime archaeology.
This is v0.01 of a UE5.2.1 agent based model.
The model is designed to analyse the effects of mitigation measures on the European brown hare (Lepus europaeus), which is directly affected by ongoing land use change and has experienced widespread decline throughout Europe since the 1960s. As an input, we use two 4×4 km large model landscapes, which were generated by a landscape generator based on real field sizes and crop proportions and differed in average field size and crop composition. The crops grown annually are evaluated in terms of forage suitability, breeding suitability and crop richness for the hare. Six mitigation scenarios are implemented, defined by a 10 % increase in: (1) mixed silphie, (2) miscanthus, (3) grass-clover ley, (4) alfalfa, (5) set-aside, and (6) general crop richness. The model shows that that both landscape configuration and composition have a significant effect on hare population development, which responds particularly strongly to compositional changes.
ViSA 2.0.0 is an updated version of ViSA 1.0.0 aiming at integrating empirical data of a new use case that is much smaller than in the first version to include field scale analysis. Further, the code of the model is simplified to make the model easier and faster. Some features from the previous version have been removed.
It simulates decision behaviors of different stakeholders showing demands for ecosystem services (ESS) in agricultural landscape. It investigates conditions and scenarios that can increase the supply of ecosystem services while keeping the viability of the social system by suggesting different mixes of initial unit utilities and decision rules.
This model is an agent-based simulation written in Python 2.7, which simulates the cost of social care in an ageing UK population. The simulation incorporates processes of population change which affect the demand for and supply of social care, including health status, partnership formation, fertility and mortality. Fertility and mortality rates are drawn from UK population data, then projected forward to 2050 using the methods developed by Lee and Carter 1992.
The model demonstrates that rising life expectancy combined with lower birthrates leads to growing social care costs across the population. More surprisingly, the model shows that the oft-proposed intervention of raising the retirement age has limited utility; some reductions in costs are attained initially, but these reductions taper off beyond age 70. Subsequent work has enhanced and extended this model by adding more detail to agent behaviours and familial relationships.
The version of the model provided here produces outputs in a format compatible with the GEM-SA uncertainty quantification software by Kennedy and O’Hagan. This allows sensitivity analyses to be performed using Gaussian Process Emulation.
A road freight transport (RFT) operation involves the participation of several types of companies in its execution. The TRANSOPE model simulates the subcontracting process between 3 types of companies: Freight Forwarders (FF), Transport Companies (TC) and self-employed carriers (CA). These companies (agents) form transport outsourcing chains (TOCs) by making decisions based on supplier selection criteria and transaction acceptance criteria. Through their participation in TOCs, companies are able to learn and exchange information, so that knowledge becomes another important factor in new collaborations. The model can replicate multiple subcontracting situations at a local and regional geographic level.
The succession of n operations over d days provides two types of results: 1) Social Complex Networks, and 2) Spatial knowledge accumulation environments. The combination of these results is used to identify the emergence of new logistics clusters. The types of actors involved as well as the variables and parameters used have their justification in a survey of transport experts and in the existing literature on the subject.
As a result of a preferential selection process, the distribution of activity among agents shows to be highly uneven. The cumulative network resulting from the self-organisation of the system suggests a structure similar to scale-free networks (Albert & Barabási, 2001). In this sense, new agents join the network according to the needs of the market. Similarly, the network of preferential relationships persists over time. Here, knowledge transfer plays a key role in the assignment of central connector roles, whose participation in the outsourcing network is even more decisive in situations of scarcity of transport contracts.
The purpose of this model is to analyze the dynamics of endogenously created oscillations in housing prices using a system dynamics simulation model, built from the perspective of construction companies.
This model is to match students and schools using real-world student admission mechanisms. The mechanisms in this model are serial dictatorship, deferred acceptance, the Boston mechanism, Chinese Parallel, and the Taipei mechanism.
the model can be used to describe the product diffusion in an Advance Selling Strategy. this model takes into account the consumers product adoption, and describe consumer’s online behavior based on four states.
Evolution of Sex is a NetLogo model that illustrates the advantages and disadvantages of sexual and asexual reproductive strategies. It seeks to demonstrate the answer to the question “Why do we have sex?”
The model simulates the decisions of residents and a water authority to respond to socio-hydrological hazards. Residents from neighborhoods are located in a landscape with topographic complexity and two problems: water scarcity in the peripheral neighborhoods at high altitude and high risk of flooding in the lowlands, at the core of the city. The role of the water authority is to decide where investments in infrastructure should be allocated to reduce the risk to water scarcity and flooding events in the city, and these decisions are made via a multi-objective site selection procedure. This procedure accounts for the interdependencies and feedback between the urban landscape and a policy scenario that defines the importance, or priorities, that the authority places on four criteria.
Neighborhoods respond to the water authority decisions by protesting against the lack of investment and the level of exposure to water scarcity and flooding. Protests thus simulate a form of feedback between local-level outcomes (flooding and water scarcity) and higher-level decision-making. Neighborhoods at high altitude are more likely to be exposed to water scarcity and lack infrastructure, whereas neighborhoods in the lowlands tend to suffer from recurrent flooding. The frequency of flooding is also a function of spatially uniform rainfall events. Likewise, neighborhoods at the periphery of the urban landscape lack infrastructure and suffer from chronic risk of water scarcity.
The model simulates the coupling between the decision-making processes of institutional actors, socio-political processes and infrastructure-related hazards. In the documentation, we describe details of the implementation in NetLogo, the description of the procedures, scheduling, and the initial conditions of the landscape and the neighborhoods.
This work was supported by the National Science Foundation under Grant No. 1414052, CNH: The Dynamics of Multi-Scalar Adaptation in Megacities (PI Hallie Eakin).
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