CoMSES Net maintains cyberinfrastructure to foster FAIR data principles for access to and (re)use of computational models. Model authors can publish their model code in the Computational Model Library with documentation, metadata, and data dependencies and support these FAIR data principles as well as best practices for software citation. Model authors can also request that their model code be peer reviewed to receive a DOI. All users of models published in the library must cite model authors when they use and benefit from their code.
CoMSES Net also maintains a curated database of over 7500 publications of agent-based and individual based models with additional metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
In our model, individual agents are distributed over a two-dimensional square lattice. The agents play the prisoner’s dilemma game with their neighbors, imitate the highest strategy, and then migrate to empty sites based on their tag preference.
This is an empirical model described in http://dx.doi.org/10.1016/j.landurbplan.2010.05.001. The objective of the model is to simulate how the decision-making of farmers/agents with different strategies can affect the landscape structure in a region in the Netherlands.
A simulated approach for Personal Carbon Trading, for figuring out what effects it might have if it will be implemented in the real world. We use an artificial population with some empirical data from international literature and basic assumptions about heterogeneous energy demand. The model is not to be used as simulating the actual behavior of real populations, but a toy model to test the effects of differences in various factors such as number of agents, energy price, price of allowances, etc. It is important to adapt the model for specific countries as carbon footprint and energy demand determines the relative success of PCT.
The Retail Competition Agent-based Model (RC-ABM) is designed to simulate the retail competition system in the Region of Waterloo, Ontario, Canada, which which explicitly represents store competition behaviour. Through the RC-ABM, we aim to answer 4 research questions: 1) What is the level of correspondence between market share and revenue acquisition for an agent-based approach compared to a traditional location-allocation-based approach? 2) To what degree can the observed store spatial pattern be reproduced by competition? 3) To what degree are their path dependent patterns of retail success? 4) What is the relationship between retail survival and the endogenous geographic characteristics of stores and consumer expenditures?
Communication processes occur in complex dynamic systems impacted by person attitudes and beliefs, environmental affordances, interpersonal interactions and other variables that all change over time. Many of the current approaches utilized by Communication researchers are unable to consider the full complexity of communication systems or the over time nature of our data. We apply agent-based modeling to the Reinforcing Spirals Model and the Spiral of Silence to better elucidate the complex and dynamic nature of this process. Our preliminary results illustrate how environmental affordances (i.e. social media), closeness of the system and probability of outspokenness may impact how attitudes change over time. Additional analyses are also proposed.
This model represnts an unique human-aquifer interactions model for the Li-extraction in Salar de Atacama, Chile. It describes the local actors’ experience of mining-induced changes in the socio-ecological system, especially on groundwater changes and social stressors. Social interactions are designed specifically according to a long-term local fieldwork by Babidge et al. (2019, 2020). The groundwater system builds on the FlowLogo model by Castilla-Rho et al. (2015), which was then parameterized and calibrated with local hydrogeological inputs in Salar de Atacama, Chile. The social system of the ABM is defined and customozied based on empirical studies to reflect three major stressors: drought stress, population stress, and mining stress. The model reports evolution of groundwater changes and associated social stress dynamics within the modeled time frame.
A curious aspect of the Covid-19 pandemic is the clustering of outbreaks. Evidence suggests that 80\% of people who contract the virus are infected by only 19% of infected individuals, and that the majority of infected individuals faile to infect another person. Thus, the dispersion of a contagion, $k$, may be of more use in understanding the spread of Covid-19 than the reproduction number, R0.
The Virus Transmission with Super-spreaders model, written in NetLogo, is an adaptation of the canonical Virus Transmission on a Network model and allows the exploration of various mitigation protocols such as testing and quarantines with both homogenous transmission and heterogenous transmission.
The model consists of a population of individuals arranged in a network, where both population and network degree are tunable. At the start of the simulation, a subset of the population is initially infected. As the model runs, infected individuals will infect neighboring susceptible individuals according to either homogenous or heterogenous transmission, where heterogenous transmission models super-spreaders. In this case, k is described as the percentage of super-spreaders in the population and the differing transmission rates for super-spreaders and non super-spreaders. Infected individuals either recover, at which point they become resistant to infection, or die. Testing regimes cause discovered infected individuals to quarantine for a period of time.
The purpose of the model is to collect information on human decision-making in the context of coalition formation games. The model uses a human-in-the-loop approach, and a single human is involved in each trial. All other agents are controlled by the ABMSCORE algorithm (Vernon-Bido and Collins 2020), which is an extension of the algorithm created by Collins and Frydenlund (2018). The glove game, a standard cooperative game, is used as the model scenario.
The intent of the game is to collection information on the human players behavior and how that compares to the computerized agents behavior. The final coalition structure of the game is compared to an ideal output (the core of the games).
The model is suitable to investigate the effects of different characteristics of apprenticeship programmes both in historical and contemporary societies. The model is built considering five societies, using an agent-based simulation model, we identified six main characteristics which impact the success of an apprenticeship programme in a society, which we measured by considering three parameters, namely the number of skilled agents produced by the apprenticeships, programme completion, and the contribution of programmes in the Gross Domestic Income (GDI) of the society. We investigate different definitions for success of an apprenticeship and some hypothetical societies to test some common beliefs about apprenticeships performance. The model also shows the number of unemployed agents given their work-based skills, wages, and the number of small and large companies who participate in training agents. The model enables exploring the impact of parameters, such as initial wages and the number of training years, along with the stated policies on the system.
This model simulations social and childcare provision in the UK. Agents within simulated households can decide to provide for informal care, or pay for private care, for their loved ones after they have provided for childcare needs. Agents base these decisions on factors including their own health, employment status, financial resources, relationship to the individual in need and geographical location. This model extends our previous simulations of social care by simulating the impact of childcare demand on social care availability within households, which is known to be a significant constraint on informal care provision.
Results show that our model replicates realistic patterns of social and child care provision, suggesting that this framework can be a valuable aid to policy-making in this area.