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We also maintain a curated database of over 7500 publications of agent-based and individual based models with additional detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
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This model is programmed in Python 3.6. We model how different consensus protocols and trade network topologies affect the performance of a blockchain system. The model consists of multiple trader and miner agents (Trader.py and Tx.py), and one system agent (System.py). We investigated three consensus protocols, namely proof-of-work (PoW), proof-of-stake (PoS), and delegated proof-of-stake (DPoS). We also examined three common trade network topologies: random, small-world, and scale-free. To reproduce our results, you may need to create some databases using, e.g., MySQL; or read and write some CSV files as model configurations.
The purpose of the ABRam-BG model is to study belief dynamics as a potential driver of green (growth) transitions and illustrate their dynamics in a closed, decentralized economy populated by utility maximizing agents with an environmental attitude. The model is built using the ABRam-T model (for model visit: https://doi.org/10.25937/ep45-k084) and introduces two types of capital – green (low carbon intensity) and brown (high carbon intensity) – with their respective technological progress levels. ABRam-BG simulates a green transition as an emergent phenomenon resulting from well-known opinion dynamics along the economic process.
This model represents informal information transmission networks among medieval Genoese investors used to inform each other about cheating merchants they employed as part of long-distance trade operations.
Plastics and the pollution caused by their waste have always been a menace to both nature and humans. With the continual increase in plastic waste, the contamination due to plastic has stretched to the oceans. Many plastics are being drained into the oceans and rose to accumulate in the oceans. These plastics have seemed to form large patches of debris that keep floating in the oceans over the years. Identification of the plastic debris in the ocean is challenging and it is essential to clean plastic debris from the ocean. We propose a simple tool built using the agent-based modeling framework NetLogo. The tool uses ocean currents data and plastic data both being loaded using GIS (Geographic Information System) to simulate and visualize the movement of floatable plastic and debris in the oceans. The tool can be used to identify the plastic debris that has been piled up in the oceans. The tool can also be used as a teaching aid in classrooms to bring awareness about the impact of plastic pollution. This tool could additionally assist people to realize how a small plastic chunk discarded can end up as large debris drifting in the oceans. The same tool might help us narrow down the search area while looking out for missing cargo and wreckage parts of ships or flights. Though the tool does not pinpoint the location, it might help in reducing the search area and might be a rudimentary alternative for more computationally expensive models.
Sahelian transhumance is a seasonal pastoral mobility between the transhumant’s terroir of origin and one or more host terroirs. Sahelian transhumance can last several months and extend over hundreds of kilometers. Its purpose is to ensure efficient and inexpensive feeding of the herd’s ruminants. This paper describes an agent-based model to determine the spatio-temporal distribution of Sahelian transhumant herds and their impact on vegetation. Three scenarios based on different values of rainfall and the proportion of vegetation that can be grazed by transhumant herds are simulated. The results of the simulations show that the impact of Sahelian transhumant herds on vegetation is not significant and that rainfall does not impact the alley phase of transhumance. The beginning of the rainy season has a strong temporal impact on the spatial distribution of transhumant herds during the return phase of transhumance.
Previous research on organizations often focuses on either the individual, team, or organizational level. There is a lack of multidimensional research on emergent phenomena and interactions between the mechanisms at different levels. This paper takes a multifaceted perspective on individual learning and autonomous group formation and turnover. To analyze interactions between the two levels, we introduce an agent-based model that captures an organization with a population of heterogeneous agents who learn and are limited in their rationality. To solve a task, agents form a group that can be adapted from time to time. We explore organizations that promote learning and group turnover either simultaneously or sequentially and analyze the interactions between the activities and the effects on performance. We observe underproportional interactions when tasks are interdependent and show that pushing learning and group turnover too far might backfire and decrease performance significantly.
This model is intended to explore the effectiveness of different courses of interventions on an abstract population of infections. Illustrative findings highlight the importance of the mechanisms for variability and mutation on the effectiveness of different interventions.
Using nodes from the 2002 General Social Survey sample, the code establishes a network of ties with a given homophily bias, and simulates Internet adoption rates in that network under three conditions: (i) no network externalities, (ii) general network externalities, where an individual’s reservation price is a function of the overall adoption rate in the network, (iii) specific network externalities, where reservation price is a function of the adoption rate in individual’s personal […]
This is the R code of the mathematical model used for verification. This code corresponds to equations 1-9, 15-53, 58-62, 69-70, and 72-75 given in the paper “A Mathematical Model of The Beer Game”.
This is an Agent Based Model of a generic food chain network consisting of stylized individuals representing producers, traders, and consumers. It is developed to: 1/ to describe the dynamically changing disaggregated flows of crop items between these agents, and 2/ to be able to explicitly consider agent behavior. The agents have implicit personal objectives for trading. Resilience and efficiency are quantified using the ascendency concept by linking these to the fraction of fulfillment of the overall explicit objective to have all consumers meet their food requirement. Different types of network structures in combination with different agent interaction types under different types of stylized shocks can be simulated.
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