Computational Model Library

Displaying 10 of 67 results for 'N%20W%C3%A4ckerlin'

The Groundwater Commons Game

Juan Carlos Castilla-Rho Rodrigo Rojas | Published Thursday, May 11, 2017 | Last modified Saturday, September 16, 2017

The Groundwater Commons Game synthesises and extends existing work on human cooperation and collective action, to elucidate possible determinants and pathways to regulatory compliance in groundwater systems globally.

00 PSoup V1.22 – Primordial Soup

Garvin Boyle | Published Thursday, April 13, 2017

PSoup is an educational program in which evolution is demonstrated, on the desk-top, as you watch. Blind bugs evolve sophisticated heuristic search algorithms to be the best at finding food fast.

MayaSim: An agent-based model of the ancient Maya social-ecological system

Scott Heckbert | Published Wednesday, July 11, 2012 | Last modified Tuesday, July 02, 2013

MayaSim is an agent-based, cellular automata and network model of the ancient Maya. Biophysical and anthropogenic processes interact to grow a complex social ecological system.

BehaviorSpace tutorial model

Colin Wren | Published Wednesday, March 23, 2016

This is based off my previous Profiler tutorial model, but with an added tutorial on converting it into a model usable with BehaviorSpace, and creating a BehaviorSpace experiment.

This model was design to test parameters that affects the number of people shot during mass shooting. This basic formulation places a gunman in a crowd and allows the users to manipulate parameters of the gunman.

This theoretical model includes forested polygons and three types of agents: forest landowners, foresters, and peer leaders. Agent rules and characteristics were parameterized from existing literature and an empirical survey of forest landowners.

Intra-Organizational Bandwagon

Davide Secchi | Published Sunday, October 18, 2015

The model simulates the process of widespread diffusion of something due to popularity (i.e., bandwagon) within an organization.

Peer reviewed PPHPC - Predator-Prey for High-Performance Computing

Nuno Fachada | Published Saturday, August 08, 2015 | Last modified Wednesday, November 25, 2015

PPHPC is a conceptual model for studying and evaluating implementation strategies for spatial agent-based models (SABMs). It is a realization of a predator-prey dynamic system, and captures important SABMs characteristics.

We demonstrate how a simple model of community associated Methicillin-resistant Staphylococcus aureus (CA-MRSA) can be easily constructed by leveraging the statecharts and ReLogo capabilities in Repast Simphony.

We demonstrate how Repast Simphony statecharts can efficiently encapsulate the deep classification hierarchy of the U.S. Air Force for manpower life cycle costing.

Displaying 10 of 67 results for 'N%20W%C3%A4ckerlin'

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