CoMSES Net maintains cyberinfrastructure to foster FAIR data principles for access to and (re)use of computational models. Model authors can publish their model code in the Computational Model Library with documentation, metadata, and data dependencies and support these FAIR data principles as well as best practices for software citation. Model authors can also request that their model code be peer reviewed to receive a DOI. All users of models published in the library must cite model authors when they use and benefit from their code.
CoMSES Net also maintains a curated database of over 7500 publications of agent-based and individual based models with additional metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
While the world’s total urban population continues to grow, not all cities are witnessing such growth, some are actually shrinking. This shrinkage causes several problems to emerge including population loss, economic depression, vacant properties and the contraction of housing markets. Such problems challenge efforts to make cities sustainable. While there is a growing body of work on study shrinking cities, few explore such a phenomenon from the bottom up using dynamic computational models. To overcome this issue this paper presents an spatially explicit agent-based model stylized on the Detroit Tri-county area, an area witnessing shrinkage. Specifically, the model demonstrates how through the buying and selling of houses can lead to urban shrinkage from the bottom up. The model results indicate that along with the lower level housing transactions being captured, the aggregated level market conditions relating to urban shrinkage are also captured (i.e., the contraction of housing markets). As such, the paper demonstrates the potential of simulation to explore urban shrinkage and potentially offers a means to test polices to achieve urban sustainability.
The SimPioN model aims to abstractly reproduce and experiment with the conditions under which a path-dependent process may lead to a (structural) network lock-in in interorganisational networks.
Path dependence theory is constructed around a process argumentation regarding three main elements: a situation of (at least) initially non-ergodic (unpredictable with regard to outcome) starting conditions in a social setting; these become reinforced by the workings of (at least) one positive feedback mechanism that increasingly reduces the scope of conceivable alternative choices; and that process finally results in a situation of lock-in, where any alternatives outside the already adopted options become essentially impossible or too costly to pursue despite (ostensibly) better options theoretically being available.
The purpose of SimPioN is to advance our understanding of lock-ins arising in interorganisational networks based on the network dynamics involving the mechanism of social capital. This mechanism and the lock-ins it may drive have been shown above to produce problematic consequences for firms in terms of a loss of organisational autonomy and strategic flexibility, especially in high-tech knowledge-intensive industries that rely heavily on network organising.
The purpose of the model is to generate coalition structures of different glove games, using a specially designed algorithm. The coalition structures can be are later analyzed by comparing them to core partitions of the game used. Core partitions are coalition structures where no subset of players has an incentive to form a new coalition.
The algorithm used in this model is an advancement of the algorithm found in Collins & Frydenlund (2018). It was used used to generate the results in Vernon-Bido & Collins (2021).
A “Ger” is a yurt style house used by pastoralists in Mongolia. This model simulates seasonal movements, fission/fusion dynamics, social interaction between households and how these relate to climate impacts.
Schelling and Sakoda prominently proposed computational models suggesting that strong ethnic residential segregation can be the unintended outcome of a self-reinforcing dynamic driven by choices of individuals with rather tolerant ethnic preferences. There are only few attempts to apply this view to school choice, another important arena in which ethnic segregation occurs. In the current paper, we explore with an agent-based theoretical model similar to those proposed for residential segregation, how ethnic tolerance among parents can affect the level of school segregation. More specifically, we ask whether and under which conditions school segregation could be reduced if more parents hold tolerant ethnic preferences. We move beyond earlier models of school segregation in three ways. First, we model individual school choices using a random utility discrete choice approach. Second, we vary the pattern of ethnic segregation in the residential context of school choices systematically, comparing residential maps in which segregation is unrelated to parents’ level of tolerance to residential maps reflecting their ethnic preferences. Third, we introduce heterogeneity in tolerance levels among parents belonging to the same group. Our simulation experiments suggest that ethnic school segregation can be a very robust phenomenon, occurring even when about half of the population prefers mixed to segregated schools. However, we also identify a “sweet spot” in the parameter space in which a larger proportion of tolerant parents makes the biggest difference. This is the case when parents have moderate preferences for nearby schools and there is only little residential segregation. Further experiments are presented that unravel the underlying mechanisms.
The purpose of the model is to explore the influence of actor behaviour, combined with environment and business model design, on the survival rates of Industrial Symbiosis Networks (ISN), and the cash flows of the agents. We define an ISN to be robust, when it is able to run for 10 years, without falling apart due to leaving agents.
The model simulates the implementation of local waste exchange collaborations for compost production, through the ISN implementation stages of awareness, planning, negotiation, implementation, and evaluation.
One central firm plays the role of waste processor in a local composting initiative. This firm negotiates with other firms to become a supplier of their organic residual streams. The waste suppliers in the model can decide to join the initiative, or to have the waste brought to the external waste incinerator. The focal point of the model are the company-level interactions during the implementation or ending of synergies.
The purpose of the model is to collect information on human decision-making in the context of coalition formation games. The model uses a human-in-the-loop approach, and a single human is involved in each trial. All other agents are controlled by the ABMSCORE algorithm (Vernon-Bido and Collins 2020), which is an extension of the algorithm created by Collins and Frydenlund (2018). The glove game, a standard cooperative game, is used as the model scenario.
The intent of the game is to collection information on the human players behavior and how that compares to the computerized agents behavior. The final coalition structure of the game is compared to an ideal output (the core of the games).
The agent-based perspective allows insights on how behaviour of firms, guided by simple economic rules on the micro-level, is dynamically influenced by a complex environment in regard to the assumed relocation, decision-making hypotheses. Testing various variables sensitive to initial conditions, increased environmental regulations targeting global trade and upward shifting wage levels in formerly offshore production locations have shown to be driving and inhibiting mechanisms of this socio-technical system. The dynamic demonstrates a shift from predominantly cited economic reasoning for relocation strategies towards sustainability aspects, pressingly changing these realities on an environmental and social dimension. The popular debate is driven by increased environmental awareness and the proclaimed fear of robots killing jobs. In view of reshoring shaping the political agenda, interest in the phenomenon has recently been fuelled by the rise of populism and protectionism.
The Bronze Age Collapse model (BACO model) is written using free NetLogo software v.6.0.3. The purpose of using the BACO model is to develop a tool to identify and analyse the main factors that made the Late Bronze Age and Early Iron Age socio-ecological system resilient or vulnerable in the face of the environmental aridity recorded in the Aegean. The model explores the relationship between dependent and independent variables. Independent variables are: a) inter-annual rainfall variability for the Late Bronze Age and Early Iron Age in the eastern Mediterranean, b) intensity of raiding, c) percentage of marine, agricultural and other calorie sources included in the diet, d) soil erosion processes, e) farming assets, and d) storage capacity. Dependent variables are: a) human pressure for land, b) settlement patterns, c) number of commercial exchanges, d) demographic behaviour, and e) number of migrations.