Computational Model Library

Displaying 10 of 473 results for "Tim M Daw" clear search

The simulation is a variant of the “ToRealSim OD variants - base v2.7” base model, which is based on the standard DW opinion dynamics model (but with the differences that rather than one agent per tick randomly influencing another, all agents randomly influence one other per tick - this seems to make no difference to the outcomes other than to scale simulation time). Influence can be made one-way by turning off the two-way? switch

Various additional variations and sources of noise are possible to test robustness of outcomes to these (compared to DW model).
In this version agent opinions change following the empirical data collected in some experiments (Takács et al 2016).

Such an algorithm leaves no role for the uncertainties in other OD models. [Indeed the data from (Takács et al 2016) indicates that there can be influence even when opinion differences are large - which violates a core assumption of these]. However to allow better comparison with other such models there is a with-un? switch which allows uncertainties to come into play. If this is on, then influence (according to above algorithm) is only calculated if the opinion difference is less than the uncertainty. If an agent is influenced uncertainties are modified in the same way as standard DW models.

Non-traditional tools and mediums can provide unique methodological and interpretive opportunities for archaeologists. In this case, the Unreal Engine (UE), which is typically used for games and media, has provided a powerful tool for non-programmers to engage with 3D visualization and programming as never before. UE has a low cost of entry for researchers as it is free to download and has user-friendly “blueprint” tools that are visual and easily extendable. Traditional maritime mobility in the Salish Sea is examined using an agent-based model developed in blueprints. Focusing on the sea canoe travel of the Straits Salish northwestern Washington State and southwest British Columbia. This simulation integrates GIS data to assess travel time between Coast Salish archaeological village locations and archaeologically represented resource gathering areas. Transportation speeds informed by ethnographic data were used to examine travel times for short forays and longer inter-village journeys. The results found that short forays tended to half day to full day trips when accounting for resource gathering activities. Similarly, many locations in the Salish Sea were accessible in long journeys within two to three days, assuming fair travel conditions. While overall transportation costs to reach sites may be low, models such as these highlight the variability in transport risk and cost. The integration of these types of tools, traditionally used for entertainment, can increase the accessibility of modeling approaches to researchers, be expanded to digital storytelling, including aiding in the teaching of traditional ecological knowledge and placenames, and can have wide applications beyond maritime archaeology.

This is v0.01 of a UE5.2.1 agent based model.

We model the relationship between natural resource user´s individual time preferences and their use of destructive extraction method in the context of small-scale fisheries.

Evolution of Conditional Cooperation

M Manning Marco Janssen Oyita Udiani | Published Thursday, August 01, 2013 | Last modified Friday, May 13, 2022

Cultural group selection model used to evaluate the conditions for agents to evolve who have other-regarding preferences in making decisions in public good games.

In this paper we introduce an agent-based model of elections and government formation where voters do not have perfect knowledge about the parties’ ideological position. Although voters are boundedly rational, they are forward-looking in that they try to assess the likely impact of the different parties over the resulting government. Thus, their decision rules combine sincere and strategic voting: they form preferences about the different parties but deem some of them as inadmissible and try to block them from office. We find that the most stable and durable coalition governments emerge at intermediate levels of informational ambiguity. When voters have very poor information about the parties, their votes are scattered too widely, preventing the emergence of robust majorities. But also, voters with highly precise perceptions about the parties will cluster around tiny electoral niches with a similar aggregate effect.

We develop an IBM that predicts how interactions between elephants, poachers, and law enforcement affect poaching levels within a virtual protected area. The model is theoretical at this stage and is not meant to provide a realistic depiction of poaching, but instead to demonstrate how IBMs can expand upon the existing modelling work done in this field, and to provide a framework for future research. The model could be further developed into a useful management support tool to predict the outcomes of various poaching mitigation strategies at real-world locations. The model was implemented in NetLogo version 6.1.0.

We first compared a scenario in which poachers have prescribed, non-adaptive decision-making and move randomly across the landscape, to one in which poachers adaptively respond to their memories of elephant locations and where other poachers have been caught by law enforcement. We then compare a situation in which ranger effort is distributed unevenly across the protected area to one in which rangers patrol by adaptively following elephant matriarchal herds.

