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Displaying 10 of 182 results for "Ingo Kowarik" clear search
A minimal genetic algorithm was previously developed in order to solve an elementary arithmetic problem. It has been modified to explore the effect of a mutator gene and the consequent entrance into a hypermutation state. The phenomenon seems relevant in some types of tumorigenesis and in a more general way, in cells and tissues submitted to chronic sublethal environmental or genomic stress.
For a long time, some scholars suppose that organisms speed up their own evolution by varying mutation rate, but evolutionary biologists are not convinced that evolution can select a mechanism promoting more (often harmful) mutations looking forward to an environmental challenge.
The model aims to shed light on these controversial points of view and it provides also the features required to check the role of sex and genetic recombination in the mutator genes diffusion.
This model system aims to simulate the whole process of task allocation, task execution and evaluation in the team system through a feasible method. On the basis of Complex Adaptive Systems (CAS) theory and Agent-based Modelling (ABM) technologies and tools, this simulation system attempts to abstract real-world teams into MAS models. The author designs various task allocation strategies according to different perspectives, and the interaction among members is concerned during the task-performing process. Additionally, knowledge can be acquired by such an interaction process if members encounter tasks they cannot handle directly. An artificial computational team is constructed through ABM in this simulation system, to replace real teams and carry out computational experiments. In all, this model system has great potential for studying team dynamics, and model explorers are encouraged to expand on this to develop richer models for research.
The model represents a set of social actors engaged into a collegiate (composed of representants of civil society and public sector) to manage the Southern Rural Territory of Sergipe (SRTS), created by two territorial public policies, the National Program for the Sustainable Development of Rural Territories (PRONAT) and the Program Territories of Citizenship (PTC) which aim at balancing power relations between social actors of Rural Territories. The main gola of these public policies is to empower the civil society engaged in the territory to enable them to negotiate with the traditional power (mainly majors). It was designed two models of the SRTS, one that represents the situation in 2012, and other that represents the social interdependencies in 2017. For each period it is possible to measure the capability and power of each modeled social actor and see whether it is observed the empowerment of the civil society or not.
This project combines game theory and genetic algorithms in a simulation model for evolutionary learning and strategic behavior. It is often observed in the real world that strategic scenarios change over time, and deciding agents need to adapt to new information and environmental structures. Yet, game theory models often focus on static games, even for dynamic and temporal analyses. This simulation model introduces a heuristic procedure that enables these changes in strategic scenarios with Genetic Algorithms. Using normalized 2x2 strategic-form games as input, computational agents can interact and make decisions using three pre-defined decision rules: Nash Equilibrium, Hurwicz Rule, and Random. The games then are allowed to change over time as a function of the agent’s behavior through crossover and mutation. As a result, strategic behavior can be modeled in several simulated scenarios, and their impacts and outcomes can be analyzed, potentially transforming conflictual situations into harmony.
This is a model of innovation implementation inside an organization. It characterizes an innovation as a set of distributed and technically interdependent tasks performed by a number of different and socially interconnected frontline workers.
Three policy scenarios for urban expansion under the influences of the behaviours and decision modes of four agents and their interactions have been applied to predict the future development patterns of the Guangzhou metropolitan region.
We explore how dynamic processes related to socioeconomic inequality operate to sort students into, and create stratification among, colleges.
The code for the paper “Social norms and the dominance of Low-doers”
ARISE is a hybrid energy model incorporating macroeconomic data, micro socio-economic data, engineering data and environmental data. This version of ARISE can simulate scenarios of solar energy policy for Indonesia case.
Here we share the raw results of the social experiments of the paper “Gossip and competitive altruism support cooperation in a Public Good Game” by Giardini, Vilone, Sánchez, Antonioni, under review for Philosophical Transactions B. The experiment is thoroughly described there, in the following we summarize the main features of the experimental setup. The authors are available for further clarifications if requested.
Participants were recruited from the LINEEX subjects pool (University of Valencia Experimental Economics lab). 160 participants mean age = 21.7 years; 89 female) took part in this study in return for a flat payment of 5 EUR and the opportunity to earn an additional payment ranging from 8 to 16 EUR (mean total payment = 17.5 EUR). 80 subjects, divided into 5 groups of 16, took part in the competitive treatment while other 80 subjects participated in the non-competitive treatment. Laboratory experiments were conducted at LINEEX on September 16th and 17th, 2015.
Displaying 10 of 182 results for "Ingo Kowarik" clear search