Computational Model Library

Displaying 10 of 69 results for 'E Frances Cassirer'

The SIM-VOLATILE model is a technology adoption model at the population level. The technology, in this model, is called Volatile Fatty Acid Platform (VFAP) and it is in the frame of the circular economy. The technology is considered an emerging technology and it is in the optimization phase. Through the adoption of VFAP, waste-treatment plants will be able to convert organic waste into high-end products rather than focusing on the production of biogas. Moreover, there are three adoption/investment scenarios as the technology enables the production of polyhydroxyalkanoates (PHA), single-cell oils (SCO), and polyunsaturated fatty acids (PUFA). However, due to differences in the processing related to the products, waste-treatment plants need to choose one adoption scenario.

In this simulation, there are several parameters and variables. Agents are heterogeneous waste-treatment plants that face the problem of circular economy technology adoption. Since the technology is emerging, the adoption decision is associated with high risks. In this regard, first, agents evaluate the economic feasibility of the emerging technology for each product (investment scenarios). Second, they will check on the trend of adoption in their social environment (i.e. local pressure for each scenario). Third, they combine these two economic and social assessments with an environmental assessment which is their environmental decision-value (i.e. their status on green technology). This combination gives the agent an overall adaptability fitness value (detailed for each scenario). If this value is above a certain threshold, agents may decide to adopt the emerging technology, which is ultimately depending on their predominant adoption probabilities and market gaps.

The model aims to illustrate how Earned Value Management (EVM) provides an approach to measure a project’s performance by comparing its actual progress against the planned one, allowing it to evaluate trends to formulate forecasts. The instance performs a project execution and calculates the EVM performance indexes according to a Performance Measurement Baseline (PMB), which integrates the description of the work to do (scope), the deadlines for its execution (schedule), and the calculation of its costs and the resources required for its implementation (cost).

Specifically, we are addressing the following questions: How does the risk of execution delay or advance impact cost and schedule performance? How do the players’ number or individual work capacity impact cost and schedule estimations to finish? Regardless of why workers cause delays or produce overruns in their assignments, does EVM assess delivery performance and help make objective decisions?

To consider our model realistic enough for its purpose, we use the following patterns: The model addresses classic problems of Project Management (PM). It plays the typical task board where workers are assigned to complete a task backlog in project performance. Workers could delay or advance in the task execution, and we calculate the performance using the PMI-recommended Earned Value.

This model has been created with and for the researcher-farmers of the Muonde Trust (http://www.muonde.org/), a registered Zimbabwean non-governmental organization dedicated to fostering indigenous innovation. Model behaviors and parameters (mashandiro nemisiyano nedzimwe model) derive from a combination of literature review and the collected datasets from Muonde’s long-term (over 30 years) community-based research. The goals of this model are three-fold (muzvikamu zvitatu):
A) To represent three components of a Zimbabwean agro-pastoral system (crops, woodland grazing area, and livestock) along with their key interactions and feedbacks and some of the human management decisions that may affect these components and their interactions.
B) To assess how climate variation (implemented in several different ways) and human management may affect the sustainability of the system as measured by the continued provisioning of crops, livestock, and woodland grazing area.
C) To provide a discussion tool for the community and local leaders to explore different management strategies for the agro-pastoral system (hwaro/nzira yekudyidzana kwavanhu, zvipfuo nezvirimwa), particularly in the face of climate change.

Organizations are complex systems comprised of many dynamic and evolving interaction patterns among individuals and groups. Understanding these interactions and how patterns, such as informal structures and knowledge sharing behavior, emerge are crucial to creating effective and efficient organizations. To explore such organizational dynamics, the agent-based model integrates a cognitive model, dynamic social networks, and a physical environment.

The purpose of the model is to better understand, how different factors for human residential choices affect the city’s segregation pattern. Therefore, a Schelling (1971) model was extended to include ethnicity, income, and affordability and applied to the city of Salzburg. So far, only a few studies have tried to explore the effect of multiple factors on the residential pattern (Sahasranaman & Jensen, 2016, 2018; Yin, 2009). Thereby, models using multiple factors can produce more realistic results (Benenson et al., 2002). This model and the corresponding thesis aim to fill that gap.