An Agent-Based Simulation of Continuous-Time Public Goods Games

Tuong Manh Vu | Published Thursday, May 17, 2018 | Last modified Tuesday, April 02, 2019

To our knowledge, this is the first agent-based simulation of continuous-time PGGs (where participants can change contributions at any time) which are much harder to realise within both laboratory and simulation environments.

Work related to this simulation has been published in the following journal article:
Vu, Tuong Manh, Wagner, Christian and Siebers, Peer-Olaf (2019) ‘ABOOMS: Overcoming the Hurdles of Continuous-Time Public Goods Games with a Simulation-Based Approach’ Journal of Artificial Societies and Social Simulation 22 (2) 7 http://jasss.soc.surrey.ac.uk/22/2/7.html. doi: 10.18564/jasss.3995

Abstract:

Bicycle encounter model

Gudrun Wallentin | Published Saturday, October 29, 2016 | Last modified Friday, March 29, 2019

This Bicycle encounter model builds on the Salzburg Bicycle model (Wallentin & Loidl, 2015). It simulates cyclist flows and encounters, which are locations of potential accidents between cyclists.

Peer reviewed soslivestock model

Marco Janssen Irene Perez Ibarra Diego J. Soler-Navarro Alicia Tenza Peral | Published Wednesday, May 28, 2025 | Last modified Tuesday, June 10, 2025

The purpose of this model is to analyze how different management strategies affect the wellbeing, sustainability and resilience of an extensive livestock system under scenarios of climate change and landscape configurations. For this purpose, it simulates one cattle farming system, in which agents (cattle) move through the space using resources (grass). Three farmer profiles are considered: 1) a subsistence farmer that emphasizes self-sufficiency and low costs with limited attention to herd management practices, 2) a commercial farmer focused on profit maximization through efficient production methods, and 3) an environmental farmer that prioritizes conservation of natural resources and animal welfare over profit maximization. These three farmer profiles share the same management strategies to adapt to climate and resource conditions, but differ in their goals and decision-making criteria for when, how, and whether to implement those strategies. This model is based on the SequiaBasalto model (Dieguez Cameroni et al. 2012, 2014, Bommel et al. 2014 and Morales et al. 2015), replicated in NetLogo by Soler-Navarro et al. (2023).

One year is 368 days. Seasons change every 92 days. Each step begins with the growth of grass as a function of climate and season. This is followed by updating the live weight of animals according to the grass height of their patch, and grass consumption, which is determined based on the updated live weight. Animals can be supplemented by the farmer in case of severe drought. After consumption, cows grow and reproduce, and a new grass height is calculated. This updated grass height value becomes the starting grass height for the next day. Cows then move to the next area with the highest grass height. After that, cattle prices are updated and cattle sales are held on the first day of fall. In the event of a severe drought, special sales are held. Finally, at the end of the day, the farm balance and the farmer’s effort are calculated.

Crowdworking Model

Georg Jäger | Published Wednesday, September 25, 2019

The purpose of this agent-based model is to compare different variants of crowdworking in a general way, so that the obtained results are independent of specific details of the crowdworking platform. It features many adjustable parameters that can be used to calibrate the model to empirical data, but also when not calibrated it yields essential results about crowdworking in general.
Agents compete for contracts on a virtual crowdworking platform. Each agent is defined by various properties like qualification and income expectation. Agents that are unable to turn a profit have a chance to quit the crowdworking platform and new crowdworkers can replace them. Thus the model has features of an evolutionary process, filtering out the ill suited agents, and generating a realistic distribution of agents from an initially random one. To simulate a stable system, the amount of contracts issued per day can be set constant, as well as the number of crowdworkers. If one is interested in a dynamically changing platform, the simulation can also be initialized in a way that increases or decreases the number of crowdworkers or number of contracts over time. Thus, a large variety of scenarios can be investigated.

Displaying 10 of 473 results for "Tim M Daw" clear search

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