Computational Model Library

Our mission is to help computational modelers develop, document, and share their computational models in accordance with community standards and good open science and software engineering practices. Model authors can publish their model source code in the Computational Model Library with narrative documentation as well as metadata that supports open science and emerging norms that facilitate software citation, computational reproducibility / frictionless reuse, and interoperability. Model authors can also request private peer review of their computational models. Models that pass peer review receive a DOI once published.

All users of models published in the library must cite model authors when they use and benefit from their code.

Please check out our model publishing tutorial and feel free to contact us if you have any questions or concerns about publishing your model(s) in the Computational Model Library.

Displaying 10 of 389 results for "Noé Guiraud" clear search

CPNorm

Ruth Meyer | Published Sunday, June 04, 2017 | Last modified Tuesday, June 13, 2017

CPNorm is a model of a community of harvesters using a common pool resource where adhering to the optimal extraction level has become a social norm. The model can be used to explore the robustness of norm-driven cooperation in the commons.

Model explains both the final state and the dynamics of the development process of the wine sector in the Małopolska region in Poland. Model admits heterogeneous agents (regular farms,large and small vineyards).

An Agent-Based Simulation of Continuous-Time Public Goods Games

Tuong Manh Vu | Published Thursday, May 17, 2018 | Last modified Tuesday, April 02, 2019

To our knowledge, this is the first agent-based simulation of continuous-time PGGs (where participants can change contributions at any time) which are much harder to realise within both laboratory and simulation environments.

Work related to this simulation has been published in the following journal article:
Vu, Tuong Manh, Wagner, Christian and Siebers, Peer-Olaf (2019) ‘ABOOMS: Overcoming the Hurdles of Continuous-Time Public Goods Games with a Simulation-Based Approach’ Journal of Artificial Societies and Social Simulation 22 (2) 7 http://jasss.soc.surrey.ac.uk/22/2/7.html. doi: 10.18564/jasss.3995

Abstract:
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The Urban Traffic Simulator is an agent-based model developed in the Unity platform. The model allows the user to simulate several autonomous vehicles (AVs) and tune granular parameters such as vehicle downforce, adherence to speed limits, top speed in mph and mass. The model allows researchers to tune these parameters, run the simulator for a given period and export data from the model for analysis (an example is provided in Jupyter Notebook).

The data the model is currently able to output are the following:

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Peer reviewed STiMUS-HAI: A Stigmergic–Mutualistic Agent-Based Model of Human-AI Collaboration on Shared Digital Artefacts

Yevgeny Patarakin | Published Monday, July 13, 2026 | Last modified Thursday, August 20, 2026

STiMUS-HAI (Stigmergic–Mutualistic IMOI Model, Human-AI extension) is an agent-based model of teamwork in socio-technical systems where human and AI contributors collaborate through shared digital artefacts — wiki pages, code files, issue tickets, project cards, Scratch projects — represented as patches in a NetLogo world. It extends the human-only base model STiMUS v2.2, which established that two coordination mechanisms — stigmergy (indirect coordination through traces left in the environment) and mutualism (mutual benefit between contributors and the artefacts they tend) — can be decoupled: stigmergy decides where a contributor works, mutualism decides with what effort. STiMUS-HAI preserves this decoupling unchanged and adds two further theoretical questions: whether mixing AI agents into a human team distorts human coordination in ways that aggregate indicators hide, and whether AI’s cost to team outcomes depends on the type of work AI performs, not only on how much of it is present.

Two breeds of turtle — humans and ai-agents — follow identical target-selection, pheromone, and mutualism rules, so that any behavioural difference is attributable to team composition rather than a built-in advantage. The one designed asymmetry: AI agents never accumulate shared-mental-model and their motivation is fixed rather than adaptive. On top of this v3.0 baseline, v3.1 adds a task-type dimension to artefacts (“prediction” versus “judgment”, set via a judgment-share slider) that scales down AI edit-power specifically on judgment-requiring artefacts, and an ai-trust mechanic: humans build or lose trust in AI contributions based on the population-relative percentile rank of observed AI work quality (bottom-quartile work counts as an observed “error”), and that trust gates how much mutualistic benefit a human derives from continuing an AI’s work. Trust erodes quickly on a single error and recovers only after a streak of confirmed successes — an intentional asymmetry.

MoPAgrIB model simulates the movement of cultivated patches in a savannah vegetation mosaic ; how they move and relocate through the landscape, depending on farming practices, population growth, social rules and vegetation growth.

A Modelling4All/NetLogo model of the Spanish Flu Pandemic

Ken Kahn | Published Monday, August 05, 2013 | Last modified Monday, August 05, 2013

A global model of the 1918-19 Influenza Pandemic. It can be run to match history or explore counterfactual questions about the influence of World War I on the dynamics of the epidemic. Explores two theories of the location of the initial infection.

Urban Teacher Lifecycle and Mobility

Yevgeny Patarakin | Published Wednesday, July 23, 2025

This agent-based model simulates the lifecycle, movement, and satisfaction of teachers within an urban educational system composed of multiple universities and schools. Each teacher agent transitions through several possible roles: newcomer, university student, unemployed graduate, and employed teacher. Teachers’ pathways are shaped by spatial configuration, institutional capacities, individual characteristics, and dynamic interactions with schools and universities. Universities are assigned spatial locations with a controllable level of centralization and are characterized by academic ratings, capacity, and alumni records. Schools are distributed throughout the city, each with a limited number of vacancies, hiring requirements, and offered salaries. Teachers apply to universities based on the alignment of their personal academic profiles with institutional ratings, pursue studies, and upon graduation become candidates for employment at schools.
The employment process is driven by a decentralized matching of teacher expectations and school offers, taking into account factors such as salary, proximity, and peer similarity. Teachers’ satisfaction evolves over time, reflecting both institutional characteristics and the composition of their colleagues; low satisfaction may prompt teachers to transfer between schools within their mobility radius. Mortality and teacher attrition further shape workforce dynamics, leading to continuous recruitment of newcomers to maintain a stable population. The model tracks university reputation through the academic performance and number of alumni, and visualizes key metrics including teacher status distribution, school staffing, university alumni counts, and overall satisfaction. This structure enables the exploration of policy interventions, hiring and training strategies, and the impact of spatial and institutional design on the allocation, retention, and happiness of urban educational staff.

We demonstrate how Repast Simphony statecharts can efficiently encapsulate the deep classification hierarchy of the U.S. Air Force for manpower life cycle costing.

Spatial model of the noisy Prisoner's Dilemma with reward shift

Matus Halas | Published Thursday, March 05, 2015 | Last modified Tuesday, May 29, 2018

Interactions of players embedded in a closed square lattice are determined by distance and overall gains and they lead to shifts of reward payoff between temptation and punishment. A new winner balancing against threats is ultimately discovered.

Displaying 10 of 389 results for "Noé Guiraud" clear search

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