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We also maintain a curated database of over 7500 publications of agent-based and individual based models with additional detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
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The wisdom of the crowd refers to the phenomenon in which a group of individuals, each making independent decisions, can collectively arrive at highly accurate solutions—often more accurate than any individual within the group. This principle relies heavily on independence: if individual opinions are unbiased and uncorrelated, their errors tend to cancel out when averaged, reducing overall bias. However, in real-world social networks, individuals are often influenced by their neighbors, introducing correlations between decisions. Such social influence can amplify biases, disrupting the benefits of independent voting. This trade-off between independence and interdependence has striking parallels to ensemble learning methods in machine learning. Bagging (bootstrap aggregating) improves classification performance by combining independently trained weak learners, reducing bias. Boosting, on the other hand, explicitly introduces sequential dependence among learners, where each learner focuses on correcting the errors of its predecessors. This process can reinforce biases present in the data even if it reduces variance. Here, we introduce a new meta-algorithm, casting, which captures this biological and computational trade-off. Casting forms partially connected groups (“castes”) of weak learners that are internally linked through boosting, while the castes themselves remain independent and are aggregated using bagging. This creates a continuum between full independence (i.e., bagging) and full dependence (i.e., boosting). This method allows for the testing of model capabilities across values of the hyperparameter which controls connectedness. We specifically investigate classification tasks, but the method can be used for regression tasks as well. Ultimately, casting can provide insights for how real systems contend with classification problems.
Fertility Tradeoffs is a NetLogo model that illustrates the emergencent tradeoffs between the quality and quantity of offspring. Often, we associate high fitness with maximizing the number of offspring. However, under certain circumstances, it pays instead to optimize the number of offspring, having fewer offspring than is possible. When the number of offspring is reduced, more energy can be invested in each offspring, which can have fitness benefits.
BarterNet is a platform for modeling early barter networks with the aim of learning how supply and demand for a good determine if traders will learn to use that good as a form of money. Traders use a good as money when they offer to trade for it even if they can’t consume it, but believe that they can subsequently trade it for a good they can consume in the near future.
This is a complex “Data Integration Model”, following a “KIDS” rather than a “KISS” methodology - guided by the available evidence. It looks at the complex mix of social processes that may determine why people vote or not.
The purpose of this model is to examine equity and efficiency in crop production across a system of irrigated farms, as a function of maintenance costs, assessed water fees, and the capacity of farmers to trade water rights among themselves.
This project combines game theory and genetic algorithms in a simulation model for evolutionary learning and strategic behavior. It is often observed in the real world that strategic scenarios change over time, and deciding agents need to adapt to new information and environmental structures. Yet, game theory models often focus on static games, even for dynamic and temporal analyses. This simulation model introduces a heuristic procedure that enables these changes in strategic scenarios with Genetic Algorithms. Using normalized 2x2 strategic-form games as input, computational agents can interact and make decisions using three pre-defined decision rules: Nash Equilibrium, Hurwicz Rule, and Random. The games then are allowed to change over time as a function of the agent’s behavior through crossover and mutation. As a result, strategic behavior can be modeled in several simulated scenarios, and their impacts and outcomes can be analyzed, potentially transforming conflictual situations into harmony.
The model is about customers going to a restaurant when they are hungry. They wait in the queue if no tables are available. Customers can leave the restaurant and got upset and decide to never return to the restaurant. The model tries to show 2 things: 1.the main caracteristics of the people that decided to never return to the restaurant and 2.the main factors that can impact the total number of customers that decided to never return to the restaurant.
The model aims to simulate predator-prey relationships in an agricultural setting. The focus lies on avian communities and their effect on different pest organisms (here: pest birds, rodents, and arthropod pests). Since most case studies focused on the impact on arthropod pests (AP) alone, this model attempts to include effects on yield outcome. By incorporating three treatments with different factor levels (insectivorous bird species, falconry, nest box density) an experimental setup is given that allows for further statistical analysis to identify an optimal combination of the treatments.
In light of a global decline of birds, insects, and many other groups of organisms, alternative practices of pest management are heavily needed to reduce the input of pesticides. Avian pest control therefore poses an opportunity to bridge the disconnect between humans and nature by realizing ecosystem services and emphasizing sustainable social ecological systems.
This model was utilized for the simulation in the paper titled Effect of Network Homophily and Partisanship on Social Media to “Oil Spill” Polarizations. It allows you to examine whether oil spill polarization occurs through people’s communication under various conditions.
・Choose the network construction conditions you’d like to examine from the “rewire-style” chooser box.
・Select the desired strength of partisanship from the “partisanlevel” chooser box. You can also set the strength manually in the code tab.
・You can set the number of dynamic topics using the “number-of-topics” slider.
・Use the “divers-of-opinion” slider to set the number of preference types for each dynamic topic.
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We provide a theory-grounded, socio-geographic agent-based model to present a possible explanation for human movement in the Adriatic region within the Cetina phenomenon.
Focusing on ideas of social capital theory from Piere Bordieu (1986), we implement agent mobility in an abstract geography based on cultural capital (prestige) and social capital (social position). Agents hold myopic representations of social (Schaff, 2016) and geographical networks and decide in a heuristic way on moving (and where) or staying.
The model is implemented in a fork of the Laboratory for Simulation Development (LSD), appended with GIS capabilities (Pereira et. al. 2020).
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