Computational Model Library

Displaying 10 of 574 results agent-based clear

CEDSS3.4

Nicholas Mark Gotts J Gary Polhill | Published Friday, July 29, 2016

CEDSS is an agent-based model of domestic energy demand at the level of a small community.

Agent based simulation of social dynamics

Klaus Jaffe | Published Monday, September 14, 2009 | Last modified Wednesday, August 03, 2016

Sociodynamica simulates human societies as viewed by Adam Smith in “The Wealth of Nations”

Agent Based Simulation of Technology Adoption

Moeed Haghnevis | Published Tuesday, December 07, 2010 | Last modified Saturday, April 27, 2013

The purpose of this model is to study effect of a particular kind of spatial externality, “fashion effect”, on the dynamics of technology diffusion among rational adopters with uncertainty about the p

The model combines the two elements of disorganization and motivation to explore their impact on teams. Effects of disorganization on team task performance (problem solving)

Musical Chairs

Andreas Angourakis | Published Wednesday, February 03, 2016 | Last modified Friday, March 11, 2016

This Agent-Based model intends to explore the conditions for the emergence and change of land use patterns in Central Asian oases and similar contexts.

Cumulative effects agent-based model of forestry and hunting

Scott Heckbert | Published Friday, December 04, 2009 | Last modified Saturday, April 27, 2013

A special case of the model ‘huntingforestry’, where a ‘pulsar’ pattern emerges, balancing hunting and game population growth.

This model simulates the motion picture industry and tests how social influences affect market shares. It is empirically validated at the micro level by a cross-cultural survey.

Value Chain Marketing (VCM)

Stephanie Hintze | Published Monday, April 14, 2014 | Last modified Thursday, October 16, 2014

Inspired by the SKIN model, the basic concept here is to model the acceptance and implementation of supplier innovations. This model includes three types of agents comprising suppliers, manufacturers and applicators.

Local scale mobility, namely foraging, leads to global population dispersal. Agents acquire information about their environment in two ways, one individual and one social. See also http://www.openabm.org/model/3846/

Friendship Games Rev 1.0

David Dixon | Published Friday, October 07, 2011 | Last modified Saturday, April 27, 2013

A friendship game is a kind of network game: a game theory model on a network. This is a NetLogo model of an agent-based adaptation of “‘Friendship-based’ Games” by PJ Lamberson. The agents reach an equilibrium that depends on the strategy played and the topology of the network.

Displaying 10 of 574 results agent-based clear

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