Our mission is to help computational modelers develop, document, and share their computational models in accordance with community standards and good open science and software engineering practices. Model authors can publish their model source code in the Computational Model Library with narrative documentation as well as metadata that supports open science and emerging norms that facilitate software citation, computational reproducibility / frictionless reuse, and interoperability. Model authors can also request private peer review of their computational models. Models that pass peer review receive a DOI once published.
All users of models published in the library must cite model authors when they use and benefit from their code.
Please check out our model publishing tutorial and feel free to contact us if you have any questions or concerns about publishing your model(s) in the Computational Model Library.
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The model simulates tail biting behaviour in pigs and how they can turn into a biter and/or victim. The effect of a redirected motivation, behavioural changes in victims and preference to bite a lying pig on tail biting can be tested in the model
The functioning of an hospital ED. The use case concerns an hospital in Italy which is moving in a new building. Simulations interest both new and old department, to investigate changes by exploring KPIs.
This model was developed as part of a class project, and explores the population dynamics and spread of an invasive insect, Emerald Ash Borer, in a county.
Model explains both the final state and the dynamics of the development process of the wine sector in the Małopolska region in Poland. Model admits heterogeneous agents (regular farms,large and small vineyards).
This Bicycle encounter model builds on the Salzburg Bicycle model (Wallentin & Loidl, 2015). It simulates cyclist flows and encounters, which are locations of potential accidents between cyclists.
The purpose of the model is to generate coalition structures of different glove games, using a specially designed algorithm. The coalition structures can be are later analyzed by comparing them to core partitions of the game used. Core partitions are coalition structures where no subset of players has an incentive to form a new coalition.
The algorithm used in this model is an advancement of the algorithm found in Collins & Frydenlund (2018). It was used used to generate the results in Vernon-Bido & Collins (2021).
ForagerNet3_Demography is a non-spatial ABM for exploring hunter-gatherer demography. Key methods represent birth, death, and marriage. The dependency ratio is an imporant variable in many economic decisions embedded in the methods.
ForagerNet3_Demography_V2 is a non-spatial ABM for exploring hunter-gatherer demography. This version (developed from FN3D_V1) contains code for calculating the ratio of old to young adults (the “OY ratio”) in the living and dead populations.
The aim of the model is to define when researcher’s assumptions of dependence or independence of cases in multiple case study research affect the results — hence, the understanding of these cases.
This model demonstrates the spread of collapse through a network. The model is abstract but has many applications in various fields.
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