Computational Model Library

A Toy Model for the Abilene Paradox

Victor Sahin | Published Mon Jun 17 09:55:28 2019

On a hot afternoon visiting in Coleman, Texas, the family is comfortably playing dominoes on a porch, until the father-in-law suggests that they take a trip to Abilene [53 miles (85 km) north] for dinner. The wife says, “Sounds like a great idea.” The husband, despite having reservations because the drive is long and hot, thinks that his preferences must be out-of-step with the group and says, “Sounds good to me. I just hope your mother wants to go.” The mother-in-law then says, “Of course I want to go. I haven’t been to Abilene in a long time.”

The drive is hot, dusty, and long. When they arrive at the cafeteria, the food is as bad as the drive. They arrive back home four hours later, exhausted.

One of them dishonestly says, “It was a great trip, wasn’t it?” The mother-in-law says that, actually, she would rather have stayed home, but went along since the other three were so enthusiastic. The husband says, “I wasn’t delighted to be doing what we were doing. I only went to satisfy the rest of you.” The wife says, “I just went along to keep you happy. I would have had to be crazy to want to go out in the heat like that.” The father-in-law then says that he only suggested it because he thought the others might be bored.

This is an agent-based model, simulating wolf (Canis Lupus) reappearance in the Netherlands. The model’s purpose is to allow researchers to investigate the reappearance of wolves in the Netherlands and the possible effect of human interference. Wolf behaviour is modelled according to the literature. The suitability of the Dutch landscape for wolf settlement has been determined by Lelieveld (2012) [1] and is transformed into a colour-coded map of the Netherlands. The colour-coding is the main determinant of wolf settlement. Human involvement is modelled through the public opinion, which varies according to the size, composition and behaviour of the wolf population.

[1] Lelieveld, G.: Room for wolf comeback in the Netherlands, (2012).

FNNR-ABM

Judy Mak | Published Thu Feb 28 04:26:47 2019

FNNR-ABM is an agent-based model that simulates human activity, Guizhou snub-nosed monkey movement, and GTGP-enrolled land parcel conversion in the Fanjingshan National Nature Reserve in Guizhou, China.

Quick-start guide:
1. Install Python and set environmental path variables.
2. Install the mesa, matplotlib (optional), and pyshp (optional) Python libraries.
3. Configure fnnr_config_file.py.

An agent-based simulation of a game of basketball. The model implements most components of a standard game of basketball. Additionally, the model allows the user to test for the effect of two separate cognitive biases – the hot-hand effect and a belief in the team’s franchise player.

Location Analysis Hybrid ABM

Lukasz Kowalski | Published Fri Feb 8 23:43:30 2019

The purpose of this hybrid ABM is to answer the question: where is the best place for a new swimming pool in a region of Krakow (in Poland)?

The model is well described in ODD protocol, that can be found in the end of my article published in JASSS journal (available online: http://jasss.soc.surrey.ac.uk/22/1/1.html ). Comparison of this kind of models with spatial interaction ones, is presented in the article. Before developing the model for different purposes, area of interest or services, I recommend reading ODD protocol and the article.

I published two films on YouTube that present the model: https://www.youtube.com/watch?v=iFWG2Xv20Ss , https://www.youtube.com/watch?v=tDTtcscyTdI&t=1s

This website uses cookies and Google Analytics to help us track user engagement and improve our site. If you'd like to know more information about what data we collect and why, please see our data privacy policy. If you continue to use this site, you consent to our use of cookies.