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We also maintain a curated database of over 7500 publications of agent-based and individual based models with additional detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
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The development and popularisation of new energy vehicles have become a global consensus. The shortage and unreasonable layout of electric vehicle charging infrastructure (EVCI) have severely restricted the development of electric vehicles. In the literature, many methods can be used to optimise the layout of charging stations (CSs) for producing good layout designs. However, more realistic evaluation and validation should be used to assess and validate these layout options. This study suggested an agent-based simulation (ABS) model to evaluate the layout designs of EVCI and simulate the driving and charging behaviours of electric taxis (ETs). In the case study of Shenzhen, China, GPS trajectory data were used to extract the temporal and spatial patterns of ETs, which were then used to calibrate and validate the actions of ETs in the simulation. The ABS model was developed in a GIS context of an urban road network with travelling speeds of 24 h to account for the effects of traffic conditions. After the high-resolution simulation, evaluation results of the performance of EVCI and the behaviours of ETs can be provided in detail and in summary. Sensitivity analysis demonstrates the accuracy of simulation implementation and aids in understanding the effect of model parameters on system performance. Maximising the time satisfaction of ET users and reducing the workload variance of EVCI were the two goals of a multiobjective layout optimisation technique based on the Pareto frontier. The location plans for the new CS based on Pareto analysis can significantly enhance both metrics through simulation evaluation.
LUXE is a land-use change model featuring different levels of land market implementation. It integrates utility measures, budget constraints, competitive bidding, and market interactions to model land-use change in exurban environment.
This model aims to explore how gambling-like behavior can emerge in loot box spending within gaming communities. A loot box is a purchasable mystery box that randomly awards the player a series of in-game items. Since the contents of the box are largely up to chance, many players can fall into a compulsion loop of purchasing, as the fear of missing out and belief in the gambler’s fallacy allow one to rationalize repeated purchases, especially when one compares their own luck to others. To simulate this behavior, this model generates players in different network structures to observe how factors such as network connectivity, a player’s internal decision making strategy, or even common manipulations games use these days may influence a player’s transactions.
At the heart of a study of Social-Ecological Systems, this model is built by coupling together two independently developed models of social and ecological phenomena. The social component of the model is an abstract model of interactions of a governing agent and several user agents, where the governing agent aims to promote a particular behavior among the user agents. The ecological model is a spatial model of spread of the Mountain Pine Beetle in the forests of British Columbia, Canada. The coupled model allowed us to simulate various hypothetical management scenarios in a context of forest insect infestations. The social and ecological components of this model are developed in two different environments. In order to establish the connection between those components, this model is equipped with a ‘FlipFlop’ - a structure of storage directories and communication protocols which allows each of the models to process its inputs, send an output message to the other, and/or wait for an input message from the other, when necessary. To see the publications associated with the social and ecological components of this coupled model please see the References section.
Style_Net_01 is a spatial agent-based model designed to serve as a platform for exploring geographic patterns of tool transport and discard among seasonally mobile hunter-gatherer populations. The model has four main levels: artifact, person, group, and system. Persons make, use, and discard artifacts. Persons travel in groups within the geographic space of the model. The movements of groups represent a seasonal pattern of aggregation and dispersal, with all groups coalescing at an aggregation site during one point of the yearly cycle. The scale of group mobility is controlled by a parameter. The creation, use, and discard of artifacts is controlled by several parameters that specify how many tools each person carries in a personal inventory, how many times each tool can be used before it is discarded, and the frequency of tool usage. A lithic source (representing a geographically-specific, recognizable source of stone for tools) can be placed anywhere in the geographic space of the model.
The integrated and spatially-explicit ABM, called DIReC (Demography, Industry and Residential Choice), has been developed for Aberdeen City and the surrounding Aberdeenshire (Ge, Polhill, Craig, & Liu, 2018). The model includes demographic (individual and household) models, housing infrastructure and occupancy, neighbourhood quality and evolution, employment and labour market, business relocation, industrial structure, income distribution and macroeconomic indicators. DIReC includes a detailed spatial housing model, basing preference models on house attributes and multi-dimensional neighbourhood qualities (education, crime, employment etc.).
The dynamic ABM simulates the interactions between individuals, households, the labour market, businesses and services, neighbourhoods and economic structures. It is empirically grounded using multiple data sources, such as income and gender-age distribution across industries, neighbourhood attributes, business locations, and housing transactions. It has been used to study the impact of economic shocks and structural changes, such as the crash of oil price in 2014 (the Aberdeen economy heavily relies on the gas and oil sector) and the city’s transition from resource-based to a green economy (Ge, Polhill, Craig, & Liu, 2018).
A modelling system to simulate Neanderthal demography and distribution in a reconstructed Western Europe for the late Middle Paleolithic.
Under the Kyoto Protocol, governments agreed on and accepted CO2 reduction targets in order to counter climate change. In Europe one of the main policy instruments to meet the agreed reduction targets is CO2 emission-trading (CET), which was implemented as of January 2005. In this system, companies active in specific sectors must be in the possession of CO2 emission rights to an amount equal to their CO2 emission. In Europe, electricity generation accounts for one-third of CO2 emissions. Since the power generation sector, has been liberalized, reregulated and privatized in the last decade, around Europe autonomous companies determine the sectors’ CO2 emission. Short-term they adjust their operation, long-term they decide on (dis)investment in power generation facilities and technology selection. An agent-based model is presented to elucidate the effect of CET on the decisions of power companies in an oligopolistic market. Simulations over an extensive scenario-space show that there CET does have an impact. A long-term portfolio shift towards less-CO2 intensive power generation is observed. However, the effect of CET is relatively small and materializes late. The absolute emissions from power generation rise under most scenarios. This corresponds to the dominant character of current capacity expansion planned in the Netherlands (50%) and in Germany (68%), where companies have announced many new coal based power plants. Coal is the most CO2 intensive option available and it seems surprising that even after the introduction of CET these capacity expansion plans indicate a preference for coal. Apparently in power generation the economic effect of CO2 emission-trading is not sufficient to outweigh the economic incentives to choose for coal.
We construct a new type of agent-based model (ABM) that can simultaneously simulate land-use changes at multiple distant places (namely TeleABM, telecoupled agent-based model). We use soybean trade between Brazil and China as an example, where Brazil is the sending system and China is the receiving system because they are the world’s largest soybean exporter and importer respectively. We select one representative county in each country to calibrate and validate the model with spatio-temporal analysis of historical land-use changes and the empirical analysis of household survey data. The whole model is programmed on RePast Simphony. The most unique features of TeleABM are that it can simulate a telecoupled system and the flows between sending and receiving systems in this telecoupled system.
InformalCity, a spatially explicit agent-based model, simulates an artificial city and allows for testing configurations of urban upgrading schemes in informal settlements.
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