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The model simulates the process of widespread diffusion of something due to popularity (i.e., bandwagon) within an organization.
If you have any questions about the model run, please send me an email and I will respond as soon as possible.
Under complex system perspectives, we build the multi-agent system to back-calculate this unification process of the Warring State period, from 32 states in 475 BC to 1 state (Qin) in 221 BC.
This generic individual-based model of a bird colony shows how the influence neighbour’s stress levels synchronize the laying date of neighbours and also of large colonies. The model has been used to demonstrate how this form of simulation model can be recognised as being ‘event-driven’, retaining a history in the patterns produced via simulated events and interactions.
This study presents a System Dynamics (SD) model that explores the “trajectories of homelessness” among youth outside of the formal care system. Unlike traditional approaches that view runaway behavior as a discrete choice, this model reinterprets it as a neurobiological adaptation to chronic resource deprivation and systemic neglect.
The model incorporates key mechanisms such as ‘Allostatic Load’ accumulation, ‘PFC-Amygdala Switching’, and the ‘Iatrogenic Effects’ of shelter policies. It utilizes Monte Carlo simulations to demonstrate how structural factors create a “probabilistic vulnerability,” trapping youth in cycles of survival crime and isolation regardless of individual resilience.
The uploaded code includes a Python implementation of the model to ensure reproducibility of the stochastic analysis presented in the paper.
The mode implements a variant of Ant Colony Optimization to explore routing on infrastructures through a landscape with forbidden zones, connecting multiple sinks to one source.
Hybrid attacks coordinate the exploitation of vulnerabilities across domains to undermine trust in authorities and cause social unrest. Whilst such attacks have primarily been seen in active conflict zones, there is growing concern about the potential harm that can be caused by hybrid attacks more generally and a desire to discover how better to identify and react to them. In addressing such threats, it is important to be able to identify and understand an adversary’s behaviour. Game theory is the approach predominantly used in security and defence literature for this purpose. However, the underlying rationality assumption, the equilibrium concept of game theory, as well as the need to make simplifying assumptions can limit its use in the study of emerging threats. To study hybrid threats, we present a novel agent-based model in which, for the first time, agents use reinforcement learning to inform their decisions. This model allows us to investigate the behavioural strategies of threat agents with hybrid attack capabilities as well as their broader impact on the behaviours and opinions of other agents.
Objective is to simulate policy interventions in an integrated demand-supply model. The underlying demand function links both sides. Diffusion proceeds if interactions distribute awareness (Epidemic effect) and rivalry reduces the market price (Probit effect). Endogeneity is given due to the fact that consumer awareness as well as their willingness-to-pay drives supply-side rivalry. Firm´s entry and exit decisions as well as quantity and price settings are driven by Cournot competition.
In the context switching model, a society of agents embedded in multiple social relations, engages in a simple abstract game: the consensus game. Each agent has to choose towards one of two possible choices which are basically arbitrary. The objective of the game is to reach a global consensus, but the particular choice that gets collectively selected is irrelevant.
This agent-based model simulates a stoplight parrotfish population in a heavily-fished Caribbean coral reef. The model allows for the simulation of various fishing regulations and observation of population and catch outcomes. It was built using the structure and equations from several previously published models, including the work of Bozec et al. (2016) and Alonzo and Mangel (2004 and 2005). The initial model conditions are parameterized to population and fishing data collected in Buen Hombre, Dominican Republic by Tyler Pavlowich.
The model is a microsimulation, where the agents don’t Interact with each other. It simulates income distribution, unemployment dynamics, education, and Family grant in Brazil, focusing on the impact on social inequality. It tracks the indicators Gini index, Lorenz curve, and Palma ratio. The objective is to explore how these factors influence wealth distribution and social inequality over time.
This work was developed in partnership with the Graduate Program in Computational Modeling, in the Universidade Federal do Rio Grande - FURG, in Brazil.
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