A road freight transport (RFT) operation involves the participation of several types of companies in its execution. The TRANSOPE model simulates the subcontracting process between 3 types of companies: Freight Forwarders (FF), Transport Companies (TC) and self-employed carriers (CA). These companies (agents) form transport outsourcing chains (TOCs) by making decisions based on supplier selection criteria and transaction acceptance criteria. Through their participation in TOCs, companies are able to learn and exchange information, so that knowledge becomes another important factor in new collaborations. The model can replicate multiple subcontracting situations at a local and regional geographic level.
The succession of n operations over d days provides two types of results: 1) Social Complex Networks, and 2) Spatial knowledge accumulation environments. The combination of these results is used to identify the emergence of new logistics clusters. The types of actors involved as well as the variables and parameters used have their justification in a survey of transport experts and in the existing literature on the subject.
As a result of a preferential selection process, the distribution of activity among agents shows to be highly uneven. The cumulative network resulting from the self-organisation of the system suggests a structure similar to scale-free networks (Albert & Barabási, 2001). In this sense, new agents join the network according to the needs of the market. Similarly, the network of preferential relationships persists over time. Here, knowledge transfer plays a key role in the assignment of central connector roles, whose participation in the outsourcing network is even more decisive in situations of scarcity of transport contracts.

This project was developed during the Santa Fe course Introduction to Agent-Based Modeling 2022. The origin is a Cellular Automata (CA) model to simulate human interactions that happen in the real world, from Rubens and Oliveira (2009). These authors used a market research with real people in two different times: one at time zero and the second at time zero plus 4 months (longitudinal market research). They developed an agent-based model whose initial condition was inherited from the results of the first market research response values and evolve it to simulate human interactions with Agent-Based Modeling that led to the values of the second market research, without explicitly imposing rules. Then, compared results of the model with the second market research. The model reached 73.80% accuracy.
In the same way, this project is an Exploratory ABM project that models individuals in a closed society whose behavior depends upon the result of interaction with two neighbors within a radius of interaction, one on the relative “right” and other one on the relative “left”. According to the states (colors) of neighbors, a given cellular automata rule is applied, according to the value set in Chooser. Five states were used here and are defined as levels of quality perception, where red (states 0 and 1) means unhappy, state 3 is neutral and green (states 3 and 4) means happy.
There is also a message passing algorithm in the social network, to analyze the flow and spread of information among nodes. Both the cellular automaton and the message passing algorithms were developed using the Python extension. The model also uses extensions csv and arduino.

The Urban Traffic Simulator is an agent-based model developed in the Unity platform. The model allows the user to simulate several autonomous vehicles (AVs) and tune granular parameters such as vehicle downforce, adherence to speed limits, top speed in mph and mass. The model allows researchers to tune these parameters, run the simulator for a given period and export data from the model for analysis (an example is provided in Jupyter Notebook).

The data the model is currently able to output are the following:

Human-in-the-loop Experiment of the Strategic Coalition Formation using the glove game

Andrew Collins | Published Monday, November 23, 2020 | Last modified Wednesday, June 22, 2022

The purpose of the model is to collect information on human decision-making in the context of coalition formation games. The model uses a human-in-the-loop approach, and a single human is involved in each trial. All other agents are controlled by the ABMSCORE algorithm (Vernon-Bido and Collins 2020), which is an extension of the algorithm created by Collins and Frydenlund (2018). The glove game, a standard cooperative game, is used as the model scenario.

The intent of the game is to collection information on the human players behavior and how that compares to the computerized agents behavior. The final coalition structure of the game is compared to an ideal output (the core of the games).

Peer reviewed A model of environmental awareness spread and its effect in resource consumption reduction

Giovanna Sissa | Published Sunday, June 21, 2015 | Last modified Monday, August 17, 2015

The model reproduces the spread of environmental awareness among agents and the impact of awareness level of the agents on the consumption of a resource, like energy. An agent is a household with a set of available advanced smart metering functions.

Displaying 10 of 69 results for 'E Frances Cassirer'

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